Apologies for the delay. Here's another
captivating (sorry, Objective!) update of COHξRξNCξ LξNGTH.
Turn Six: Excited StateSector A:"
God, no need to be an ass about it."
"
We're under attack and you're doing DIY. I'm not trying to be an ass, but I had to snap you out of it somehow and I don't have time to be nice about it"
Harvey makes the decision to head for the train station to Sector B. He manages to convince the others in the group, and they start on their way (9), hauling their stashed snacks behind them. As they stalk through the hallways, Harvey scans for any survivors, weapons, or, at least, corpses which might give some clue what's going on. Unfortunately, he can't seem to find anything (6). The party arrives at the train station, and sits and waits for the next tram... if one is even coming.
Reaney follows the others along to the train station. As they walk, he begins chatting with one of the scientists (8 ). "
Hey, uh, we haven't really had any time for introductions. I'm Callum Reaney, security team. You don't have a nametag, which really means I'm supposed to detain you, but I don't think that's important anymore. Point is, what's your name?" The startled scientist turns his head to face Reaney. "
Oh, I'm Dr. Gil Delaney. Uh, pleased to meet you, Mr. Reaney." Reaney's next move is to ask, as everyone naturally has, if the scientist knows what happened. "
Pleased to meet you too, Dr. Delaney. Would you... you wouldn't happen to have any idea what's going on, would you?" "
Well, I know it was nothing I was assigned to work on. As far as I know. To be honest, I've spent so long working in pure theory that I've forgotten what our experiments even are." (6).
Sector B:"
I've got a newborn baby's share of adrenaline now! I'll see what that noise was!"
Cion Traber turns around and rushes down a side hallway he passed earlier to find the source of the odd noise. He keeps his guns out, ready and eager to shoot anything out of place. Past the vending machines, past a few offices, until he finds himself in another chemical research lab. The noise - a rough skittering - continues, apparently from a large supply closet in the rear of the room. He stops outside it, guns at the ready. Suddenly the door flies open and Traber's eyes widen (4).
The thing in the closet somewhat resembles a bipedal wasp, maybe one and a half meters in height. It appears basically unguligrade, with three spine-like projections at the bottom of its legsserving as quasi-hooves. True to its insectoid form, there are two small, perhaps vestigial, claw-legs on its midsection in addition to the two larger ones near its head. The ends of these upper limbs are sharp and blade-like; it would not be fun to touch one. Traber seems to have surprised it, and it also stops dead in its tracks.
Wagner heads back the main security office for the sector and scrounges for weapons, armor, and ammunition. She happens upon an MB5 and two magazines for it, and some kind of large metal club certain to injure a few skulls (10). Not bad. With her new gun in hand, she scans the room and kicks over a few piles of stored junk to make sure no one else in in the room with her. She looks to see if there are any ways someone could sneak up on her; unfortunately, there is a large door at the rear of the room, opening onto another hallway, that cannot be locked for fire code purposes (6). She ponders why this facility would do what it does, then surrender to
fire codes.
Administration:"
I suppose that we should look around here before we hurry off to logistics, then."
Dr. Brenlyn and Mr. Nielsen scan the surrounding rooms to see what's going on. They look through several offices, but find nothing of value. As they walk by a boardroom with tinted glass windows, a shot rings out and Nielsen gasps before collapsing with a messy wound to his upper chest. Brenlyn jumps to see another administrator poking a smoking-barreled shotgun over the top of the boardroom table (2). "
Stay back, you bastard! I don't know what you're gonna do to me, but I do know that I can do a hell of a lot to you! So just put your hands on your head. ON YOUR HEAD! Now turn around and face that wall. FACE IT!"
Sector E:Dr. Drake consults a map and finds a good emergency exit in the middle of the office area Riley passed through earlier (8 ). He and Mr. Drummond depart and wind through the maze of offices and cubicles. They arrive at the stated location of the exit door, but find that the automatic door-opening mechanism has no power (6). Ah, the wonders of technology.
Thompson follows Drake and Drummond along to the exit. He fingers the keys on his keyring nervously along the way. When he gets to the exit with the others, he, too, is irritated by the broken door. Fortunately, he finds a nearby maintenance door which he unlocks, leading to some sort of machinery-filled basement (9). There's a good chance there's another generator here.
Power Plant:Horace Goodwell is rudely awakened by a wrench falling on his from a meter or so up on a shelf. Within the supply closet, very little has changed. He supposes he just dozed off on the supply bench here. Goodwell walks to the door of the closet in the dim fluorescent light, and finds that the rest of the area has been decidedly more shaken. One sign in the hall points him back to the reactor monitoring area itself, and one glows red-orange with the word "
EXIT".
[Lethargy, go!]
AT FACILITY
Cion TRABER, Technician
Location: Sector B, Chemical Lab #2
Skills: Machinery, Science
Inventory: Toolkit, Radio, Key Ring, GRAS-12 (+12 Shells), MB5 (+1 Magazine), Administration Memo, Technician ID, $20
Status: Fine
Dr. DRAKE, Scientist
Location: Sector E, Office Area
Skills: Science, Dodge
Inventory: Cell Phone, Scientist ID, $30
Status: Fine
Callum REANEY, Security Guard
Location: Sector A, Train Station
Skills: Firearms, Stealth
Inventory: Light Body Armor, Schlock 17 (+2 Magazines), Radio, Security Guard ID, $20
Status: Minor lacerations to legs, unknown minor back injury
Harvey S. BEKTER, Security Guard
Location: Sector A, Train Station
Skills: Firearms, Stealth
Inventory: Light Body Armor, Schlock 17 x2 (+2 Regular Magazines/+1 AP Magazine), Radio, GRAS-12 (+12 Slugs), Large Bag of Junk Food, Security
Guard ID, $20
Status: Fine
Dr. Wallis BRENLYN, Head Honcho (Administrator)
Location: Administration, Train Station
Skills: Charisma, Science
Inventory: Broken Cell Phone, Powerless Laptop, Clipboard, Pen, Administrator ID, $30
Status: Being detained by armed lunatic
Riley THOMPSON, Technician
Location: Sector E, Office Area
Skills: Machinery, Dodge
Inventory: Toolkit, Radio, Key Ring, All-Purpose Cleaning Spray, Soap, Technician ID, $20
Status: Fine
Alexis Kitty WAGNER, Security Guard
Location: Sector B, Main Security Office
Skills: Firearms, Melee
Inventory: Light Body Armor, Schlock 17 (+2 Magazines), MB5 (+2 Magazines), Metal Club, Radio, Security Guard ID, $20
Status: Fine
ELSEWHERE
Mykhailo SEWICK, Terrorist
Location: Unknown, headed for Logistics Depot
Skills: Sabotage, Firearms
Inventory: AKA-47 (+3 Magazines), Extremist Literature, Pipe Bomb
Status: Fine
Ash Aiden "ACE" Anderson, Soldier
Location: Unknown, headed for Surface
Skills: Firearms, Driving
Inventory: Heavy Body Armor, M5 Carbine (+2 Magazines), Radio, MRE x2
Status: Fine
Mr. SHTUK, Leninist Millennialist (Terrorist)
Location: Unknown, headed for Logistics Depot
Skills: Sabotage, Brute Force
Inventory: AKA-47 (+3 Magazines), Extremist Literature, Pipe Bomb
Status: Fine
ACTIVE
Andy NIELSEN, Technician
Location: Administration, Train Station
Skills: Machinery?
Inventory: Toolkit, Radio, Technician ID
Status: Shotgun blast to chest, collapsed
Julian DRUMMOND, Technician
Location: Sector E, Office Area
Skills: Machinery?
Inventory: [Unknown], Radio, Technician ID
Status: Fine
Dr. Gil DELANEY, Scientist
Location: Sector A, Train Station
Skills: Science?
Inventory: Assorted Snacks, Scientist ID
Status: Fine
[Unknown], Scientist
Location: Sector A, Train Station
Skills: Science?
Inventory: Assorted Snacks, Scientist ID
Status: Fine
[Unknown], Security Guard
Location: Sector A, Train Station
Skills: Firearms?
Inventory: Can of Soda x6, Security Guard ID
Status: Fine
[Do These Things Have Names?], Insectoid Horror
Location: Sector B, Chemical Lab #2
Skills: Melee?
Inventory: [Do These Things Have Inventories?]
Status: Apparently fine
[Unknown], Administrator
Location: Administration, Office Block
Skills: Charisma?
Inventory: Double-Barreled Shotgun
Status: Insane
INACTIVE
Marcus Greeley, Security Guard
Location: Airfield, Unknown
Skills: Firearms?
Inventory: Unknown
Status: Unknown
[Unknown], Security Guard
Location: Unknown
Skills: Firearms?
Inventory: Unknown
Status: Unknown
[Unknown], Scientist
Location: Sector E, Main Medical Center
Skills: Science?
Inventory: [Unknown], Scientist ID
Status: Fine
Dr. Jeremiah BENSON, Scientist
Location: Sector E, Main Medical Center
Skills: Science?
Inventory: [Unknown], Scientist ID
Status: Unconscious