Team B: H4zardZ1, Wolfkit, Illgeo((Thanks))
"The door isn't going down easily, hm? Let's try this then."
Place the magnetic field outside the door and then push the door. With my shoulder. AKA, shoulder ram the door.
You take a few steps back and get ready to ram the door. You run as fast as you can and at the last second you close your eyes and aim your shoulder towards the lock.
*bonk*
"Aaaaugh!"You missed. You missed the door. You rammed the wall instead.
You spend a few seconds lying on the ground, holding your shoulder, cursing these damn moving doors.
Team B: H4zardZ1, Wolfkit, Illgeo
"Hmm..."
Check the painting more thoroughly. Could it be original? Remove it from frame to investigate closer if needed
As the other two are working on the door, you focus on the painting. Hmm... Yes, you're pretty sure that's the one. So this isn't just a random house? Some kind of safe-house or storage area? And they didn't steal it for money? Only did it so that they could destroy it? That means they don't value money either because they've got a crapload or because they don't need them... Unless the painting is actually intact and there's some sort of ability in work here making it look like it's damaged so that nobody gives in to the temptation to look at it too closely or steal it.
You turn to look away from the painting when you hear a noise from the other side of the room. It's a bit hard to hear because one of your teammates starts cursing doors a moment later.
You think you might have heard it before but you were too focused on the painting to notice it. But now it seems that... Oh shi-
Keep watch for now; if (H4zardZ1) has problems with the door use lasers to cut it open
"Observe, as I slice the door in half with the power of SCIENCE!" Welroki declares as he gets out his notepad and pen.
A few quick calculations later a beam appears from a point in front of him and starts sweeping through the middle of the door, slowly cutting it, its lock and probably whatever is behind it in half. But before the slice is even halfway there, he is tackled by John and pushed to the ground.
"Hey man! Don't interrupt me when I'm sciencing! I was-"John interrupts Welroki, pointing to the burnt section of the door. The distortions in the air from Welroki's beam are still visible but are rapidly dissipating as the light is transformed into heat, heat that makes the cold corridor slightly warmer. But where are they coming from? The angle is indicating they're coming from behind them and that would require... Welroki's eyes follow the scorch marks in the walls. They are becoming more intense as they approach... the door on the other side of the corridor?
"Spatial distortion." John says.
Welroki gets up and pushes the door open. Yep, through the door he can see the back of a head with wild white hair that could belong to only one man. Himself. And beyond him he can see another corridor with the same sight in it. And another. And another. It's like looking at a hall of mirrors, but without the mirror.
Looks like John just saved Welroki from getting very badly burnt from his own beam.
"Only one door left. Probably herding us to a trap." John adds.
"See? I told you about those traitorous doors!" Fizz yells from where he is still lying on the floor.
Team C: akkudakku, FallacyOfUrist, mydjet"This cannot be! AHHH!!!"
back away from the door. Have my empty slot have [ability] in it.
((Castlevania reference?))
Ability got.
My mistake for not informing you beforehand, but I should had had you declare that on your first turn. Anyway, next mission we'll do it right.
"I can hear you just fine. And I agree. RAAGH!!!"
Bash down another door somewhere in the foyer! Keep bashing doors down until I find the corridor that leads to the other teams!
You proclaim your undying hatred for doors for showing you such sights and proceed to exact your revenge on their kind by bashing them down.
You take a few steps back and then ram the door on your right. This one was supposed to lead to team B, but instead leads to a narrow stone corridor with little light in it, so little in fact that you can barely make out where it ends. Okay, weird and not what you wanted, but not really dangerous either. You step back to the entrance room and try the other door.
You proceed to ram through the one locked door left. This one was supposed to lead to team A. And indeed it seems to be leading directly to the last room you saw team A in, the one with the stairway leading up. The hallway that was between that room and yours seems to be missing, but that's not the most alarming thing. The most alarming thing is that a large part of the room's wooden floor has bent downwards and collapsed, revealing only an unnatural dark darkness below. And your momentum means you're heading straight for it.
You trip and tumble down the crater-shaped floor. You reach the edge of the floor. You barely manage to hold on a piece of wood jutting out from the floor.
The dark hole is just below your feet. It feels dangerous. Maybe you should had taken your chances with the front porch.
<"Well this went great. I might need cover to fix myself. My proposition is to go close to one of the doors that the others went through and break it down.">
Speed myself up. Prepare a spell that slows down a person of my choosing to a crawl. Stay as close as I can to the others.
((Sorry about that, I have the worst memory ever. I hope there are okay.))
It takes you the entire turn, but you eventually manage to speed yourself up, counteract the slow effect and even gain a small speed boost in the process.
And then you watch Kosak almost fall to his death. Looks like the only safe way to traverse that room is to move along its edges towards the stairwell and his momentum prevented him from doing that. You suppose you could go help him. Or you could let him fall and see what happens. After all, strength is not your strong suit and he looks kinda heavy. Why risk it?
Team A: DreamerGhost, Beirus, AlarithEven though I only saw the room for a second I should remember where evrything is.
If there are no obstacles in the way, shoot the owner of the voice in one of it's legs. If there are obstacles, Get up and move towards the vice, baton in hand.
You do indeed remember everything you saw in perfect detail. However, you are still human and thus still have such biological limitations as low quality peripheral vision, meant more for spotting the movement of a predator jumping on you so as to avoid becoming its next meal and less for making detailed maps of rooms.
Even assuming you found a book on image enhancement techniques similar to the ones used in astronomy to find faint stars from variations in neighbouring pixels and used your intellect to transform such techniques and apply them to your vision, you'd still not get a perfect map of the room, although you'd probably get a good idea about where everything is.
As it is, you only have a good idea of what was in front of you. Luckily, that includes the general direction the voice is coming from.
And then Alarith makes his flashlight work for a few moments, making the above pointless. You now have a very good idea where everything is, so you start moving towards
your vice the voice. On your own. In the dark.
You could try shooting right now, the bullets might penetrate his cover, but you can't be certain. And even if they do, they won't be as powerful.
Team A
<Whoever it is might have some way to see in the dark. If he comes after me, I'm going to start charging up.>
Stay quiet. If attacked, do the thing I do.
You stay still and quiet.
You are not dead yet. You'd say you're doing good.
Group A
<I can't sense anyone immediately hostile, but it could go that way fast.>
"Life is always something to be happy about, at least I think so,"
Focus more on the man's feelings, anything more I can detect without him noticing? Also see if my flashlight works better.
The man emits a short amused laugh. There's something disconcerting about it, too many changes in pitch.
"We'll see if you feel the same about your life during the few moments that are left in it." he says.
There is the sound of metal sliding on metal. One click, two clicks...
You hit the side of your flashlight a couple of times and manage to get it to work for a few seconds before the light dies. He seems to be taking cover behind an old wooden wardrobe at the other side of the room.
"Flashlight not working, eh? Guess you're lucky. I like the ones I murder to look into my eyes when they die."
Three clicks, four clicks...
You can tell by the lack of change in his feelings that he is not telling the truth, or at least not the whole truth. This is not new information to him, there's no surprise.