You can submit dragonish characters? Ehehehehehehehehehehegege.
((It was one of the characters I used to test the system, a man bonded with the soul of a dragon.
I had this very fun upgrade tree that got him from a man with 2 upgrades (superstrength or superreflexes or superendurance along with enhanced senses as a secondary power (I assumed he rolled 5 in the character creation roll)) to a shapeshifting psychic flying monster the size of a building that could use a powerful breath ability and also had physics bending abilities.
Of course that required you to fill the entire upgrade tree, while a player would probably go along one or two paths.
Still, fun to consider.
Maybe I'll put him in as a boss for when you're more powerful. Shame to let a character concept go to waste.))
Harry Baldman: Lucky Ike WatkinsYou look around.
You seem to be in a bedroom.
On your left is a nightstand and on top of it is the alarm clock from which the music is coming from, along with a lamp. The alarm clock blinks 8:08.
Further on the left is a window with the blinds half closed from which the room is illuminated.
There is also a wardrobe and a desk with pens, paper and another lamp.
There are two doors leading out of the room. One seems to be leading outside. It has a peephole and what looks like an emergency evacuation map. From the white tile you see under the other door and from what your other senses are telling you, it definitely leads to a bathroom.
"Thanks mate, I tried." responds the alarm clock, the deep male voice distorted by the device's low quality speaker. At least it's more polite than the ceiling.
"I knew you ware a fun guy when I picked you. None of that 'Aaah, where the fuck am I?' freaking out nonsense." He really seems to be enjoying himself.
Lenglon: IreneYou prop yourself up by putting your hands behind you and look around.
You seem to be near the edge of a large clearing, resting on soft overgrown grass and weeds.
The clearing is surrounded by old looking trees with huge brown trunks, standing close to one another.
In front of you, you can see a lake, small waves on its clear water reflecting the sun behind you.
In the center of the lake is a small island with two white trees that have become intertwined.
A small distance to your left is a small wooden hut with a small vegetable plot.
To your right is a human sized object covered by a purple veil made of fine fabric.
"Hey, it's OK. You're safe." You hear a soft female voice being carried in the wind.
"I... I brought you here. Do you feel okay? Did anything go wrong with the transfer? Do you want me to change the environment?" She sounds worried.
She begins speaking really fast, the wind picking up speed with each word.
"I found your universe, well, a friend told me where to find it and I went there but there was something wrong and it was falling apart and I saw your aura and there was no time and you were the only thing I managed to save and there was nowhere else I could take you because the rules don't allow it so I had to take you here, even though I hate this stupid thing and I didn't know anything about you and I had to slave your connections to universe 523 and reconstruct what I could cause the data from yours was missing and I was analyzing you to prevent corruption but I was doing it very fast and I saw the fox and I thought you'd like nature and I have this place for when I want to relax so I made a copy for the games and I left you here to recover but now I think I might have made a mistake and... and you probably don't understand a thing I'm saying 'cause I'm panicking." She sighs, which comes across as a small gust of wind. She continues more calmly and a bit sadder.
"Look, what I wanted to say is, your home was destroyed, you were in trouble and I tried to help. I'm sorry this was the only way."
scapheap: EriaUrged on by your peculiar circumstances, you quickly get up, untie the flaps and lift one to the side to look outside.
That's... strange. To say the least.
Outside, you can see total darkness, a stark contrast to the orange light coming from the desert outside your window.
In the darkness, you can see an object, illuminated by nowhere in particular. A large, human sized mirror on a wooden frame, showing the reflection of purple fabric.
And the flap you aren't holding up seems to be moving in sync with the wind in the desert outside the tent, even though you feel nothing coming from the void.
Spooooky.
"Oh, good, you're up." You can hear a voice in your head, female with a slight electronic distortion effect.
"Just in time too. I looked into your memories. Tried to find a place that would feel familiar to you. Makes the transition easier."Before your very eyes, the mirror moves aside and something that looks like the end of one slide and the beginning of another materializes in its place, in a flash of golden and green sparks.
"For you to have gotten to the door so fast, there was clearly an error on my part."
DarkArtemisFowl: Zechariah DimikaeloYou wake up. You can see a dark rock cave ceiling above you, illuminated by the occasional glowing green crystal.
"Get up Pretender." she says in a commanding tone. The voice is coming from above, the crystals pulsing green light in sync with it.
"The others are already getting ready." Her voice sounds like someone randomly used a dozen voice filters on a woman's voice to produce a slight electrical effect with musical highs and lows and many harmonics.
GreatWyrmGold: Angel CarlsonYou wake up.
You can see a colorful ceiling above you, like someone threw balloons filled with paint at it. It seems very low.
You notice something strange. Your powers seem to be giving you nothing. You can feel them, but it's like blank fields of text or empty boxes. You could let them go and try for new ones, if you wanted.
You hear a voice coming from nearby.
"Come oooon, wake up." he urges you.
"The others are already up, we're going to miss it." He sounds like a child, but with a small echo. He sounds very excited.
Fniff: Jordan Svenson((I'm very tempted to say 1. You're here 2. You're sitting on an armchair 3. You're in a room. Because you're asking me to think for your character and frankly I don't know how your character thinks. But let's do it, just this once, see what happens.))
You examine the room under the dim light the fire provides.
There's a wood and glass table on your right with an empty unlabeled bottle and a glass on it. So, maybe you just drank too much? Or maybe you were drugged?
And there's a wood and glass cabinet with more unlabeled bottles of liquids of all colors.
There's also a wooden door with an intricate design carved on it, the only way out of the room you can see.
Coupled with the design of the fireplace you guess... British? The room does give you an British vibe...
There's also a record player there with 10 discs, those too unlabeled.
Hmmm... unlabeled, what could that mean? To avoid tracking? Custom made? Whatever it is, it means whoever lives here must be very quirky. Or dangerous.
There's a chandelier in the ceiling, looks old and expensive.
The wallpaper might hold more info, perhaps you could determine its age or... Oh, wait it's not a wallpaper. It's just a white wall that has been meticulously covered in blood to form intricate patterns without making it look ugly or scabbed. It actually looks pretty consistent and well drawn, enough to fool the eye in this dim light. Clearly a professional artist's job. Probably used some sort of chemical coating to preserve the design without making it unpleasant. Well, that means whoever lives here is quite powerful, quite crazy and quite dangerous.
The only thing left to examine is the mirror. There's an inscription there but it's been covered with a small blood spatter. You scrub it a little. Oh, yes, it reads-
"Mirrors are more fun than television." whispers your reflection in the mirror while looking at you, before pulling a knife and cutting its own throat.
You are taking this all very calm, all things considered. Besides your heartbeat elevating a bit and your body tensing, there's no noticeable reaction.
"Excellent!" approves your reflection, keeping its head upright to prevent its throat from opening, this time using another voice, not yours.
"You seem to be exactly what we're looking for. So cold, so focused. A real killer."'What we are looking for.' So, recruiting. A secret agency?
The British probably wouldn't go to all this trouble, setting up holographic displays and directional speakers. The Americans or Chinese maybe? Or an unknown third party?
And that leaves you with no indication of where you could be. This could be a studio in the middle of nowhere, created just so that interrogators can mess with their victims' heads.
Or maybe you're just drugged and hallucinating. Or maybe you've gone crazy. Who knows? Reality is a bitch, but determining reality without reliable information is even worse.
So, let's choose a game mode for the next map, shall we?
We have:
- Arena: A simple "last man standing wins" match. Other objectives may be present based on map size and state or may appear during the game.
- Standard Arena: Just perfect for instant action, with not much room to run away. About the size of a large restaurant, maybe a bit larger.
- Large Arena: Gives some more room for resting, maneuvers, tactics and ambushes. About the size of a large warehouse or factory.
- Huge Arena: This arena is so large, there will likely be other means for motivating players to go and fight each other, like trackers or other primary objectives for example. About the size of a small town.
- Extreme Arena: Even with other primary objectives and means of tracking other players, you're likely to spend as much time finding each other and interacting with NPCs as fighting each other, if not more. About the size of a small city, if not larger.
- Changing Arena: Your surroundings will rapidly change. Provides opportunities for people to quickly get near or away from a fight.
- Malevolent arena: This arena is dangerous. It might be because someone designed their base with no OSHA compliance. It might be that the arena is changing itself to confuse you and put you face to face with danger. Or it might be that the arena is growing hands that try to suck you in the walls. Either way, this is neither a pleasant nor a safe place to be.
- Boss fight: Fight against an incredibly tough opponent. The entire team wins if the enemy is destroyed, else last man standing wins
- Small scale: He might be strong, but he's still human sized, or close enough. Your challenge would most likely be managing to hit him and evading his attacks.
- Large scale: Big threat in a big package. You'll want to hit this one hard and stay out of its way.
- Survival: Stay alive while being under attack by hostile forces. The entire team wins if one of them survive past a certain point, else last man standing wins.
- Conflict: Two or more teams with conflicting objectives. Complete your team's objectives to win.
- Race: Complete your objective first or be the last one standing. Essentially a combination of Arena and Conflict.
- Assault: Work as a team to finish an objective. It won't be easy, and there will be incentive for infighting.
- Tournament: Settle this the old fashioned way. Duel until there is only one left standing.
- Other: Got any good ideas?
I personally recommend a Standard-Huge Arena for simplicity, since this is the first match and all.
EDIT:((Too sleepy to send PMs, will send after sleep. ZZZzzzzz))