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Author Topic: Star Wars Saga  (Read 7785 times)

Rolepgeek

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Re: Star Wars Saga
« Reply #105 on: November 13, 2013, 06:45:48 pm »

We have leftover durasteel?

I would certainly suggest selling it then, hopefully for a greater price than we got last time. And then, we can buy 500K of Computer parts, 100K of Detonators, put 200K towards improvements and various expenses, 150K in a bank, and keep the last 50K for on-hand cash and paying the crew. Oh, and if nothing else, I will siphon off cash for my character to use if everyone is being paid. We can call it maintenance expenses, if you like. But OOC, it won't be fun playing as the character who needs money more than any of you and not having any, and IC, he really wouldn't feel bad about that if he wasn't given a fund to use for various things he needs. He has plans.
That and his Use Computer is high enough I doubt you guys would notice if he managed to change some of the books, and it will only get higher.
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tryrar

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Re: Star Wars Saga
« Reply #106 on: November 13, 2013, 06:54:28 pm »

...um, yeah, I vote we catch E4 off guard, power him down, and rebuild him so that his neural inhibitors are completely integral to his basic functioning, and would cause him to self destruct if tampered with or removed. All hands in favor?
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Lucus Casius

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Re: Star Wars Saga
« Reply #107 on: November 13, 2013, 07:05:46 pm »

We have leftover durasteel?

I would certainly suggest selling it then, hopefully for a greater price than we got last time. And then, we can buy 500K of Computer parts, 100K of Detonators, put 200K towards improvements and various expenses, 150K in a bank, and keep the last 50K for on-hand cash and paying the crew. Oh, and if nothing else, I will siphon off cash for my character to use if everyone is being paid. We can call it maintenance expenses, if you like. But OOC, it won't be fun playing as the character who needs money more than any of you and not having any, and IC, he really wouldn't feel bad about that if he wasn't given a fund to use for various things he needs. He has plans.
That and his Use Computer is high enough I doubt you guys would notice if he managed to change some of the books, and it will only get higher.
That's perfectly fair.  I was kind of figuring he'd take some cash from the "improvements and expenses" pot, but either way.

Still, I'm going to suggest using 220k for the improvements, pay each of our (we'll say twelve) crewmembers 1000, and keep the remaining 18k on hand on the ship.  That sound fair?

I'd really like to upgrade my current ship.  Or, better yet, switch to a faster and smaller ship that doesn't penalize me as much.


...um, yeah, I vote we catch E4 off guard, power him down, and rebuild him so that his neural inhibitors are completely integral to his basic functioning, and would cause him to self destruct if tampered with or removed. All hands in favor?
We could just shoot him and buy a new droid.
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Rolepgeek

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Re: Star Wars Saga
« Reply #108 on: November 13, 2013, 07:14:51 pm »

I can boost your ship's Dex score, Lucus. But you have to remember, the only starships smaller happen to TIE types...and they probably aren't for sale.

HOWEVER. I will be getting the Starship Designer feat at some point, if only by reprogramming. And I will probably have a +15 or more to Mechanica when I get it. And we have a bunch of people with Mechanics to help me. So yeah, custom starfighters soon, guyz.

Also; I've been wanting to spend so much on the cargo because we need to be sure a significant amount of our money is in the cargo. That's where more money comes from. Right now, we don't really have enough stuff for people to be all that interested in taking, at least not for the level of security(4 fighters, even shoddy ones, and the basic laser cannons to boot? I don't want to mess with that if I don't think I have an ace card, if I'm a pirate.). After our improvements(which will likely involve a lot of me improving our various equipments with help so I don't waste half our cash on a botched roll), we should be really be fine, for now. As we get more and more money, of course, we will get better and better stuff. Like I said, I want shipping empire. More serious about that than the droid army thing, even.

Being in an open universe like this, and Star Wars and all, means oppurtunities to get very creative and do things that are more far-reaching than just dungeon-crawls and pinching the Empire's ear every once in a while. I may be biased because my character cannot yet participate in combat directly, but still.

Shonus, is it possible for the Combat Inhibitors to be removed, self-done or otherwise? I'm not just asking because of my character; since combat droids are illegal, if I want to get combat droids, I'll need to build them or customize them from other models. Plus, if I can find a way to remove inhibitors and issue orders at a distance...hey look their protocol droid is strangling them and the astromechs in their fighters just overloaded the engines. Cool.
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Lord Shonus

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Re: Star Wars Saga
« Reply #109 on: November 13, 2013, 07:41:05 pm »

I can boost your ship's Dex score, Lucus. But you have to remember, the only starships smaller happen to TIE types...and they probably aren't for sale.
Nah. The Y-wing is one of the slowest least agile fighters around. THere's tons of ships in canon that meet what Lucius is looking for.
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Shonus, is it possible for the Combat Inhibitors to be removed, self-done or otherwise? I'm not just asking because of my character; since combat droids are illegal, if I want to get combat droids, I'll need to build them or customize them from other models. Plus, if I can find a way to remove inhibitors and issue orders at a distance...hey look their protocol droid is strangling them and the astromechs in their fighters just overloaded the engines. Cool.
TBH, the likeliest way for you to get rid of the combat inhibitor would require you to obtain a battle droid CPU and swap it for yours, or possibly use it as a base to modify yours. I envision these as much like Asimov's Three Laws. Encoded into the structure of the "brain" rather than a set of external hardware or lines fo code.
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Rolepgeek

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Re: Star Wars Saga
« Reply #110 on: November 13, 2013, 07:48:27 pm »

Swapping it for mine sounds dangerous and likely to decrease my precious intelligence. Using it to modify mine sounds easier, more like my character, and safer. Slightly.

0-K GAIZ T0P PRIURITIY IZ PHIENDING BATTUL DR0YD TO L00T L0L

:D

...what do you mean, no?
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Lucus Casius

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Re: Star Wars Saga
« Reply #111 on: November 13, 2013, 08:30:05 pm »

Eh.  Presumably you're going to take a fairly background role in battles, considering you're designed for anything BUT combat.  I'm sure we'll run across a beatup old battle droid on some backwater that you can use, though.

In any case, there are a few other good choices.  Both the NovaSword Space Superiority Fighter and the R-41 Starchaser from The Force Unleashed are pretty close to fitting my purposes due to their higher dexterity, and both have pretty good stats all around (particularly the former, though the latter has a surprisingly high int bonus which translates into a pretty good chance for me to shoot people out of the sky, in addition to a lower price).  They're also somewhat older ships, meaning we have a good chance to find them used.

The Eta-2 Actis Interceptor has even better dexterity (26, man.  That's amazing.), and is only Huge so it has a really low size penalty, translating into ridiculously high pilot checks.  By which I mean I'd roll 1d20+19 with it for Pilot.  At level one.  Downside is that it has lower Int, but that can be compensated for--it allows me to use an astromech, after all.  The REAL problem is that it has fewer weapon mounts.  The A-wing is based off this thing, and is an even better ship, but it technically doesn't exist yet.  The V-19 from Starships of the Galaxy is also pretty good, but I think the Eta-2 is better.

Lessee...  Rebellion Era has the Kimoglia, which is a pretty cool ship with ridiculous firepower.  Sadly, it's fairly slow, and wouldn't translate into something better than the Y-wing in the pilot-y sense.  Other than that, most starfighters in there aren't really outstanding.  Krayt gunship can be useful in certain circumstances, but it's not really a dogfighter.

(In other news, the Dagger-class starfighter in Clone Wars is ridiculously cheap.  Seriously.  8000 credits for a used one.  It's Int is crap, but for that price tag, you could field swarms of the damn things.  Hell, I'm almost certain its standard armament costs more than the entire ship.)
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Lucus Casius

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Re: Star Wars Saga
« Reply #112 on: November 13, 2013, 08:39:14 pm »

Also, #Bay12_Saga is the new meeting place.  And yes, the underscore is required.  It's open now, if anyone wants to pop in.
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Rolepgeek

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Re: Star Wars Saga
« Reply #113 on: November 13, 2013, 09:53:51 pm »

...um, yeah, I vote we catch E4 off guard, power him down, and rebuild him so that his neural inhibitors are completely integral to his basic functioning, and would cause him to self destruct if tampered with or removed. All hands in favor?

Hah. Haha. Yeah. Any of you guys have Use Computer and/or Mechanics? If you screw up...you lose your astrogation/knowledge specialist.

Also, I purchased a secondary battery for a reason; I can go 200 hours without needing to recharge, buddy. I need to look up again if I have to shut down to recharge, though(that would be silly, but meh).
Oh, and don't make the medic angry. Even if the medic is a droid. Unlike the one in the book, the E4 series hands are not designed specifically for 'smooth, steady action'. >:]

Dagger class starfighter, eh?
Good to know...>:D
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Lucus Casius

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Re: Star Wars Saga
« Reply #114 on: November 13, 2013, 11:36:08 pm »

...um, yeah, I vote we catch E4 off guard, power him down, and rebuild him so that his neural inhibitors are completely integral to his basic functioning, and would cause him to self destruct if tampered with or removed. All hands in favor?

Hah. Haha. Yeah. Any of you guys have Use Computer and/or Mechanics? If you screw up...you lose your astrogation/knowledge specialist.

Also, I purchased a secondary battery for a reason; I can go 200 hours without needing to recharge, buddy. I need to look up again if I have to shut down to recharge, though(that would be silly, but meh).
Oh, and don't make the medic angry. Even if the medic is a droid. Unlike the one in the book, the E4 series hands are not designed specifically for 'smooth, steady action'. >:]

Dagger class starfighter, eh?
Good to know...>:D

I have mechanics.  All of the astromechs have use computer.  Also, you aren't even a medic. :T


ANYWAY.  Apparently what I'm getting is an R-22 Spearhead.  Predecessor of the A-wing, and we're using the A-wing to make it since it isn't actually statted out.  Basically, slightly lower dex, slightly higher armor.  No concussion missiles, but maybe better laser cannons.  Or so I assume, anyway.  Fairly cheap:  100,000 credits for new, 50,000 for used.  Buy two of them, buy two class-4 hyperdrives for 1000 apiece, sell one of our y-wings, stick the other in storage (or sell it if you don't think that's necessary).  Should do fine.
« Last Edit: November 13, 2013, 11:50:08 pm by Lucus Casius »
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RAM

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Re: Star Wars Saga
« Reply #115 on: November 14, 2013, 06:46:13 am »

A-Wings were meant to be difficult to fly, perhaps this could be represented with some sort of additional penalty to failed pilot rolls or maybe piloting checks with sufficiently high DCs would require survival or saving throw rolls to withstand the acceleration... Might it be better to install launching bays in the freighter than hyperdrives in the fighters? A single Y-wing can work well enough as a scout before the freighter enters a system, and once the freighter is there, it can likely launch a single volley of fighters before any serious engagement can commence, assuming that the pilots are ready when the ship exits hyperdrive. And if the pilots are not ready when the ship comes out of hyperdrive, than the pilots would probably be fatigued if they were trapped on a cramped fighter for the entire jump...
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Lucus Casius

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Re: Star Wars Saga
« Reply #116 on: November 14, 2013, 12:37:54 pm »

Saga Edition doesn't have saving throws.  And I'd oppose the idea anyway.  If we're trying to add that dash of realism, one must raise the question of "why aren't we having only droids pilot the fighters?"  Droids would, after all, be able to endure much more, and wouldn't have to make such checks.

I'd assume "difficult to fly" meant "requires a certain amount of skill to use to the full potential."  A-wings are awesome ships, so long as the pilot's good.

Not to mention the R-22 is still a different ship.


As for launching bays in the freighter, I've considered it.  I'd personally prefer giving the R-22s some hyperdrives, in case a retreat is called for.  Otherwise we'd have to leave our pilots to die in some scenarios.

« Last Edit: November 14, 2013, 12:52:39 pm by Lucus Casius »
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Rolepgeek

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Re: Star Wars Saga
« Reply #117 on: November 14, 2013, 06:22:30 pm »

I've always thought having hyperdrives on a fighter or bomber was dumb. On an actual frontline fighter  mind you; interdictor bombers, scout fighters, or escorts all have reasons to have hyperdrives.

But anyway. If we're getting R-22s, I suggest you buy them used. Big price difference. Only downside is the whole 'if you go 3 steps down on the condition track, you're stuck there until you can be actually repaired'. But that's fine. You can be repaired pretty fast, once I take Skill Focus (Mechanics), once we get/build something with even a small hangar bay. Not the Serenity, although it would almost certainly be possible with the module-based construction.

But on the other note, we don't have much cargo; it'd be best to store the Y-wing in the Mobquet; if nothing else, it can be used to repair the other Y-wings should they be damaged. Speaking of which, I think it'd be nice to make a few adjustments to them. Not the 'back to stock', since we aren't attacking capital ships. Just, installing a turret, maybe the Ion Cannon. Proton torpedoes are a bit expensive.

Shonus, remind me to PM you at some point? I keep forgetting to...
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Lord Shonus

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Re: Star Wars Saga
« Reply #118 on: November 14, 2013, 06:32:14 pm »

We don't use the condition track for starships now. I'm going to have to come up with some other means of penalizing used ships. Most likely, some of the systems will be damaged or undereffective in some way until repaired.
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Lucus Casius

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Re: Star Wars Saga
« Reply #119 on: November 14, 2013, 07:07:03 pm »

#Bay12_Saga is open, if you want to discuss it more.
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