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Poll

Alan

It was inevitable
- 15 (42.9%)
Winners don't do drugs
- 6 (17.1%)
I'll be back
- 2 (5.7%)
Drink the Kool Aid
- 6 (17.1%)
Groovy
- 3 (8.6%)
Insane in the membrane
- 3 (8.6%)

Total Members Voted: 35


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Author Topic: Special People: Mechanical Syndrome  (Read 1126907 times)

Toaster

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Re: Special People: The Core of the Problem
« Reply #2100 on: June 25, 2014, 10:12:14 pm »

"Shit!  Watch out!"


Stab the thing I'm supposed to be stabbing, not the teammate!
« Last Edit: June 26, 2014, 08:07:42 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

NAV

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Re: Special People: The Core of the Problem
« Reply #2101 on: June 25, 2014, 10:17:18 pm »

((Yo, Toaster. You're using my characters colour. John speaks in (northern) lime green. Nikolai speaks in green. It says so in the op.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Xantalos

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Re: Special People: The Core of the Problem
« Reply #2102 on: June 25, 2014, 11:05:43 pm »

My god, it's a-

Alan is interrupted by the movie.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Lenglon

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Re: Special People: The Core of the Problem
« Reply #2103 on: June 26, 2014, 03:48:19 am »

Irine
If he wanted to attack, he'd have done a lot more than just grab her shoulder.
Stay ready for combat, be it either mental or physical, but do not initiate hostilities.

Zoe
-not influencing Zoe-

Irine
To the presence pressing upon me: <Hello? My name's Irine. I'm here to try to help, but I'm not sure how. Who are you? What's happening here?>
hopefully that won't spook him/her/it/them and I might get some more information, or maybe even some help or cooperation. or at least get him/her/it/them to stop pushing against me like that.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Harry Baldman

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Re: Special People: The Core of the Problem
« Reply #2104 on: June 26, 2014, 03:53:11 am »

Lob some of that tear gas and a flashbang at whoever was shooting, then lob down two armed blocks of C4. Get to a safe distance and detonate.

Move toward potential objectives if situation does not become critical!
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Toaster

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Re: Special People: The Core of the Problem
« Reply #2105 on: June 26, 2014, 08:07:11 am »

((Yo, Toaster. You're using my characters colour. John speaks in (northern) lime green. Nikolai speaks in green. It says so in the op.))

((Derp.  I get mixed up))
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Alarith

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Re: Special People: The Core of the Problem
« Reply #2106 on: June 26, 2014, 05:43:06 pm »

Bryan
Sounds like the other person is still fighting.  <Hey Kathryn, if I tried to use telepathy to attack a guard's mind, would that weird blocking thing happen again?>

Wait a bit for more gunfire or an explosion, then enter the building and sneak towards the area where I felt the disturbance, keeping an eye out for guards and the other person attacking.  If no gunfire or explosions occur, enter the same way but use even more caution.
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That's why you should always wear a seatbelt kids! You never know when a telekinetic assassin is going to cause your car to crash! Safety first!

Fniff

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Re: Special People: The Core of the Problem
« Reply #2107 on: June 26, 2014, 05:45:45 pm »

"I got it first, John!"
Put the spear near the ground, then thrust horizontally into it's side. Try to avoid John's spear jab by leaning out of the way.

Parisbre56

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Re: Special People: The Core of the Problem
« Reply #2108 on: June 26, 2014, 07:35:00 pm »

"Shit!  Watch out!"

Stab the thing I'm supposed to be stabbing, not the teammate!
"I got it first, John!"
Put the spear near the ground, then thrust horizontally into it's side. Try to avoid John's spear jab by leaning out of the way.
While John pulls his spear out of the concrete, Jordan is leaning to the side, trying to grab his spear (which he had dropped in order to slam the BETA's head to the ground). The BETA takes this opportunity to push him off of it. It rolls further away and tries to get up and run away.

John takes this opportunity to attack once more. He uses his one good arm to control the jetpack, moving forward and upwards with one arm while holding the spear under his his armpit. He lands behind the BETA, using his momentum to keep hobbling forward on his metal leg. The BETA hears him and tries to dodge out of the way, but his aim is true.
In a very anticlimactic way, the spear hits the BETA in the back. It goes through its armour like it's nothing and yet it encounters resistance when it reaches its fleshy insides, getting embedded there.
His momentum keeps John moving forward. He slams into the BETA, and they both fall to the ground, John on top of the cyborg.

John uses the spear as a handhold to pull himself up. He looks around. Jordan is standing there besides him. The light inside the BETA has become concentrated into a single spot at the tip of the spear.
Their interfaces beep and their faces light with a green light.
<Primary objective achieved.>
Huh. Looks like that's it.
John is in the middle of letting out a sigh of relief when the spear he is holding starts humming.
He lets it go and takes a step back.
It glows brightly and cracks in the air start forming around it, quickly spreading like blindingly bright step leader lightning. When it makes contact with John, it solidifies into a single stream that courses through his entire body.
At this point, John hears a deafening scream made of static in his mind and everything becomes white and hot before he looses consciousness.
From Jordan's perspective, John keeps getting zapped until he falls on the ground, glowing brightly and still spasming. Guess they don't call them conductor spears for nothing.
Their interfaces beep green again.
<Secondary objective achieved. Mission accomplished. Disconnecting...>
And then there was nothing.

Spoiler (click to show/hide)

((Welp. Looks like that's it.
On the one hand, I'm kinda saddened that I didn't get to show off some of the BETA's cyborg form attacks. On the other hand, you were both kinda bleeding to death, so if I got to show them off, you probably wouldn't have much chance.
Now to do all the post mission stuff and gather all my notes and PM you your upgrade trees and stuff. It might take a while since I'm a bit busy with university stuff.))







Bryan
Sounds like the other person is still fighting.  <Hey Kathryn, if I tried to use telepathy to attack a guard's mind, would that weird blocking thing happen again?>
<I'm not sure. There may be some kind of field here that's meant to prevent outside forces from interfering. Or inside forces, given what you saw. I can't be entirely sure, because I can't see for myself and your mind perceives things differently from mine. Maybe it will get easier when you're inside it?>
« Last Edit: June 26, 2014, 07:38:52 pm by Parisbre56 »
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Fniff

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Re: Special People: The Core of the Problem
« Reply #2109 on: June 26, 2014, 07:38:11 pm »

In the nothing, Jordan muses...

<"Seems we're getting better. Only most of our team died, rather then all of them.">

Tiruin

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Re: Special People: The Core of the Problem
« Reply #2110 on: June 26, 2014, 08:13:34 pm »

>_>
<_<
 :-\: Hey River, why are people attacking us anyway? All I've heard is some government and tyranny and...my memory isn't that acute here.
 :'(: I mean people are DYING left and right--there's no-...
 ::): Alright maybe I can suggest to Awena tha-
 :o: Ahh wait, I'm speaking my thoughts out loud. Hi Awena! Hope you don't mind my conversation!
 :-X: *whimpers silently*
 :-[: ...Well, I was also going to suggest you shout "Don't kill us" or something to say we don't actually mean any harm and are just doing our job. Might be the police anyway. Heavily...armed...police.
 >:(: Blargh why can't I be of anymore use to you?!
...
 :-\


Additional: Suggest tiny one-or-so-liner dialogue!
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Coolrune206

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Re: Special People: The Core of the Problem
« Reply #2111 on: June 26, 2014, 08:32:56 pm »

What about my turn? :<
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Toaster

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Re: Special People: The Core of the Problem
« Reply #2112 on: June 26, 2014, 09:17:38 pm »

I'd like to thank the two people who believed in me.

<<It's nice to see the end of a mission.  I've really got to learn to keep myself out of danger... barely made it though that one.  Anyway, sorry about stealing the thunder, but I had to take my shot at it.>>
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Fniff

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Re: Special People: The Core of the Problem
« Reply #2113 on: June 26, 2014, 09:38:42 pm »

(I similarly would thank those who believed in me, even if those bets were somewhat misplaced. I cast my vote for Toaster because he was always on the frontline, had better equipment, and since I'm only working off one adrenaline rush at a time, John seemed more likely to succeed.)
Jordan was angry, and he feared some of it slipped through.
"Better luck next time.

Parisbre56

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Re: Special People: The Core of the Problem
« Reply #2114 on: June 29, 2014, 01:36:36 pm »

>_>
<_<
 :-\: Hey River, why are people attacking us anyway? All I've heard is some government and tyranny and...my memory isn't that acute here.
 :'(: I mean people are DYING left and right--there's no-...
 ::): Alright maybe I can suggest to Awena tha-
 :o: Ahh wait, I'm speaking my thoughts out loud. Hi Awena! Hope you don't mind my conversation!
 :-X: *whimpers silently*
 :-[: ...Well, I was also going to suggest you shout "Don't kill us" or something to say we don't actually mean any harm and are just doing our job. Might be the police anyway. Heavily...armed...police.
 >:(: Blargh why can't I be of anymore use to you?!
...
 :-\


Additional: Suggest tiny one-or-so-liner dialogue!
((Ah, that made me sad. Hopefully, this mission will end soon and we can go to something happier.))
<They are attacking because they want power. Some humans always want more. If you're asking me why these specific humans are attacking, then I don't know.> He sounds angry.
((Why is there a map? o_O))

The image of the wounded man crossed Theri's mind.

Awena, I suggest that you suggest to the men to spread out--whatever assailant that is here, he's still here. If they've got explosives and we're all bunched up...err, well that's obviously a bad thing. As in, spread out thoroughly. The image was so clear and vivid enough that the very idea of such utilizations of force via explosive origins fazed her. We should warn Zoe. Do you see anything there that could help? As in, given the direction of the shots and the wounds (sorry for bringing up the memory!) then...well, the general area where the killer is must be..above us? (It looked possible from below, too...) Well, my point is to suggest to the men. Your choice. No pressure? (Please don't take this as pressuring...)

...Or, perchance, is there anyway we could...err, sync vision? That's alright with you, right?


Suggest and talk!
You're right. I-I have to do something. Maybe we could just get out of here? replies Awena. I don't understand why they are doing this.
"We have to spread out! They have explosives, remember?" she yells to a nearby guard to be heard over the ringing in her ears caused by the recent gunshots. The guard nods and spreads the word to the other, instructing them to spread out.

This turns to be the right choice, for a few moments later, something metalic can be heard bouncing on the concrete floor near the front of the guard's makeshift cover. It explodes but not with the deadly shockwave and shrapnel of a grenade. Instead it releases a white mist that causes Awena's throat to burn and her eyes to water. She instinctively tries to rub her eyes to make them feel better but that only ends up making them burn worse.

Coughing, she makes her way through the door. There is a flash of light like lightning coming from behind her, followed by the sound of another explosion and more gunfire.

She reaches the room Amelia is in, entering just in time to see Boris and Zoe closing the metal doors leading into the room behind her.
"We need help." she says and coughs some more, trying to clear her throat from whatever's burning it. "They came through the windows." she says with her eyes closed, both to protect her eyes and to hide her emotions.

Your interface beeps and its screen lights up with an orange light.

Irine
If he wanted to attack, he'd have done a lot more than just grab her shoulder.
Stay ready for combat, be it either mental or physical, but do not initiate hostilities.

Zoe
-not influencing Zoe-

Irine
To the presence pressing upon me: <Hello? My name's Irine. I'm here to try to help, but I'm not sure how. Who are you? What's happening here?>
hopefully that won't spook him/her/it/them and I might get some more information, or maybe even some help or cooperation. or at least get him/her/it/them to stop pushing against me like that.
The hand pulls her. Zoe turns around, pushing the hand away from her shoulder as she does so.
"Get out of here. There's a problem." says Boris before she has a chance to say anything and quickly turns around and gets out of the shell.

You try to open your mind to whatever presence may be here but for some reason you feel nothing except for the pressure getting stronger. Maybe you're doing something wrong. Maybe it's not interested in talking. Or maybe it just can't understand you. Either way, you get no response and the pressure disappears the moment you and your host get out of the shell.

"They're inside. Help me close the door." Boris says and points to the two sliding metal doors leading to the room you came from.
"You didn't need to pull." says Zoe, trying to get to her angry mindset again, trying to get ready to fight.
"I don't like it in there." he replies.

They both grab one door and start pushing, moving the heavy metal thing until it's closed. As you do so, you can hear the sound of more explosions and more gunfire. After one door closes, they then reposition themselves and try to do the same with the other.

Awena comes through the door a few seconds before you close them, bringing with her a smell that burns your host's nose, making her want to sneeze. "We need help." She looks terrible. It's not only the fact that she's coughing and crying, it's also the look on her face. She looks terrified. "They came through the windows."

Your interface beeps and its screen lights up with an orange light.

Lob some of that tear gas and a flashbang at whoever was shooting, then lob down two armed blocks of C4. Get to a safe distance and detonate.

Move toward potential objectives if situation does not become critical!

You grab a tear gas canister, pull the pin, cook it for a few seconds and throw it down. There are more shouts and then the canister explodes, filling the area with whitish smoke that hovers low, close to the ground floor.

Next you grab a flashbang, pull the pin and throw it down too for good measure. It explodes with a deafening bang that you can sounds painful even through your thick helmet and damaged ears, lighting up the room like lightning for a split second. Judging from the shouts that follow, it must have done a good job.

<Smoke, lights and fireworks. All we need is an electric guitar and we're set.>

And finally, a block of C4. You flip its switch and the screen lights up. That's when bullets start flying towards you again, but this time they are more unfocused. They're just firing blindly. They don't know where you are.

Your interface beeps and its screen lights up with an orange light.

You push the buttons on the detonator, setting its frequency and then timer. You get ready to throw it. But at the last second a lucky stray bullet ricochets, hitting your hand just as you're about to lob it. It doesn't penetrate your armour but it causes you to flinch and drop it down, right below the catwalk you're on.

What's more, you can see the railing of the stairwell opposite to you vibrating. They must be getting ready to make a push upwards.

Wait a bit for more gunfire or an explosion, then enter the building and sneak towards the area where I felt the disturbance, keeping an eye out for guards and the other person attacking.  If no gunfire or explosions occur, enter the same way but use even more caution.
You take a peek inside. There seem to be a lot of guards taking cover near a door. Your host might be good, but he's no immortal. Going in from here would probably not be a good idea.
You can also see the other attacker, a heavily armoured hulk full of weapons, currently taking cover and... throwing a grenade? The grenade turns out to be some sort of smoke grenade, obscuring most of the guards from sight.

Well, that works in your favour. However that still leaves the choice of what to do with the attacker. Your goals might not align.

You go inside anyway, stepping over the corpse of another dead guard. You stay low and approach the stairwell from the other side, moving very slowly, staying low and hiding in the shadows. There's a bang from a flashbang followed by a few more disorganised shots.

Your interface beeps and its screen lights up with an orange light.

DAF
After a few seconds of thinking, your host settles on a simple plan. He needs some help. Otherwise he'll most likely die here or get captured, which would just as likely lead to death. Only chance he has is to call for help and hope he can reach someone. Just got to get up. Get in a building. Find a phone.

He attempts to pull himself up but the stress proves too much for him. He falls down, unconscious.



What about my turn? :<
((I've finished your upgrade trees, I'll PM them later today after I make a final check and then you can level up. I'll do your turns after you level up and I'm done processing that level up.))
« Last Edit: June 29, 2014, 01:44:42 pm by Parisbre56 »
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