Fuck Varney. Reinforcements delayed.((Mainly because I don't really know what to put in the various teams and don't have the time to assemble them.))
Phalanx: [6v6] An exciting tussle among the toughest capes on-site and the largest Terror. Capes are killed, but Naga is halted and even hurt, a bit.
[4v4][3] Another falls to the explosion.
Archers, fire. [6v1] ...Well, then. The big guns--Electric, Imber, Mover and Thrower, Wunderwaffe, etc--manage to deal severe damage to Naga. It won't give up, though.
[2v6] Sadly, a swipe of water takes a number of them down. [1] Still more fall to the devastation caused by Team Bastion.
The Bastion capes begin to work on minimizing the damage Naga does. [1v4] Nicely done, guys. Nicely done. Mensura's power interacts badly with one of Prefab's devices' space-warping storage things, and everything falls apart.
[1-1v3] The resulting explosion kills many of the Bastion capes.
The Zergs send their minions--Concussive and a couple new fake capes, duplicates of Replican, a couple good-sized snakes surrounded by electricity, several little goblin-like creatures, and a half-dozen two-foot-tall winged bugmen with weird lizardlike tails created by Summoner--towards Naga, hoping to hinder or at least distract the massive beast.
[1-1v6] Not one survives.
[6+1v5][4+2] The team itself is untouched by either Naga or the devastation, due to their location.
{#'s for surviving stuff}
Archer Team
Blaster: Toronto Wards. Tinker, with a focus on energy protection devices. Unconscious, underwater, armor damaged. G7 {5+1+1}
Chlorocannon: Yatowa Itsuki. Generates assorted "gas bombs". Carried by Transcontinental. Lacerations and severe bruising, possible internal injuries. G8 {Fall: 6}{Accident: 2+1}
Ekrixi: Apokrify. Minor flight, assorted blasts. F7
Electric: Detroit Protectorate. Transforms into an electric form, granting enhanced speed, resistance to damage, and electric bolts. E6
Gastrophetes: Pavises. Enhanced reflexes and innate understanding of projectile motion; uses a bow. Carried by Shieldbearer. F6
Imber: Islanders. Transforms into red spheres that float, fly, burn, and explode. Also has four arms. G7
Lightshow: Montreal Protectorate. Flies, lasers, etc. G6
Mover: Rogue. Telekinetic. Unconscious, multiple broken bones. F7 {1+1}
Smash Bolt: Independent villain. Super-strength plus spatial warping allowing him to strike others from far away. Carried by Plane Jane. Unconscious, broken arm. G7. {2+1}
String-Em-Up: Toronto Wards. Generates rubbery strands. Carried by Transcontinental. Unconscious, broken arm. G8 {Fall: 5}{Explosion: 2+1}
Thrower: Independent villain. Can throw objects and accelerate them to great speeds. Unconscious. F7 {Accident: 6+1}
Wunderwaffe: Pure Lilies. Tinker, focusing on powerful, often-impractical weapons. Carried by Transcontinental. Unconscious. G8 {Fall: 6+1}{Explosion: 6+1}
Team Bastion
Animus: Non-cape, current prisoner of the PRT. "Phases" through matter, allowing him to change his bodily composition (currently metal). G7 [Unholy_Pariah] {1-1}
Aquarius: Non-cape. Hydrokinesis, hydrovoyance. Carried by Piasa. G7 [wolfchild] {2-+21}
Glazier: The Seven. Vitrikinetic. Working with Shot Lass. Carried by Plane Jane. G7
Hotspot: Leadfist's team. Absorbs heat from surroundings, storing it for hot or fiery blows. Carried by Shieldbearer. G7
Icerazor: Cryogenesis and -kinesis, enhanced reflexes. F7 {5-1}
Lily: Pure Lilies. Plant generation. Carried by Piasa. Deceased. G7
Mensura: Montreal Protectorate. Warps space. Carried by Shieldbearer. G7
Michigan Man: Chicago Protectorate. Hydrokinetic, with greater dexterity nearer. Unconscious. G7 {1+1-1}
Nada: Herbicide. Nullifies powers and their effects within a radius. Uses a hoverboard. G7 {4+1-1}
Prefab: Toronto Protectorate. Tinker. Focuses on portable structures. G8 {6+1-1}
Rockman: Herbicide. Short-ranged terrakinesis, uses a heavy bike. Unconscious. G7 {6+1-1}
Shot Lass: The Seven. Clumsy flight, vitrigenesis. Working with Glazier. Carried by Plane Jane. G7
Tectonic: Islanders. Macro-terrakinetic. Carried by Transcontinental. Severe bruising, broken bones. possible internal damage. G8 {1+1-1}
Thalsian: Independent hero. Minor, short-range sanguinokinesis, plus the ability to draw "blood runes" to give people powers. Carried by Transcontinental. Unconscious, minor lacerations. G8 [Scood] {Water: 2}{Fall: 4}{Explosion: 4+1-1}
Team Dragoon
Argonaut: Toronto Protectorate. Short-ranged telekinesis, flight, regeneration, wears powered armor. Deceased. G8
Bullet Girl: The Seven. Flight, super-speed, enhanced reflexes, minor teleportation, super strength. Carrying Red Cross. F6
Butterfly, The: Chicago Protectorate. Tinker, focusing on chemicals; has a jet pack. F6
Piasa: Toronto Protectorate. Generates force fields within a meter of herself, useful for mimicking powers like flight, invulnerability, and super-strength. Deceased. G7.
Plane Jane: The Seven. Flight, can allow those within a few meters to fly as well. Bringing Glazier, Shot Lass, Smash Bolt. F6
Shieldbearer: Leadfist's team. Generates force field bubbles around people. Carrying Leadfist, Hotspot, Gastrophetes, Mensura. G7
Transcontinental: Toronto Guild. Swift flight, plus the ability to match his velocity to that of other people or objects within several meters. Unconscious, broken leg.. Was bringing Chlorocannon, String-Em-Up, Tectonic, Thalsian, Wunderwaffe. G8 {Water: 2}{Fall: 3}
Evac Team
Bullhit: Toronto Wards. Short-lasting super-strength and -speed. K6
Combat Karate Kicker: Independent hero. Enhanced durability and strength, minor superspeed and -jumping. J6
Corina Blake: Rogue. Short-range time manipulation. J6
Goblin: Chicago Protectorate. Teleportation, leaving behind a duplicate. F6
Gyros: Herbicide. Enhanced balance and accuracy. Rides a Tinker-made bike. I6
Kinetics: Toronto Wards. Minor, short-duration super-speed coupled with a personal force field which activates at high speeds. J6 [Ranger_Cado] {4}
Ladron: Islanders. Enhanced jumping, power theft. K6
Pale Girl: Pure Lilies. Capable of draining powers. Possesses some permanent powers. G8
Rifleboot: Independent villain. Tinker, with minimalistic powered armor incorporating weapons in the boots and heavy pistons on the arms and torso. J6
Rubber Maniac: The Seven. Bodily distortion. K6
Scatterstep: Toronto Wards. Inaccurate teleportation. H8
Shipment: Chicago Protectorate. Mass teleportation. F6
Slink: Independent hero. Short-ranged teleportation, resistance to blunt trauma. J6
Technitis: Apokrify. Versatile Tinker. J6
Team Hippocrates
Aftokratora: Apokryfi. Can give himself a variety of minor abilities. Working with Sliver to give people regeneration. F6Bonesetter: Montreal Protectorate. Gives temporary regeneration, improving with severity of wounds. G6
Blunt: Detroit Protectorate. Super-strength, bleeds a muddy substance that can heal wounds if applied quickly. F6.
Delphinium: Toronto Wards. Emotion sense and control. G7 [MrVoid]
(Tabitha Kataiser): Works for the PRT. Medical-devices Tinker. F6 [derm]
Krait: Independent villain. Applies assorted venomous effects with a touch. F6
Red Cross: The Seven. Healing. G8
Sliver: Toronto Wards. Transfers powers from touched person to anyone within a certain radius, up to ~80-85 feet. Working with Aftokratora to give people regeneration.
Team Phalanx
Bloody Maria: Independent villain. Point-blank sanguinokinesis, blood-enhanced super-strength, regeneration, invulnerability, and super-speed. Regenerating. G8
Bullet: Montreal Protectorate. Flight, nigh-invulnerability. G8
Carborn: Independent hero. Humanoid thing made out of automobile parts, about 3 meters tall. Very tough. Smashed. G8.
Donnerhammer: Pure Lilies. Super-strength, invulnerability, electrokinesis. G6
Mechanus: Montreal Protectorate. Made of metal; absorbs electricity for blasts. G6
Merrow: Leadfist's team. Enhanced strength/durability, Regeneration, Water breathing. Broken ribs. G7 {2+1}
Molehill Mountain: Islanders. Size control. G7
Phantasm: Toronto Protectorate. Can transform into a smoky form similar to great fears. G7
Silver Hand: Chicago Protectorate. Made of silver; minor shapeshifting. G7
Tinkerwreck: Toronto Guild. Tinker, heavily cyborged. G8
Vinesnake: Chicago Protectorate. Transforms into a mass of vines. G7
Team Zerg
Dungeon Master: Chicago Protectorate. Changes his surroundings; can summon minions with minor powers. G8
Olethrou Gonos: Apokrify. Generates "opposites" of people. G8
Ophidian: Toronto Guild. Sort of serpentine person with a bunch of scaled tentacles for legs. Regenerates, super-strength and -speed, can detach tentacles as short-lived serpentine entities. G6
Replican: Islanders. Creates duplicates of herself. G6
Slither: Toronto Protectorate. Controls snakes, can create powered snakes from tattoos on his body. G7
Summoner: The Seven. Summons creatures similar to those she can see. G8
Other
Deadly Four, The: Villains. Various powers. Sticking together. G6
Felis Nocht: Independent hero. Enhanced speed, jumping, and reflexes; wall clinging; probable sleeplessness. G6
Leadfist: Um...Leadfist's team. No known powers, but has some Tinker gear. G7
Momentum: Toronto Protectorate. Screws with momentum. G8
Poison Lass: Yatowa Itsuki. Generates venoms. F6
Marvelous Magician: Rogue. Microtelekinesis, minor precognition and pyrokinesis. F6
(Sam [X]): Aerokinetic. F7
Slash-And-Blast: Chicago Protectorate. Plastigenesis and assorted minor powers. F6
Swimmer: Yatowa Itsuki. Water breathing, hydrogenesis, point-blank hydrokinesis. F7
Tosca: Pavises. Can become invisible, inaudible, or whatever. F6
Special
Catalyst: Pavises. Power enhancer. Working with the trumps. F6
Chopper: Herbicide. Movement Tinker. Working with Wreckerball and Wingnut. F6
Cobalt Queen: Yatowa Itsuki. Generates objects made from cobalt. Helping Chopper. F6
Doorlady: Islanders. Creates portals. Enhancing mobility and such. G9
Paintcan: Herbicide. Changes peoples' appearance and can give them powers. Giving everyone he can enhanced powers. F6
Wingnut: Pavises. Aircraft tinker. Working with Chopper and Wreckerball. F6
Wreckerball: Detroit Protectorate. Tinker, focused on robots and to a lesser extent scrap. Working with Chopper and Wingnut. F6
Minions
"Crying Violet": A version of Bloody Maria created by Olethrou Gonos. Hydrokinetic with short range, plus a bit of super-speed, enhanced reflexes, and enhanced jumping when wet enough. G7
Scaled Guardian: Summoned by Summoner. Eight feet tall, five wide, humanoid, scaled. G8
"Stalagmite": A version of Lily created by Olethrou Gonos. Terrakinesis, creating vaguely tree-like structures. G7
Armbandless
Bloody Guts: Various powers. G3?
Bones: Various powers. M4?
Club Sand: Independent villain. Ammokinetic. H6
Drakos Fan'nk, Mistress Gois, Pnevma: Apokrify. Assorted powers. C8?
(Julius): Autoresurrection. H8
(Vlad Kedrov): Some sort of hydrokinetic. H8 [Kazir]
Velikralj: Islanders. G9
Plastic Titan: Independent hero. Polymer-focused tinker. C5?
Rats: Many powers. Underground.
Wi-Fiend: Independent villain. Technopath. E4?
Enemies
Naga: F&*#ing Naga. The Terror we're trying to put down. G7
Announcements:
"Bullet deceased, G8."
"Ekrixi deceased, G8. Mechanus deceased, G6. String-Em-Up down, G8. Thalsian down, G8. Transcontinental down, G8. Wunderwaffe down, G8."
"Error. Damage to systems." (Read: I forgot to record which of the major injuries were caused by the explosion and which weren't.)
"Bloody Maria down, G8."
Frankly, I'm sick of this. Tomorrow, I'm writing up a brief summary of what happens next if people don't object too much.