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Author Topic: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!  (Read 20268 times)

Fniff

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #15 on: November 06, 2013, 06:55:01 pm »

I'll check this out.

Zangi

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #16 on: November 06, 2013, 09:44:41 pm »

Well... Here is an update.  I'm currently Hua, the pilot.  I decided to go outside in a fighter shuttle thing to shoot down the hunters pecking at our ship.  I used up all my AP, so I'm stuck in it for now.
Managed to shoot down 3 of the 4 hunters.
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Aoi

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #17 on: November 06, 2013, 11:41:01 pm »

We're all probably in different games, so that doesn't say much, unfortunately.

...Though, looking at my game's log, we DO have a Hua who announced that they managed to down a hunter. That you?
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quinnr

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #18 on: November 07, 2013, 12:01:09 am »

I played the Beta...it's alright, but I'm not sure how it will be without the Gold that came along with the beta testing, so I'll have to wait to make comments on that. It was fun in the beta though, to an extent. Some of the characters have a much better time than others...Janice Kent, for example, is expected to sit in the Dorm room, and always be there at cycle time, or the entire crew will start to commit suicide. Finola was the other character I played, and that was a bit more interesting, as I could move around, heal people, and research stuff.

It does amuse me that the game has...an interesting form of morale regeneration. It involves flirting back and forth in a room with no cameras, and then selecting the "Do the thing" option.
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Hugehead

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #19 on: November 07, 2013, 12:35:07 am »

This seems like a really neat game, but I have a feeling that the incredibly slow pace combined with necessity of having some of the characters playing and cooperating will lead to abandonment being a massive problem if they don't have some kind of replacement system in place.
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Sinlessmoon

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #20 on: November 07, 2013, 12:51:27 am »

Signed up and now PTW.

Aoi

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #21 on: November 07, 2013, 01:00:03 am »

This seems like a really neat game, but I have a feeling that the incredibly slow pace combined with necessity of having some of the characters playing and cooperating will lead to abandonment being a massive problem if they don't have some kind of replacement system in place.

...Oh gaaaaaah. You get ONE POINT per cycle? This'll take foreeeeeeeeever to get anything done.

Agree with everything you said.
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Tnx

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #22 on: November 07, 2013, 01:59:37 am »

You can also eat to get some AP, and lie down on beds in the dorms to gain extra 1 AP per cycle.  Even with all that though, its really slow going.  Wish moving around the ship didn't take AP.  I started as the Ian Soulton guy and it's basically *water 1 plant* *get dirty* *OH NO YOU CAN'T WORK ANYMORE* ... Run to take a shower, repeat.
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Rabid_Cog

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #23 on: November 07, 2013, 03:37:02 am »

The gold thing ticked me off a little. Without gold you have access to ONE skill. With gold you can have access to up to FOUR depending on level. That's a problem.

You see, at higher levels (obtained by playing the game for a while) you gain access to some unique character skills. But if you can have only one skill, the only way to make use of said unique skill appears to be by replacing your original starting skill, thereby most likely completely neutering your character from performing the role he or she is supposed to do. So the only way to make have sort of progression appears to be by purchasing a gold account. Which is rather expensive. $30 for a month expensive. In fairness, you do unlock a second skill slot if you have at any time ever bought a gold account, even if it is currently inactive.

Another thing, the game is a bit reliant on people staying interested and not going afk. Something which is a little tough to do when you only get one movement and action point every 3 hours. That means, every 3 hours, you can move one room and do one action (some actions take 2 AP). That is quite slow. Personally, I feel there is no reason for the game to progress this slowly and I would love to play a 'turbo' version that awards AP and MP every hour, every half an hour or even an 'ultra turbo' that awards it every minute so a round can be finished in a single day.

The game is also quite reliant on communication between players. Now I understand that is an important game mechanic as it gives the Mush (the alien invader) something to disrupt and exploit, but unfortunately, not everyone will do it. Newbies tend to be very very shy and unwilling to talk to others. This makes them lose interest in the game faster which could result in lower retention and a ruined game for the other players as half their crew goes afk. Not to mention the rather catastrophic results if the Mush(es) go afk.

The in-game help is pretty flimsy, mostly focusing on fluff, and the tutorial is downright misleading, teaching you how to do things that your character is actually not supposed to be doing (due to his role/skill) and leaving you to figure out how to perform your function on board the ship by yourself through trial and error with only 1 action every 3 hours. In game tips help, but in the end you are very reliant on other players telling you how things work. Or not.

All of that said, the game looks and plays like a very polished version of SS13 and I think it can be great fun. Be aware though, you can't just join a game 'just to check it out' as you are considered part of the crew as soon as you pick a character and if you stop playing, you go afk, robbing that particular round's players (a round can last upwards of a week, it seems) of that particular crew member.
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quinnr

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #24 on: November 07, 2013, 08:05:04 am »

You can also eat to get some AP, and lie down on beds in the dorms to gain extra 1 AP per cycle.  Even with all that though, its really slow going.  Wish moving around the ship didn't take AP.  I started as the Ian Soulton guy and it's basically *water 1 plant* *get dirty* *OH NO YOU CAN'T WORK ANYMORE* ... Run to take a shower, repeat.

You'll want to find the apron and leave it in the lab. That way Ian and Finola can work on plants and research withou ever getting dirty.
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Zangi

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #25 on: November 07, 2013, 11:32:20 am »

Update 2, adventures of Hua.

More hunters!  Took a potshot at em, to no avail, so I went home to get some food, coffee and sleep.  I'll probably head out to shoot them again later in the day.   So far, I think this is the basic of Hua's job, at least for now.

EDIT: Apparently I found some Twinoid game called 'Teacher Story'...  interesting concept.  It is a play once or twice a day game.  The shy and useless kids are... my sworn enemies cause of the way they act....
« Last Edit: November 07, 2013, 01:54:03 pm by Zangi »
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Ringmaster

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #26 on: November 07, 2013, 02:01:19 pm »

My game's Daedalus is wracked by broken equipment and fires at the moment, I've just spent 12 APs and 10 MPs trying to locate them all and direct people to them (Reporting broken equipment doesn't seem to give the exact location, Eleesha can inform the crew of it using her tracker, I believe.)
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deoloth

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #27 on: November 07, 2013, 05:13:35 pm »

Really hard to figure out who is active or not in my game. We started a channel with confirmed active/likely not mush players on our game. We were about to move the ship to a planet, but the damn A.I. shifted roles around and the commander was suddenly not the commander anymore. (I think someone higher in the chain of command stopped being inactive).

-Edit-

I would like faster AP/MP gain, yes, but I can live with it. The whole gold thing seems incredible restrictive however. I think a better approach would be letting gold members use alternative skins or things with a significantly smaller in-game advantage. Or at least something that could possibly be earn by free players eventually. At this point locking players into a single skill and making gold players able to get four seems to much considering how powerful some skills can be.
« Last Edit: November 07, 2013, 05:25:01 pm by deoloth »
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ukulele

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #28 on: November 07, 2013, 09:36:41 pm »

So its this super P2W?
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Rabid_Cog

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Re: SS13 + Die2Nite + FTL = Mush, the new game by Twinoid!
« Reply #29 on: November 08, 2013, 03:21:15 am »

Not really, only because 'winning' isn't really defined so easily. You 'win' as the humans by killing the Mushes or something. You 'win' as the Mush by killing/infecting all the humans. The skills just keep everyone alive while this is happening, and maybe tweak things in your favour.

It's more like a non-insignificant part of the game is barred to you unless you are paying $30/month.
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