Make some incendiary rockets to go with.
You get the parts for an incendiary rocket. Highly flammable chemicals, along with a small explosive for dispersal and a low tech detonator. It looks like something from World War 2, but at least it's more high tech than your rocket launcher made of plumbing. You push it in the rocket launcher and it locks in place with a click. How convenient.
And now for the finishing touch.
Summon large amounts of superglue. Apply liberally to wall.
You summon large amounts of superglue all right. The problem is it all falls on top of you.
After some thrashing about, you manage to get out of the glob, completely ruining it in the process.
Well, at least you didn't drown in glue. That would be a strange way to die. You just got a headache from that glue smell.
"Ever watched Laurel and Hardy?" says the entity to John and Alan.
"Cause you two remind me of them. And not only because of your looks."try not to make eye contract
You sit in a corner and avoid eye contact.
One of your teammates almost drowned in the glue he just summoned and the other just summoned the parts for a rocket for his shoddy looking rocket launcher and had them assemble into a rocket. Those summoners are always getting themselves into trouble.
Two new people arrive, teammates as you can tell by their Interface, wearing guard uniforms. One of them is wounded in the leg and is using a wooden staff with an aqua crystal on top as a walking stick.
Get to the elevator. Shoot out the lights and use the shadows to conceal us if necessary.
Well, that hallway is looking very empty right now and there are lots of lights, so I'll leave you a turn to decide if you want to spend ammo on that.
Keep an eye out for guards.
Jordan and Zach get to the elevator, no problems encountered. There's a guy with a rocket launcher made of pipes, a guy that just got out of a glob of glue and a blue lizardperson, all wearing black clothes and an Interface that identifies them as teammates. There's also a wall made of boxes and cookware errected in the south corridor.
The palm scanner near the elevator is blinking expectantly.
"Got it. Glad to help, for what it's worth."
Get into the comm room, then INTERFACE, as that is what I was supposed to do, apparently.
INTERFACING! BZZZT!
"Good to hear that mate. If we're lucky, next time I'll get to choose the challenge. Take us somewhere a bit more fun then here, you know?"After entering a few commands in one of the computers inside the room, all the screens go black for a few moments before coming back online.
"Well, that's done. Head down to the elevator. Quickest route there is through the main security room, but there was a single guard left alive there last time I checked. You could also search for an alternate entrance, try to punch through the walls in the elevator shaft (if you've suddenly developed superstrength in the last few minutes) or go through a window.""Incoming image."The
red dot is your location.
The
yellow star is the main elevator shaft and a chimney emitting black smoke
The
green star is a door leading close to the main security station.
The
blue star is some sort of giant ventilation tower that is emitting white smoke and a stairwell.
The green-white squares are ladders.
The blue lines are windows.
The
cyan square marks the boundaries of the building.
The darker the color, the higher up it is. I.e.
black is higher,
gray is lower.
To Angel: <Angel, calm down. Say 'Could you tell me how to get out of here?'.>
Calm Angel down and talk her through asking for directions. simultaneously make the fire these guards are fighting rapidly grow out of control so they are distracted and have bigger problems than weird girl and her pet fox. try to keep my tails tightly together, so they look like just one really big tail. as soon as we have an excuse to leave, tell Angel to do so.
If the guards try to capture her:
To Angel: <just surrender, you need medical help and they'll keep you alive for questioning. we'll rescue you soon.>
as I hop down from her and run for the elevator, using the flames left here to form a barrier blocking pursuit.
If the guards attack, move the nearby flame to engulf their heads.
<Alright...>
Wimp.
[2v1]
"Um...Could you t-tell me how to get out of here? Please?"
If the guards try to capture me, surrender and hope for the best.
The guards, after looking at you in surprise for a few moments, drop their hose and pull out their pistols and point them at you.
"D-Don't move! Stay there!" one of them says, still surprised by your sudden appearance.
They begin approaching, but by that time Irene has manage to use the few remaining embers in the bathroom to revitalize the flame. The bathroom explodes with fire and steam.
The guards look at you and then the fire and then at you again. "Fuck that shit. Watch her, OK?"
Two of them get back on operating the hose while the third keeps his gun pointed at you. "Just stay there! Don't move!" he orders you before speaking to his radio.
"Uhh.. We need help here. We've got... prisoners? Near the west stairwell bathroom."
There is no response. Only static can be heard.
"Their radios are down. A little help from me." the entity tells Angel through the earpiece (because the fox unfortunately has no earpiece).
"Come in! Anyone hear me? We need help here!" he says, looking at you, then the flame, then his radio, then at you again.
((Stopping here since I don't know what exactly you want to do. You wanna try and escape, run towards the elevator? Teleport away? Switch to some kind of healing power? Help the guards? Surrender? Attack?
I can do a miniturn just for you two when you decide, since your "time" was less than the other's this turn.))
Everyone"Okay lads, just intercepted a transmission, thanks to the work of my contestant." "Don't brag.""Saying the truth isn't bragging. You've got about 3-4 minutes before a first response team gets here. Better be inside that elevator before then, unless you fancy fighting people that have good equipment and training."
"Don't worry about getting out of the building, we'll cross that bridge when we get to it."