"Jordan, cover the entrance, I'll check the bodies for anything we could use to navigate this place. Oh, and you think we'll need to speak Russian, or will this device handle that for us?"
Check the bodies for equipment. Retrieve communication or navigation items if possible.
"Ever played a computer game, where you control someone else's actions by giving suggestions through the keys?
It's something like that. You give suggestions like "move your leg" or "say this" and the host responds appropriately.
That's not very close to what is actually going on but it's a quick way of explaining it. It's more like a symbiosis, you both contribute, even some of your physical characteristics are transferred to the host.
Just remember, you'll be able to do simple and instinctive things, like walking or talking and saying the right name or using some equipment, but using your hosts more complex functions like specific memories will require you to relinquish some of your control."((Essentially, the hosts are a way for me to not have to worry about you learning how to speak Russian (or use guns in the case of Eria). A way for you to fit in in a strange world. However some stuff, like remembering specific things, require me to roll.))
Most of them appear to be security guards of some sort, a red star displayed prominently on the shoulders of their dark blue uniforms and a nametag on their chests. They're each carrying a sidearm, a baton, a keycard and a radio. You take the radio and the keycard of the most important looking of them, an old guy with golden decoration on his shoulders.
There are also a couple of guys with more casual clothes, probably from nearby offices. They do not seem to carry anything of interest, not even cell phones.
Jordan adjusted his earpiece. "1 2, 1 2, testing testing. Anyone hear me?"
Close the curtains and all doors, then watch the exit. If there is more then one, barricade one then watch the other.
"I hear you loud and clear mate." the entity responds from the earpiece.
There are only two exits out of the room, to the west a small door leading to an equally narrow but long corridor and to the east a double door that leads to a hallway (probably the one the cake came from) that leads north and west. You barricade the smaller door with a chair and stand watch on the larger one. The hallway seems deserted, all of its wooden doors closed. You don't hear anything other than your partner working.
"Okay, you two must be in a conference/rec-room on the southeast portion of the building. Your objective is to find the night shift's head of security and acquire his master keycard and biometric access to the system, ie. his hand. It looks like these guys were hoping he would attend the party. If he isn't here than his most likely position is the Main Security Office, which is on the northeast part of the building, one floor up. One of your teams is going to have to go up there anyway, so I suggest you do so. Unless you have a better idea. Any questions?"
Listen in on the general surroundings. Get an idea of the surrounding area by the sounds, use a few tongue clicks to get a better idea if I can't tell much.
The area seems deserted. Even with this cold, you'd expect there to be at least some people around. But the only people you can see are behind windows. They probably can't see you though. There are no lights outside (at least not at this side of the building) and the sky is cloudy, so all those windows should look like mirrors to them.
Well, you've got your large tall buildings and you've got your concrete building your target is on top of.
You've also got some faint "random people" smell, some faint smoke smell and some sewer smell. Lovely.
"Okay, let's see here... Okay, you are in the Northwest intersection, and you're supposed to go to the comm tower on the Northeast side of the roof, two floors up. Should be fairly easy. Any questions?"
"Ask that of your host, rather than myself. Your host is a trained expert, I am not."
Following my own advice, I take a moment to see what my host wants to do as our first action, as well as identify what my host's target information was.
While I get information from my host, I collect all the flammable materials I can find in the closet - mop/broom handles, cardboard boxes, whatever, pile them up against the wall, and douse them with an alcohol-based cleaner, then put my knife, and earpiece on the cleaning cart.
"Angel, please turn around."
followed shortly by all my clothes and everything else on me, all piled up under the cleaning rags.
Then I sit down on my pile of accelerant-loaded fuel.
For the sake of not repeating myself, you gain vaguely the same data the entity gives below, accompanied with an explanation of why you are down here. You were supposed to intercept the Director on his way to his office when he passed by you on the hallway and pickpocket him, but you were delayed by a security guard that wanted you to clean his office again "because you did a shitty job". And then he tried hitting on you. Asshole. Should had killed him.
You can't get a read on what your host wants. In part because she is conflicted, in part because she has some repressed anger about that recent incident, in part because you feel a bit out of touch with her right now.
You proceed to make a good pile of toilet paper and fabric for tinder and further infuse it with flammable chemicals, cardboard, and plastic. You finally sit on top of it.
You then hide your knife, earpiece, wristwatch, uniform and assorted equipment in the cleaning cart. Strangely, you see no means of removing the Interface, but it probably wouldn't get damaged or lost anyway.
"Ummm... What are you doing? Are you alright?""I think she's making a nest!"Power: Telepathy (including the presence, location, and type of thoughts)
Guage exact strength, properties, and stuff of the powers.
You gain the ability to vaguely feel the presence of other people around you.
You gain the ability to be the very best janitor, like no one ever was.
"You two were supposed to intercept some director guy on the floor above you, but you are down here for some reason. From the data I have here, you can probably find the data you need either in his office in a restricted area on the southwest section of the building one floor above you or on him. That guy will probably be in the rec-room of the northwest section, one floor above you."
Xantalos and Toaster"You two just need to get that heavy metal thing to the elevator. Quickest route is either through the main entrance in the south or the loading area in the east. It's a straight line from there. You'll have to get through that fence though, and the only hole is the gate. Oh, and did I mention that the Device is heavy? Like really heavy. That's why you have that trolley."The guard post is a small prefab building, barely large enough to fit two people, with a remotely operated gate. You can see two guards inside, chatting while holding their hands on top of an electric heater.
The main entrance is a large glass thing, large enough to fit a tank through.
Everyone"I've found an image here. Can I send it to their Interfaces?""Affirmative. Transmitting..."An image is projected by your Interfaces, seemingly on thin air
Lenglon and GWG are
Green, on the ground floor
scapheap and Harry Baldman are
Blue, outside
DAF and Fniff are
Yellow, on the ground floor
Toaster and Xantalos are
Red, outside
"Oh, and remember, a little trouble is okay, but cause a lot of trouble before you complete your objectives and they'll call for reinforcements. And you do not want that. This building is understaffed and butterfly boy and the mercenary just took care of a whole bunch of guards, so the entire building is pretty much undefended. But it is still a military installation. Once the alarm goes off, this building will be crawling with soldiers or worse in 15 minutes.
Once you've all done your thing, make your way to the main elevator."
((Do you want me to show rolls? I'd prefer not showing, but it's your choice.))