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Author Topic: Adjusting to light levels  (Read 934 times)

9joseph9

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Adjusting to light levels
« on: November 05, 2013, 08:08:29 pm »

Say if your in the desert with the sun sending light from above wich is then bounced back from the white sand below ,and you deside to enter a damp dark cave. For the first few turns, you should be pretty much blind. And as your eyes adjust to the darkness, you can see more. And the same for going from a dark place into a bright sunny desert. You could also close your eyes to help adjust quicker.
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DarkArtemisFowl

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Re: Adjusting to light levels
« Reply #1 on: November 05, 2013, 08:24:33 pm »

This sounds like a pretty minute detail of a feature. While I like the sound of it, even if it were to be implemented it would be far down the line, maybe in a decade or so. Not trying to be mean, I'm just saying that it's pretty small compared to many of the other things that need to be fixed/implemented.

+1 though. I say it's a good idea.
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Putnam

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Re: Adjusting to light levels
« Reply #2 on: November 06, 2013, 05:43:04 am »

...High Dynamic Range? In a top-down tile-based ASCII game?

That's fucking insane. +1.