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Poll

What action should be taken to make this game work better? (For more detail, search for qwerty.)

0: No action
1a: Forbid further players
1b: Forbid further players
2a: Change how long a turn is.
2b: The same but different.
2c: Ditto.
3: Abstract stuff.
4: Finish and summarize.

Pages: 1 ... 3 4 [5] 6 7 ... 17

Author Topic: Naga versus Toronto: Name Pending  (Read 22544 times)

GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #60 on: November 06, 2013, 08:47:21 pm »

Aerokinesis is actually pretty useful if you think about it and use it right. Flight, ad hoc barriers, admittedly weak blasts...it all depends on what you try to use it for. And aerovoyance (that air-sensing ability) is pretty useful. You know how Taylor can see and feel through her bugs? It's even better than that.
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Scood

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Re: Naga versus Toronto: Name Pending
« Reply #61 on: November 06, 2013, 08:50:01 pm »

((think... avatar the last airbender. also aerovoyance? damn! is there a range limit at least?))
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Realmfighter

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Re: Naga versus Toronto: Name Pending
« Reply #62 on: November 06, 2013, 08:51:09 pm »

((That's the kind of thing I'm talking about. What are the high ends? How much fine control? Can I pick things up with it/how much can I pick up and with how much control? Can I cause it to vibrate accurately enough to make sound? Range on the Aerovoyance? Am I over thinking this?))

((Reports indicate yes.))
« Last Edit: November 06, 2013, 08:52:49 pm by Realmfighter »
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Xantalos

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Re: Naga versus Toronto: Name Pending
« Reply #63 on: November 06, 2013, 09:02:43 pm »

Aerokinesis is actually pretty useful if you think about it and use it right. Flight, ad hoc barriers, admittedly weak blasts...it all depends on what you try to use it for. And aerovoyance (that air-sensing ability) is pretty useful. You know how Taylor can see and feel through her bugs? It's even better than that.
((Hell, it's basically an excuse to bypass Manton! Just grab hold of the air in people's lungs and hold it there/pull!))
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MrVoid

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Re: Naga versus Toronto: Name Pending
« Reply #64 on: November 06, 2013, 09:06:31 pm »

((That's the kind of thing I'm talking about. What are the high ends? How much fine control? Can I pick things up with it/how much can I pick up and with how much control? Can I cause it to vibrate accurately enough to make sound? Range on the Aerovoyance? Am I over thinking this?))

((Reports indicate yes.))
((Not enough actually, does your power come with any detriments, quirks or limits?  As it stands, Sam would probably be the most physically capable PC.))
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #65 on: November 06, 2013, 09:17:30 pm »

((That's the kind of thing I'm talking about. What are the high ends? How much fine control? Can I pick things up with it/how much can I pick up and with how much control? Can I cause it to vibrate accurately enough to make sound? Range on the Aerovoyance? Am I over thinking this?))

((Reports indicate yes.))
I had honestly not considered that last night and wish I had given it more thought.

Well, as it so happens, that might have been intentional to my sleepy mind. Your rolling included:
"You start off a little weaker.  You get stronger at set intervals, as you find out the nuances of your power.  You wind up a lot stronger than most (second only to the big monsters and some second-triggers)."
So yeah, you are potentially dangerous...but as of yet, you haven't figured out how to best use it. It does not help that:
"Your power changes over time, often at unpredictable moments, forcing you to adapt and recalibrate.  You’d think this would be a good thing, but really, it’s not working out that way."
Which I don't know how it works.

Aerokinesis is actually pretty useful if you think about it and use it right. Flight, ad hoc barriers, admittedly weak blasts...it all depends on what you try to use it for. And aerovoyance (that air-sensing ability) is pretty useful. You know how Taylor can see and feel through her bugs? It's even better than that.
((Hell, it's basically an excuse to bypass Manton! Just grab hold of the air in people's lungs and hold it there/pull!))
I would count the air in the lungs as the same as the blood in the  heart: "It's still in the body, Manton effect still applies, try again."
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Xantalos

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Re: Naga versus Toronto: Name Pending
« Reply #66 on: November 06, 2013, 09:18:37 pm »

((Block air from going in. Or just hold the air in their mouth still. Ta da.))
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Scood

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Re: Naga versus Toronto: Name Pending
« Reply #67 on: November 06, 2013, 09:21:30 pm »

((Block air from going in. Or just hold the air in their mouth still. Ta da.))
((a vacuum around the head would work too.))
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #68 on: November 06, 2013, 09:22:23 pm »

((Block air from going in. Or just hold the air in their mouth still. Ta da.))
((This would work.))
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Realmfighter

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Re: Naga versus Toronto: Name Pending
« Reply #69 on: November 06, 2013, 09:28:06 pm »

((Bah, Pedestrian fools. Why choke off their air when you can give air to them? Lots of it. You could say, an explosive amount, Mwahahahahaha!))

((Do I wait for the next event post or should I do my turn action now?))
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MrVoid

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Re: Naga versus Toronto: Name Pending
« Reply #70 on: November 06, 2013, 09:37:45 pm »

((Judging by the shifting nature of the power, she may not always be able to do that.  There's a ton that can be done with air, but by no means should a single power have absolute control, bar Terrors or 2Trigs.  Even Eidolon in the story, on screen at least, was only able to get vacuum and flight at the same time.  As it stands, I would make it sort of like a linear progression.  Starts with one or two powers, but as she fights gradually gets better and more powerful control.

I would start with lesser wind barriers and lesser wind blades, average 5 minutes into a fight she gets storm force gusts, 10 she gets small scale vacuum/ pressure increases around herself, 20 better barriers and blades, 40 larger vacuum/pressure around self, 80 hurricane force gusts, 160 large scale vacuum/pressure at range.  But that's just how I would do it.

Edit: add in flight somewhere in that plan.))
« Last Edit: November 06, 2013, 09:39:29 pm by MrVoid »
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Realmfighter

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Re: Naga versus Toronto: Name Pending
« Reply #71 on: November 06, 2013, 10:08:11 pm »

((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))
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MrVoid

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Re: Naga versus Toronto: Name Pending
« Reply #72 on: November 06, 2013, 10:16:25 pm »

((That would be a more logical way to do it.))
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #73 on: November 06, 2013, 10:26:33 pm »

((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))
That is my understanding. The way it was phrased reminded me of Skitter, who started as a minor attempted hero who could probably be beaten by Leet, Uber optional, and ended a step from godhood, due in large part to learning how to use her ability better and better.
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Unholy_Pariah

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Re: Naga versus Toronto: Name Pending
« Reply #74 on: November 06, 2013, 11:11:19 pm »

((i never complained with rolling to hit because trying to attack someone has a lot of inherent variables such as my aim and his dodging skill and the sun getting in my eyes, i complained where power functionality was concerned because how powers operate is an immutable fact, they can be strengthened or weakened but how they operate and their operational rules/limitations stay the same.
I can accept Thalsians power not working on me due to my physiology because it is a valid reason.
i don't like it but i can accept it, because there's a reason beyond "dice say no".))


Sighing steven discards the stone hand and begins walking towards the waterfront when he is struck by an idea and begins speaking into his wristband.

"request grid co-ordinates of capes, tectonic, momentum"

upon receiving a reply Steven phases into the pavement and begins traveling towards tectonic at the highest speed he can muster.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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