It is 15th century, a time confusion and chaos rains, Corruption and nepotism permeate the world as even the house of god is sacked and plundered as evil roams the land.
Apron this bloody scene enters a band of brave adventurers.
GAME THREAD HERE Yes this game need a name, post your idea from a name or vote for one.
If you care to join with other bold adventures fill in the form below.
Name:
Gender:
Description of character
Former occupation:
Grand Goal:
Health: (Player have heath equal to there Toughness times 2 plus 5.)
Stats
Strength:
Toughness:
Dexterity:
Charisma:
Supernatural power:
Supernatural field
Skills
Weapon in use:
Armour in use:
Baggage cart (other items go here)
The five stats are;
Strength, how good you are at feats of strength, lets you hit harder to.( 2 strength 1 bonus damage)
Toughness, physical toughness and endurance, your heath is equal to your Toughness times 2 plus 5.
Dexterity, physical nimbleness and speed.
Charisma,force of personality and charm.
Supernatural power ,both your ability to call on saints, use magic and counter it.
Supernatural field is just your chosen type of magic
You have 12 points to distribute.
A minim of one is need in each skill not to suffer penalty's, i.e. no Charisma makes you have a monosyllabic stutter.
One hand weapons skill
Two hand weapons skill
Ranged weapons skill
Exotic weapons skill
Rideing skill
Climbing skill
Literacy skill
Mechanics skill
Military knowledge
you have 12 points to distribute.
Combat rules and game mechanics
To fight a round each player rolls a 15d and adds there weapon skill,The highest number wins and a random body part has been hit.
For every 3 points over your targets score 1 point is added to your AP.
Next your AP(remember to add the skill bonus) is competed to the armour rateing of that body part if it is higher it passes.
If not Quarter it rounding down and try it as blunt damage.
Armour stacks so wearing a quilted shirt and a mail shirt give you an amour rating of AP4 Blunt AP3.
So deduct the weapons damage(remember to add 1 for every two pints of strength.) from the targets health.
Players useing two weapons can opt to fight at half skill two roll for two attacks a turn.
Rolling a straight 15 as an automatic armor pass,
Shooting Each shot is rolled on a 20d, to hit you need to lower that the target of your skill plus modifiers.
Target Range
<30m +3
<100m +1
<200m 0
<300m -2
>300m -4
Each previous short at the target
+1
Target is dodging
-1
hit locations
head 1-10
neck 11-15
chest 16-36
shoulders 37-47
arms 48 - 68
hand 68-73
legs 74-94
feet. 95-100
Items
For you quest you will need a weapon and a mount at the least,other items are available on request.
You have $200 to spend.
Dagger
a small and simple blade usefull only for a coup de grace.
Damage 1 AP 0
Cost:$1
Short swords or long knives
a large blade of 6 inchs or more.
Damage 3 AP 0
Cost:$5
Falchion
a single handed, single edged sword built for powerfull cleaving blows.
Damage 5 AP 2
Cost:$10
Longsword
a single handed sword with a straight double edged blade.
Damage 5 AP 1
Cost:$10
Battle axe
a short axe built for combat use in one hand.
Damage 4 AP 2
Cost:$5
Flanged Mace
a small club with metal flanges.
Damage 3B AP3
Cost:$10
Warhammer
a small single handed hammer for use against plate armour.
Damage 5B AP5
Cost:$15
Great axe
a large two handed axe with a head built for fighting.
Damage 8 AP 4
Cost:$20
Polehammer
A large two handed warhammer idea against plate armour.
Damage 9B AP6
Cost:$25
Great sword
a large two handed sword ideal for fighting both armoured and unarmored foes.
Damage 12 AP2
Cost:$25
Glaive
a polearm with a single-edged blade at the end.
Damage 7 AP 2
Cost:$20
Halberd
a polearm with an axe blade topped with a spike
Damage 7 AP5
Cost:$25
Spear
a pointy stick
Damage 4 AP3
Cost:$5
Bow
a simple and easy to use bow.
Damage 2 AP1
Cost:$10
Long bow
a large powerfull bow needing year of training to use properly.
Damage 3 AP3
Cost:$15
Crossbow
a light rapid firing crossbow
Damage 3 AP3
Cost:$30
Arbalest
a large heavy crossbow cock by means of a windlass, much slower but much more powerfull
Damage 3 AP5
Cost:$25
Hand cannon
Noisy, inaccurate and posabley more dangerous to the user than the target.
Damage 8 AP7
Cost:$30
Spiked flail
one or more spiked balls linked by a short chain to handle.
a dangerous and feared weapon if difficult to control.
Damage 7B AP 1
Cost:$10
Glave (thrown)
The glave is a weapon with of five gently curved handles containing 5 spring powered extendible blades.
Counts as an exotic weapons for melee.
+1 to hit shooting.
Melee Damage 3 AP 0
Thrown Damage 3 AP 1
Cost 10$ each
Faeblade
A large curved blade held in the hand and use to deliver slashes.
Exotic one handed weapon.
Damage 4 AP 1
Cost:$15
what ever you can think of (wrist crossbow?)
Quilted Armour
Quilted Armour is made thick layers of textiles, this heavy and hot armour is better at stopping blunt trauma that slashes or stabbings.
Its coverage is poor as it only covers the head chest and limbs.
Can be used under any armour.
Can cover: head, chest, shoulders, arms and legs
Armour rateing: AP1 Blunt AP3
Mail
Or Chain-mail metal rings are linked together to from flexible weave.
Mail is ineffective with out padding to protect it wearer from blunt trauma.
Its coverage is good as it covers most of your body.
Can be used over Quilted Armour.
Can cover: head, neck, chest, shoulders, arms, hands and legs
Armour rateing: AP3
Coat of plates
Metal plates are sewn or riveted in to a cloth or leather garment.
More flexible than plate but stronger than mail if more likely to have gaps.
Its coverage is poor as it only covers the chest and limbs.
Can be used over quilted amour and/or mail.
Can cover: chest, shoulders, arms and legs.
Armour rateing: AP4 Blunt AP1
Plate armour
Large metal plates are used to provide maximum protection.
Plate armour is far more costly than other armours as it has many intricate joints in return it wearer is virtually invulnerable alll but the strongest of blows, even from firearms.
Coverage is excellent as it covers most of your body, even the fingers are covered.
Can be used over quilted amour only.
Can cover: head, neck, chest, shoulders, arms, hand, legs and feet.
Armour rateing: AP7 Blunt AP3
Quilted Armour
head/neck $10 chest/shoulders/arms $50 legs $15
Mail
head/neck $20 chest/shoulders/arms $75 legs $30 hands $10
Coat of plates
chest $40 arms $25 legs $25 shoulders $15
Plate armour
head/neck $25 chest $75 legs $65 shoulders $45 arms $50 hands $30 feet $25
Armoured War Horse $100
High-grade riding horse $20
Draught horse $10
Donkey $5
Spade $5
Rope (5 meters) $5
Torch(5 for $1)
Anachronisms and stereotypes are going to be in use, Norway will have some hairy Vikings, Japan has some ninjas and so as well as many fudges to make life easier.
There is not hard rule for anachronisms but just think: does it fit, can they of made it? will it brake the game?