Hide
You find a place to take cover.
"Well, time for more excitement..."
Duck to the side of the elevator door with my pistol, then peek out the side. If there's any enemies, kill them. If there aren't, examine the room.
You get in cover near one of the doors and get ready.
You could move some of those boxes though. Do you want to retcon it to you having done that?
((Sure.))
John crouched behind the boxes. He was ready.
Take cover and prepare to open fire on all hostile targets.
After some pushing you make a wall out of the wooden boxes that are light enough for you to move and make sure the injured are behind it.
You take cover behind the boxes and get ready.
The service ladder's still here, right? Grab onto that before we reach the floor we're supposed to be on.
You use the ladder to get higher, get in cover and get ready.
[...]
Let my body do it's internal repairs. At least until I need to wake up. Until then, dream on about Artemis and Katherine and apple juice.
You remain unconscious.
This unconscious thing is like being in jail in Monopoly, isn't it? All the others are doing stuff and you're just rolling to see when you get to act again.
Tape people's wounds shut.
You have the brilliant idea to use transparent office tape to treat Zach's wounds, without having any prior medical experience, while suffering from a streak of bad luck. Clearly, CLEARLY a great idea that will result in no harm whatsoever.
Huh, look at that. Looks like you DO accumulate good luck. Displaying top notch medical skills and improvisation techniques previously thought to be attainable only by MacGyver, you somehow manage to use the tape to stop Zach's bleeding.
And I was beginning to think he was going to die for sure.
That's not to say he's in a good shape. He's still unconscious and at his state even looking at him the wrong way might kill him.
"Wow, I did not expect that.""Well done mate! Knew you had it in ya. You had to stop sucking sometime!"
Stay where I am and keep regenerating.
You do that. Your vision is getting better. You can make out shapes and colors now. You should be completely healed soon.
The fox is standing next to you, gently brushing her tails against your side.
lie down behind/beside Angel and wait, letting my tails brush against her side where she isn't burnt.
through interface, to entities and teammates: <Final question, will we pass through here again or shall I torch the place behind us, slowing pursuit?>
You lie down on the metal floor of the elevator besides Angel, gently brushing your tails against her side. She's looking better. Her head and upper body are still a bit damaged from the punishment they received, flesh still red and missing on some places, but it's continuously being repaired and replaced.
"I'm keeping the door up there closed and it's reinforced to prevent people from forcing it open, so it should be a while before anyone from up there comes down here. But sure, go bananas, burn everything, you won't be coming back this way anytime soon. And if you do come back this way, a burnt elevator would be the least of your problems."
The elevator stops with a hiss and its enormous metal doors begin to open slowly, revealing what lies beyond. Very very VERY slowly.
"The incredibly slow and boring elevator has incredibly slow and boring doors. How surprising." says the entity in frustration.
For Jordan, John and Ike who are standing in cover and are ready to engage, it's a bit anticlimactic. Beyond the elevator lies a long concrete hallway with rails on the ceiling for those winch-like cranes, not unlike the one on the floor above, except for the fact that it's colder and damper down here.
At the far end of the hallway, a great distance away, you can see the doors of another elevator, partially obscured by those wooden boxes that seem to be everywhere. You can catch glimpses of civilians and guards, the doors already close to closing. One of the guards shoots a few rounds of his Assault Rifle rifle at your general direction a few moments before the doors close, more intent on intimidation then actually hurting you at this distance.
"Well, less guards for you to fight.""Intruder alert. Lockdown procedures initiated. All personnel, please follow your superiors and evacuate immediately." says a female voice from unseen speakers, oddly calm despite the content of her message.
There are a few metal doors on either side of the hallway, two large ones with smaller doors built into them standing out.
"Two objectives on this level, Biolabs and Energetic Material Testing. Large door on the left is the first, large door on the right is the second. Make your pick and go, two teams, two doors. You don't have all night."