I should probably use different words to differentiate them.
((How about "explosion" for the actual explosion and "fireball" for the one that isn't?))
((Good idea. Thanks, I'll try to do that.))
Seek alternate routes! Find the elevator. Use the chimney if I can't think of anything better.
You make your way to the part of the elevator shaft that's sticking out of the roof. It's nothing more than walls of solid concrete. There seems to have been a hole near the roof sometime in the past, but it has been covered by concrete more recently. You give it a few stomps. Nope, it's solid. Unless you've got some explosives or superstrength, you're not going through there.
The chimney goes slightly better. Even before you approach, your sensitive sense of smell informs you that they're burning fuel in there, probably petrol for some kind of generator or heating system. You slowly put your hand in the hole. It's just warm, not hot. You take a deep breath and take a brief peek down the chimney. Hey, there seems to be light in there. Even if it's glass instead of a hole, you could break it open with your silenced pistol. You just need to carefully slide down there while holding your breath. The chimney is a circular thing, just wide enough to fit you comfortably. Very good find, all things considered.
"If you manage to make your way down there, it will take you to the generator room. It's less than a minute to the elevator from there."
(We're fine as far as I know, we've already made it to Fort Cookware. It's just the pyromaniacs who are having trouble in their part of the building, everyone else is okay.)
"I don't know John. But I'm worried. If they don't come back here soon I'm going to help.
Zechariah paces anxiously, looking down the hallway.
"Dammit, never mind. Jordan, get that door for them. I'm going to make sure we all get back okay."
Sprint to help Angel and help defend! Use the fire to summon my crystal shield to protect Angel and dispatch the guards using crytsal shards!
You are a man with a bullet in his leg that is about a minute-minute and a half of a normal uninjured person's running away from the woman who's in the brink of dying next to a fire and some angry guards. I hope you realize you're not getting there this turn.
You also technically shouldn't know about that, but let's just say the entity told you so for convenience's sake.
Despite all the above, with the magic of good rolling, you manage to half hop half run your way to the offices near the hallway Irene and Angel are in. You can hear the sound of gunfire coming from the hallway.
Jesus Christ... He hated charity cases. Begrudgingly, he opened the door and sighed. "Yeah, you can do that." He switched on his earpiece and communicated to the entity. "Hey, can I get an ETA on that First Response team?"
Open the door for Zech. Determine how long until the fire spreads to get the whole area.
Your teammate
runs hops off while you push the hand on the palm scanner. After a few seconds of scanning, a light on the hand scanner blinks red.
You clean up the palm a bit from all the blood and try it again. The scanner blinks green and the doors to the elevator begin to open, revealing a rather uninteresting metal platform with a few wooden boxes on it. The platform is a square with its sides as long as the width of the hallway you're in, which means it's very big. There's an operating panel near one edge of the platform, with a few simple options such as open doors and go down.
The entity informs you that this is a concrete building equipped with firefighting systems and that if it wasn't for Firefox helping to sustain all those fires and all the chaos and destruction you have collectively caused the fires would be already out. Furthermore, the fires are far enough that even with the firefighting systems sabotaged it would take a long time for it to get here.
John rolled his eyes, and started his next project...
Make a door-breaching explosive or three.
You get a small lump of plastic explosive and a few miniature pencil detonators. They will be able to blow some locks off doors. You can get maybe two or three uses out of that lump. Or you can use it all for a bigger boom.
I shall asperiment with my abilitah!
Try to summon a gigantic fork.
You get a tiny
pastry fork. Now all you need is some dessert. Maybe some pie. Mmmmm..... pie....
You idiot!
Hey, hey, shut up. This will end alright.
I'm blind, I'm deaf, and I can't breathe!
You've still got me, doncha?
Drpop the flame-generation power and replace it with more regeneration or some kind of healing ability. Heal myself! Also crawl away from the fire.
((Let's hope for a good roll here... Nope.))
You gain very slow regeneration, a barely felt increase over normal human regeneration.
((Well, let's have you drop that other power. I'm assuming you want that. Let's see, final chance... Lucky. But you're not safe yet.))
You gain the ability to accelerate the rate your other power works. Unfortunately, it also messes a bit with your time perception, making it harder for you to do things without fumbling. But that's the least of your problems right now, isn't it?
Enhance the growth of the flames both behind and in front of the guards, encircling them with fire, and keep the flames growing inwards until they have nowhere to hide.
To Angel: <You'd BETTER live through this Angel! You aren't going to get out of the royal chewing out you deserve for that stunt that easy.>
Irene uses her fire control to ensnare the guards in a circle of fire, even though she doesn't know exactly where they are.
As the flames lunge forward, you can see steam rising from the flames. One of the guards must be using the hose to fight the flames. The water is barely strong enough to hold back Irene's fire, the water flying left and right in frantic jets, but it's holding the line.
On the bright side, they still can't get a clear shot, which proves fortunate when two bangs are heard behind the wall of flame, accompanied by the sound of bullets ricocheting off the walls and curses and threats that would add nothing to this RTD if they were written.
During all this Angel manages to fight the pain and panic and turn around to lie on her stomach. In a display of superhuman willpower, she begins crawling forward towards Irene, even though every time she moves her hands or touches anything she feels like being burnt all over again. Just in time too, as two more bullets ricochet off the ground near the place she was just lying.
As she keeps crawling, the molten flesh begins sloughing off of her and she coughs, removing some of the blood and damaged tissue from her lungs. She's not dead, but she's a long way from fine.
If it's any consolation, the bullet falls of Angel's leg and the bleeding is reduced significantly.
Everyone except Irene and AngelThe entity speaks through your earpieces
"Can somebody please tell Firefox and Littlegirl to try and do the whole 'not dying' and 'escaping' thing a bit faster? They have both managed to somehow lose their earpieces and I can't talk through the Interface while I'm using this human. I may have shut down the guard's radios, but it doesn't take a genius to follow the sound of gunfire. They'll be swarmed soon."