Competitive Dwarf Fortress
After reading numerous Stories of community fortresses, the incompetence of overseers (From the eyes of curent overseer) and after hearing a bit about Screw the next guy over game I present you this.
The game: Several players start a fortress each.
After 1 in game year, all players swich fortresses.
The goal is to be the last one standing.
To complete your year you get 1 week. (May change as fortress size increases.)
The rules: Map size is small/pocket. Starting area is 4x4 or less.
You can start in any enviroment, with any amount of trees, goblins, water, and whatever else you want. This also applies to year. You can let your world to be generated for however long you like.
Any amount of moding (real mods or homebrew stat changes, nobody cares) can be aplied BEFORE you first start. Any amount after the first day of the fortress is forbiden.
Any way of gameplay is allowed. You last a year and then pass the fortress to somone else. Whether you do it by making champion out of your dwarwes and castles out of mountains or by pure luck and chance doesn't matter.
Runesmith and any other way to edit game stats are forbiden.
Programs whitelist (courtesy of peregarret):Therapist (or Manipulator console)
stonesense
digv/vx/l/lx/exp/circle
quickfort
tweak, drybuckets
any plugin that lists some game properties
prospect (without "all" or "hell" options), deathcause, so on.
infinitesky - in case you want to build a 100-z tower
any plugin that doesn't change anything in-game.
Bonus fairplay rule: After you pass on the fort, if said fort colapses for any reason, you get back to playing said fort next week. Your plan of hell breach on first year doesnt sound that good now, does it?
Ways to lose: Death of all dwarfs. (Rather obivious)
Geting undenyably proven of cheating. (Using runesmith or anything else to mod things after game has started)
Running out of time (RL beast has claimed many forts)
Sudden Death (If nobody dies in a long time it will start happening)
Suden death: Each swich, fortress which created least wealth durning the year will be eliminated.
Bonus material/presumed FAQ: Modding in surprises (12 dragon siege at 79 migrants) is allowed and encouraged.
FPS death is just as legit as any other. 1!2cat1!1
Fastdwarf is not alowed. ( might change depending on general FPS. ( catsplosions can be dealt with by leaving you pc on overnight while queing up massive catslaughter. You won't die at 5 fps. Probably.) )
SaveScuming can't realy be checked, so it will be left for the honnor of players. (FPS death is made more effective by this. Combo stuff FTW)
Turning off levers, building 50 identical levers around a pair of levers, one of which closes main gate and other releases lava in the Dining hall is allowed and encouraged.
When player goes out, the fortress that was supposed to go to his killer is discarded.
Winning gives braging rights until next game. Building a megaproject gives braging rights until somone builds a bigger one.
Remember, walling in is for cowards.
Curent
victims vollunteers: 1)
peregarrett 2)
4maskwolf 3)
Lost in Nowhere 4)WoobMonkey
5)
Matoro