Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: D&D 3.5 PbP: River of Death: The RP Thread  (Read 7925 times)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
D&D 3.5 PbP: River of Death: The RP Thread
« on: November 04, 2013, 08:39:58 am »

Well, with the natural progression of turns in our main game being quite quick, I thought it'd be nice to make an RP thread-timezones, turn order and even the untimely death of your character need not be honored.

The only thing I ask is that you label when and where the RP you start is taking place, if applicable-so anybody who joins in will know whats going on. You also might want to PM or bump someone you intend to RP with.

Feel free to use this for in-character chat that will need more time than a few quick posts, or IC journals, dreams, memories or experiences you want to describe. Combat talk, personal thoughts, and quick chat should be reserved for the game thread, as it wouldn't make sense to put it out of context here.

Link to Game Thread http://www.bay12forums.com/smf/index.php?topic=132580.0
Link to OOC Thread http://www.bay12forums.com/smf/index.php?topic=132330.0
Link to Lore Post http://www.bay12forums.com/smf/index.php?topic=132330.msg4713960#msg4713960
---

Our Current Character List and Journal/Rp Links:
Eli the Ranger, played by Dwarmin

Holdron the Oldbarian, played by Nerjin

Orgarr the Mule, played by Remuthra

Steffan the Bard, played by lawastooshort

Ashii-Karn the Druid, played by GiglameshDespair

Maru the Wizard Cat, played by maniac

Ashura, the Wu Jen, played by Kansa

Kalnaf, the Bardshall, played by TealNinja

Morazin the Dragonfire Adept, played by tryar

Vray the Fey Bard, played by Harbingerjm

Rohan the Cleric, played by Zako

Lady Bethany, played by Weirdsound
« Last Edit: November 04, 2013, 09:13:59 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

tryrar

  • Bay Watcher
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #1 on: November 04, 2013, 08:49:50 am »

*Shakes head* Why do people keep misspelling my name? it's tryrar, not hard to spell!


Anywho, this happens the night before we leave.


Morazin wakes up, slowly, with that slow, cottony feeling he usually got after a night of drinking. Rolling over, he stretches....and has his hand encounter someo0ne else in his bed! blinking, he sits up, and finds himself in bed with three women, all without a stitch of clothing on. He shakes his head ruefully. "Well, I sure had fun last night, it appears." Just then, a small bleat coming from his right startles him, and he turns to discover a sheep in the room! He laughs, waking up the girls. "Well, my cousin always used to say it wasn't a party until you woke up in a different room with a group of girls and a sheep! And boy, this must hav been some party..." He quickly gathers his clothes, dresses, and nods at the ladies as he exitds to meet the rest of the group for the trip up the river.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #2 on: November 04, 2013, 09:21:14 am »

Sorry to hear that, Tryar.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

tryrar

  • Bay Watcher
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #3 on: November 04, 2013, 09:42:17 am »

Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #4 on: November 04, 2013, 09:44:54 am »

The morning before we leave

Eli woke up at exactly five-his mental clock naturally on track. He sat bolt upright in bed, immediately looking around his shabby room. No threats, but poor ventilation. A quick check into the seperate room across from his, connected by a door-he and Steffan had doubled up-confirmed his friend was also all right, and still asleep.

In his own manner, he moved without making a noise. Only Steffan himself has seen how the tall, seemingly lanky Eli could pass without sound. He checked the windows and the locks-no sign of entry. He checked up and down the hallways-no obvious signs of trouble. He inspected his equipment and kit for signs of tampering or rifling, and found nothing. Then he repeated the actions, looking closer and longer.

The thing was, Eli was a worried soul. He wasn't exactly paranoid-such things made sense, in the course of an adventurers life-but, he did tend to worry. Many nights he lay sleepless, wondering if he had missed something vital, something important-as if to fall into a drowse might mean some horrible calamity. It was a survivalists mindset. It kept him-and his friend-alive in the jungle. In the comforts of civilization, however, it came off as slightly odd.

Only after all that did he allow himself to relax. He took his weapons and armor out to the balcony, along with a secret indulgence-a smoking pipe, tamped with a plant that settled his mind. He would sharpen and oil his tools, and patch up his armor and watch the sun rise, as he often did. The occasional puff of the pipe was to be expected-but, he didn't like to smoke in company, nor to excess. He was in all other ways very mindful of his health, but allowed himself this small sin.

When he was finally getting down to sharpening his long knife, and letting his thoughts percolate, he could think more clearly.

He wondered if this would the last adventure-for him, for Steffan, for both of them...certainly, they had a good run...even if they were still young, he wasn't sure if either of them were or would ever be ready to stop. And why would he? Eli was having the time of his life. There was no other life for him...not for Eli. The 'freak'.

His lips tightened.

Some cruelty was to be expected, he had known this from a young age. When one is different, such things are what you must deal with. What he couldn't get over was his own inherent...strangeness. To others. Even well meaning people. There was a definite line drawn between him and the rest of humanity. And he would never cross. He recalled the Paladin Bethany's querying glance. There was no cruelty in it-merely a curiosity. A distancing, if in mind only.

How could he tell someone that the look of curiosity was sometimes worse than outright hatred, the glares, the curses?

He couldn't, because it made no sense-not to anyone else. It was of no fault of theirs, certainly. It was merely natural. And that's what made it insurmountable. She was a Paladin after all, and he was...something else.

Eli puffed, letting his negative thoughts fly out into the morning breeze. Sometimes he made tricks with the smoke-forming them into rings, or even shapes like birds or arrows-only ever to amuse himself, for he did not like to thought of as a braggart. He knew he had some basic auran tricks in him, but nothing more than that-minor gusts of wind that could barely upset a butterflies path. He wondered, as he often did, who his real parents might have been-and why they weren't there. The Priests had said they found him passed out the streets of his hometown, hardly five years of age-being beaten by a pack of youths. They had scattered them and rescued him...but of his past, he knew and could recall nothing. It seemed all he had of his past was a scar on his face, certainly not inflicted by the beating. And whenever he thought of his past, or became disordered in general, his scar seemed to hurt...but, perhaps it was all in his mind. Surely...he was not the self pitying type in any case-only Steffan knew these things, and Eli had not volunteered them so others would sorry for him-only giving small bits of information because he trusted him and his judgement.

Eli puffed and let his mind float. Let the troublesome thoughts run free, so to say. They wouldn't trouble him later, when he had to concentrate.

He let his burdens go, for in the end that's what they were-burdens. And burdens can weigh enough to drown a man.
« Last Edit: November 04, 2013, 09:48:18 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #5 on: November 04, 2013, 12:21:07 pm »

The night before the departure

Ashii twitched in her sleep, curled up tight in a ball. Her badger lay next to her, occasionally snuffling.

She dreamed.

Her hand traced a line along the lover's arm, running along the scars and feeling the power contained within the lithe flesh. Her lover giggled and caught her hand with a flash-quick motion. The fire was warm and the moss was soft. The woods around them were dark and silent, leaving them in a bubble of light. Her lover smiled mischievously, and a single movement of her arm pulled Ashii close...

...after they lay together on the soft moss, the only sounds the crackling fire and their own breathing. Ashii quietly spoke.
"When you leave me, where do you go?"
Though she couldn't see it, she could tell her lover was smiling.
"Around. I'm a traveller - I can't stay for too long in any one place. But I'll always come back here."
"I know," she replied, as the dream dissolved, replaced by an endless dark.


She awoke with a gasp. Sitting up, she drew her cloak tighter around her shoulders, and in the darkness thought of broken memories.

It had still been the darkness before the dawn when she had risen and stalked outside, breathing in the humid jungle air. She slumped against the wall of the inn, and slid the handbell into her grip. The soft chimes rang out slowly, rhythmically, through the night air.
Logged
You fool. Don't you understand?
No one wishes to go on...

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #6 on: November 04, 2013, 12:32:21 pm »

Late Night:

Bethany wasn't surprised she wasn't sleeping. Tomorrow she would be rowing down a river named death with a small pack of un-tested strangers and a priest of the Elven Gods. Faced with such a situation, she reassured herself, even a Paladin was justified in feeling nerves. This would be only her second quest, and her first so far from civilization.

Had it truly been a year and a half since she rode out with her brother Seth and a mercenary sorcerer to drive a camp of poaches off her father's land. They found seven of the bastards in a small camp just off the road through the woods, and although the bad guys had Bethany and company outnumbered, several of them decided to run when faced with two paladin. In the end the group wound up fighting what amounted to four poorly trained peasants with bows and knives. Three of the enemy perished in battle, and the captive was hung shortly afterwards, while the worst injury any of the heroes received was a stab wound inflicted to the rear thigh of Amber, Bethany's horse.

The Paladin couldn't help but count the differences between this first adventure and what was to come. She had had her brother with her that day, somebody she loved and trusted deeply to fight beside her, and even the mercenary was a dear family friend. Here her assets were strangers, and although some seemed drawn to Bethany's leadership and eager for adventure, her father and brother had warned Bethany about trusting the unproven to do the right thing in battle. Against the poachers Bethany had fought on her home turf, her father's land, and the battle took place less than two hours by horse away from medical attention and backup if needed. In the jungle such advantages would likely belong to Bethany's foes.

Rising from bed, Bethany fumbled around the room for a writing kit. All the thought about danger had reminded her that she hadn't written the intended letter to her family. If she were to vanish or die, the folks back home deserved at least a chance at closure. Readying a quill pen she sat in contemplation. Her father had left home at the same time as she had, heading to the royal court of Abraxus in hopes of getting the dragon to assign him another lucrative post as governor in some strange land captured during the recent war. Her brothers were both Paladins themselves and would often embark on quests, so there would be no guarantee either of them would be home to open the letter upon its arrival. It would have to be Lady Drake then, although her father's wife would keep up appearances by shunning the bastard Bethany in public they were indeed quite close.

"I'll keep the tone formal and polite" Bethany muses to herself as she pens the following note "just in case somebody reads the letter."

Lady Villa Drake,

I do hope this finds you well. I have reached Rivertown safely this morning, and have already located a quest in which to partake. On the morrow I will row up river with a large party in search of missing explorers who were exploring the southern branch, in hopes of rescuing survivors or at the very least bringing the victims back for proper burial. Ghouls are suspected to be the culprit, so I personally expect the worst.

The quest is to be a dangerous one. My survival is not guaranteed. But as a Paladin I took an oath to aid those who need aid, so if there is even the slightest chance that those explorers are alive, or that a proper burial could bring peace to their souls and families, it is my duty to do everything in my power to bring them back.

I hope to spend some time settling into town when and should I return to the place, but in the meantime you can tell the family to write me in the care of Irving Wiffle at the Royal Navigator's Guild in Rivertown. Please send news of my father and where he can be contacted, as I pine to write him.

Your Friend
Lady Bethany Drake



Writing the letter helped put Bethany's mind at ease. The second paragraph in particular was more for her own benefit than Lady Drake's. Whatever Bethany's nerves said, it was duty and not comfort or survival that a paladin dedicated herself to. With a yawn she laid out her clothes and armor for the morning, disrobed, fell back into bed, and drifted off into a peaceful dream of the stables back home.
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #7 on: November 04, 2013, 07:29:58 pm »

Dear Diary Journal Diary

   It's been years hasn't it? Yep. Still not sure what to call ya right now. BUT I have good news! I found some piss ale-drinking adventurers! They even let me join their little group! I'm surprised. Not many want a fallen paladin. Well... I don't know if I'd say "Fallen"... Damn it's been so long. Do you even know about that? Well, it's not important. What I can say is that this is my chance to have one last grand adventure! Ever since I last wrote I've just kind of lived off the remains of... Well I'll tell you that story some other time.

   I lost a bet though. Sort've. The ale-drinking bard and me agreed to buy a boat for the other. I'm going to buy the best boat possible I think. Why? Because if I buy him a good boat he'll get me a good one. Beats buying a tavern. But... Well the spirits still call to me. The actual spirits not the ghosts. It's unfortunately too early to bring out my wine. One bottle appears to be too sour for the others. I can't personally taste it. Who knows... Maybe I'll find a better wine out in the jungle. Aged for thousands of years as it was left behind by a dead civilization. [Illegible] and the idea is that a wine elemental would be me best friend.

   Ah well. I think we set out soon. I'm glad I've decided to write in the morning as opposed to night. Well I'm going to go. I think I'll call you Marzapan? Nah, diary works for now.

        -Signed
            Holdron [Illegible]
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

  • Bay Watcher
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #8 on: November 04, 2013, 09:58:07 pm »

Just a heads up, I am aware of this thread and you will be getting journal credit for posting in it (see missions listing).

Thanks to Dwarmin for setting it up!
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #9 on: November 04, 2013, 09:59:56 pm »

Can I still use this, since I'm illiterate?

Grek

  • Bay Watcher
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #10 on: November 04, 2013, 10:01:03 pm »

Yes. Make someone take dictation. Or do pictograms.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #11 on: November 04, 2013, 11:13:16 pm »

The night before the trip up the river:

Dear Journal,

I have not stayed in this town for long, but I have managed to join up with a group already! It's turned out to be a sizeable one, with all sorts of people in it too, from a half giant warrior to a talking cat! Imagine that!

We've all divided ourselves up into groups, one for a different job each, and my one is leaving to find a lost group of explorers. They apparently headed into the jungle, towards a tribe of elves it seems, and they haven't returned. It's quite a hefty reward for finding out what happened to them, and we get even more gold for returning either corpses for burial or live members of the expedition. I'm going to need this gold for surviving out here, both to get the supplies I need and better equipment too.

We're heading out tomorrow as one large group in order to safely, as much as possible given the nature of this jungle, travel up river to a river fork, which is the site of the first job we're all going to do. We're escorting a priest of the Riverlord upriver to bless the river with holy water from that point downstream. From there, my group is going to break off and head further up river to the last place where the lost expedition was heard to be, and we commence our search.

I hope our search goes well and we return safely.

- Rohan
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #12 on: November 09, 2013, 01:06:09 am »

As they rowed down the river of death, Eli decided to sing-about hunting a horrible monster, that ultimately eats the people attempting to hunt it. He thought it fit the setting. His singing voice actually isn't bad, though it's clear he's had no training.


Oh, down in the westwind seas, there's a beast of fame...
She belongs to the deeps, and Dreadnought's her name!
She is bound to the west where the stormy winds blow...
And bound to hunt the Dreadnought, to the west we'll go!

Our time of sailing is now drawing nigh...
Farewell, my wife, I must bid you good-bye!
Farewell to our home and all there we hold dear,
Bound away to the Dreadnought, to the west we'll steer!

Oh, the ship is pulling out of city dock,
Where the boys and girls to the pier do flock;
They will give us three cheers while their tears do flow,
Saying, "Go hunt the Dreadnought, whereever she may go!"

Oh, the Dreadnought is waiting far under the sky so free,
Waiting for our crew to find her at sea,
For around that sunlight where the dark water does flow,
Bound away in the Dreamlands, to the west we'll go!

They say the Big old Dreadnought's a dozen ships wide and height!
A mug so ugly make you're hair turn white!
A hundred pointy teeth like a sahua-guin!
Brought a hundred poor ships to dire ruin!
She'll swallow you whole with nary a thought...
Once you see her close up, you know you're caught!
But we've made an oath, to Coin and Lord!
So away, away, to the west we'll ford!
We'll either return with Dreadnoughts head,
Or she'll have us in her belly, all cold and dead!


Many lines will follow in this manner.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #13 on: November 09, 2013, 03:27:37 pm »

Also the night before the trip up the river...

He might not carry a lute, he might not dance, he might not be the world's best singer, but Steffan Arbury is still a bard, deep down: a collector of songs and of tales as much as of knowledge and of specimens - and even more of the former, to be truthful, recently - and as such he can't help but gravitate towards where one with a way with words tends to always be welcome (until, of course, a near-fatal stabbing incident involving a very full and frank discussion over the correct scientific naming of the lesser fiendish toad, but that's another story for another day...).

The night he and Eli arrived in town, Steffan introduced them both to the innkeeper, in a fit of cheek, as Steffan Arbury, the Famous Chronicler, and his Fearless Companion Captain Ockerbie hoping (although he was carrying enough around to buy a small boat and therefore actually quite well off) to get a discount on their rooms for the time they'd be spending there. He promised when they came back that he'd recount their inevitably heroic deeds in front of the big log fire - a little unnecessary, given the fetid humidity of the place, but a nice touch late at night - and maybe share a few tales or even songs that might not have made their way down to the outskirts of civilisation just yet. Eli might be a little shyer, and there was more than once occasion when Steffan should really have just kept his mouth shut, but there were many many more occasions when he just couldn't help himself. He saw nearly everything as a story, and indeed the idea was one of the philosophies he'd spent some time pursuing.

And so, unable to wait, the night before departing Steffan set his pint of dark ale down on the table by the fireside - thankfully unlit so early in the evening - asked the table's occupants if they minded, listened in to their conversation for a few minutes, and then, spotting an opening, began.

Not so long ago, he started, after the handful of men and women on the table had consented to listen to the newcomer with a twinkle in his eye, Not so long ago, very shortly after the fall of the queen, in fact, there was a long and incredible adventure, the likes of which hadn't been seen for many a decade...

Steffan signaled to the barkeeper to bring him another, and continued.

I witnessed parts of it myself, in fact - which I don't mention to glorify myself, for I'm a humble travelling chronicler -but just to point out that I can vouch, personally, for the veracity of the tale: for yea, even those who took part could not entirely believe some of what took place.

'Twas in a far land - to the south, near the southern mountains, near a great river. Our heroes - there were six of 'em, to begin with, although there weren't always six, and there weren't always six whole heroes, the poor feckers - our heroes had been summoned by the greatest wizard in the land, to save the very kingdom itself. There was a vast and powerful evil, a terrible, hideous, gut-wrecking evil which was on the verge of destroying a noble line built up over centuries. You may know this noble line - it has dragonblood, is all I shall say for now, and if you know your history then I think you may have an idea of how important this quest was...

Anyway, our adventurers... there were six: a brave, tough warrior with the speed of a leopard; a beautiful but haughty lady who could seduce even a locked door, if she deigned to; a... slightly less beautiful sneaky git of a girl, sadly and horribly deformed such that one feared to look upon her - but if you did, and you flinched in disgust, she could cause you to drop dead, just like that, with a click of her fingers (so it was said); two wizards - one known to many a kobold tribe as the Naked Terror and the other known as the Arsonist of Fate; and the last a ferocious warrior who, for religious reasons unknown to his companions, chose to hide his face from public view. He was perhaps shy, and afraid of the acclaim that would naturally come his way, for once, and I saw this with my very own eyes, this hidden warrior slew a mighty dragon, a doomlizard fully two hundred feet long and capable of breathing corrosive fire - with a single blow from his even mightier fist!


No!!

Aye, but yes! Anyway - hold on,

Steffan asked the barkeeper for some cheese, and a salty barsnack of any sort, and another drink.

The brave six were sent, on the very first night, through a fearsome portal, to another plane - another dimension where the Lord of Evil was preparing his forces, although it looked, to the untrained eye, like any other land - but such is evil, it hides itself habitually, and cunningly, always afraid of being seen in the light of day. They were sent through the portal, and hup! they found themselves in a foreign land, miles from anywhere, and - misfortune of misfortunes, although I guess we might appreciate a little here from time to time - it was snowing! The Naked Terror was in all sorts of trouble, as you can guess from his name...

The brave six had barely advanced a dozen feet when bosh! they found themselves not just in a foreign and snowy land, but in the middle of a fiendish kobold ambush. Now, I know that not all kobolds are evil, but these kobolds were - evil, and very very angry. It seems the adventurers had ruined their ambush, which was set for another, and a much larger force - and so the kobold company, of over two hundred kobolds, leapt into the attack!

The brave warrior - from an ancient lineage of messenger-warriors, if I remember - was the first to react: he ran at the nearest little fiend and wrenched its crossbow from its hands, shooting it point blank in the head and slaying a score of the blighters before they could blink. But blink they did! An as soon as they blinked, well, they unleashed hell upon the poor man, if hell were in the form of many many crossbow bolts. The messenger-warrior took nigh on a dozen bolts to the chest, and to the face-


Steffan was interrupted by a tableful of gasps and goshes, and he looked around the table, conveying the horror of the episode with his eyes.

-but the hero was as impervious to pain as he was... pervious to bolts. He stood fast.

There were a sigh or two of relief, and he continued.

The other adventurers stepped forward; they fought bravely, and took many wounds. But what put an end to the fight, and what ensured it was not a fair fight, was the Naked Terror. He was, as you might think, both Naked, and Terrifying - and he could control the very elemental forces of nature itself. He advanced upon the kobolds, striding right into their centre, where he was surrounded by a hundred enemies. Every one fired upon him, but every bolt he shook off with a word of command, blowing the missile right back at his assailant - in the face. When he reached the middle of the kobold horde, he motioned with his hands, and uttered a single terrifying syllable, and instantly - instantly! - half of the remaining kobolds surrounding him - at least forty - shot up, hundreds of feet in the air.

They could be heard screaming as they flew up, and screaming as they flew down: but once, every single one of them, once they'd hit their comrades and splattered them both to a gory death, they could be heard screaming no more. Blood was everywhere, as were bits of kobold.

The Lady stepped forward, and blasted the remaining enemy with her scorn: Fly, useless fools! she shouted, and terrified of her and her companions' ire they did.

And of course, just then, the local company of guards came through, gave chase, and then claimed all the credit-


Steffan, although nearly finished, was interrupted once again.

Boo! Boo to the cowardly guards!

-for this astonishing victory, where six brave adventurers saw off two hundred kobold raiders....

He finished his drink and placed it carefully back on the table, trying to line it up with the beer mark on the table.

And that, I'm afraid, is all I have time for this evening. Tomorrow, I, and Captain Ockerbie, and any others brave enough to join us, head out into the wild... When we return, I shall perhaps have time to tell of the time the adventurers slew two mighty dragons: one with a single fist, and the other with a single shot...



Eli was standing in his doorway when Steffan got up the stairs.

"The Naked Terror again, eh?"

"Aye."

"So, I've never actually asked you this: is it true, this one? Were you really there?"

"What do you mean, this one? Anyway, yes, it is true. He was very often naked, for a professional adventurer... And yes, I was there, kind of..."

"Kind of?"

"Yes, kind of. I'll tell you another time..."

Steffan turned to go. He was tired, but just as he was about to go he turned back.

"I'd uh... I'd fallen asleep in a nearby bush, you see. On the way back from a tavern. Jilted. Saw the lot. They had a tremendous... a tremendous heroic presence..."
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 3.5 PbP: River of Death: The RP Thread
« Reply #14 on: November 09, 2013, 04:33:38 pm »

Eli crossed his arms and smiled.


"I still don't buy the part of the story where you say they all got swallowed by the giant bird. It seems terribly unlikely."
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: [1] 2 3 ... 5