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Author Topic: Competitive Dwarf Fortress  (Read 4703 times)

4maskwolf

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Re: Competitive Dwarf Fortress
« Reply #15 on: November 19, 2013, 06:33:22 pm »

I think we should standardize at 4x4, gives enough room for everything and won't fps out easily.

DreamerGhost

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Re: Competitive Dwarf Fortress
« Reply #16 on: November 20, 2013, 12:50:29 am »

But the whole point of this is to screw over next guy in your place. Taking 1x1 will force people to build down into the caverns where GCS lie and the path for sieges to fortress doors will be extra short.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

4maskwolf

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Re: Competitive Dwarf Fortress
« Reply #17 on: November 20, 2013, 12:57:07 am »

Perhaps a compromise at no bigger than 4x4?

WoobMonkey

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Re: Competitive Dwarf Fortress
« Reply #18 on: November 20, 2013, 01:36:59 am »

When do we start on this?
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Edangzak Utharsanad Gedor - think you have what it takes?
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DreamerGhost

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Re: Competitive Dwarf Fortress
« Reply #19 on: November 20, 2013, 07:20:40 am »

@4maskwolf I recently changed it so you might have not noticed, world gen size is small and below, and starting location is 4x4 and below.

@WoobMonkey Whenever there are enough people (at least 4 I think).
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

4maskwolf

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Re: Competitive Dwarf Fortress
« Reply #20 on: December 04, 2013, 11:31:19 pm »

Bump.  People should try this.

Lost in Nowhere

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Re: Competitive Dwarf Fortress
« Reply #21 on: December 15, 2013, 09:02:16 pm »

I'll try this, I guess. At least, when there are enough people to start...
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WoobMonkey

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Re: Competitive Dwarf Fortress
« Reply #22 on: December 15, 2013, 09:44:19 pm »

Looks as though there are at least 5 of us.

Are we on, DreamerGhost?
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CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

DreamerGhost

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Re: Competitive Dwarf Fortress
« Reply #23 on: January 25, 2014, 06:15:03 am »

The game is on. Gen your worlds, engage your mods and reinforce your minds so that they could withstand the carnage. Also, send me mesages so that I could confirm playerlist. We begin in one week or when all players have replied. Long ammount of time until start is given in case somone needs time to mod some !!Fun!! in.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Matoro

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Re: Competitive Dwarf Fortress
« Reply #24 on: January 25, 2014, 06:41:06 am »

I'd like to join this, too.
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DreamerGhost

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Re: Competitive Dwarf Fortress
« Reply #25 on: January 25, 2014, 06:47:48 am »

@Matoro Added you to playerlist.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

TalonisWolf

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Re: Competitive Dwarf Fortress
« Reply #26 on: January 29, 2014, 11:35:25 am »

How badly goes the fortresses?  :D
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DreamerGhost

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Re: Competitive Dwarf Fortress
« Reply #27 on: January 29, 2014, 11:41:34 am »

How badly goes the fortresses?  :D
We will start the games next saturday. Until then it is only moding and ploting. If it was unclear, first exchange of saves will happen at 8th of febuary. New players can still join until 1st of febuary.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

DreamerGhost

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Re: Competitive Dwarf Fortress
« Reply #28 on: February 01, 2014, 11:08:03 am »

Final player list is:1)4maskwolf
                         2)Lost in Nowhere
                         3)Matoro

and myself.

Saves need to be uploaded until next sunday. Journals are welcome, but not required. Good luck and have faith. You'll need both to survive this.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

4maskwolf

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Re: Competitive Dwarf Fortress
« Reply #29 on: February 01, 2014, 12:13:20 pm »

Can we extend the end time for a week, I haven't had time to mod and have two complicated forts (this one and the city) at the same time.  If we can't, that's okay, but it would definitely be easier for me to do this properly if I had time.
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