Ah, couple more things I've been reminded of:
1. Just some thoughts for Shonus. You know how I controlled the actions of four y-wings in that battle, and you sent 16 DYE-fighters at us and all that?
In the future, can we just abstract the NPC pilots and excess DYE-fighters to the background? Treat them as part of the setting, rather than dealing with ridiculous numbers of units in combat. It'll make things go quicker and be far less tedious on both ends. Like, rather than having sixteen enemy fighters and four y-wings, just have three/four enemy fighters and one y-wing. The NPCs can be used for stunts and such, but we don't have them cluttering up the map.
Additional advantage is that I feel like I'm playing a unique character in battles, rather than just a collection of characters all with the same abilities.
Naturally, there are times and places where this could be changed, and it'd be better to have all of them involved at once. But MOST of the time it's better to just abstract the actions of player-controlled NPCs, so that we don't have them detracting from the actions of the actual player characters.
2. Our freighter, according to Shonus, costs 750,000 credits. I'm, uh, going to suggest that be reduced by a factor of three-to-five. All of the transports in the books are much, much cheaper than that (hell, a used YT costs around 25000 credits, which is 30x less than Serenity) and I really don't want to be tempted into trading our superexpensive ship in and buying something like that for so little. 750,000 is getting to the level of some military frigates. Some older cruisers, too.
Incidentally, apparently fighters cost more than freighters.
Also incidentally, we can actually afford a cruiser now, if we want. An old one, maybe, but we can still get it.
3. Speaking of, are you sure giving us 750,000 credits right off the get go is a great idea? I mean, if you're fine with that sure, we'll use them like crazy. And sure, most of those profits don't need to be given back to a central agency now. But we're level one, and I'd kind of like to not be able to afford a fleet after the first few missions. Like I said, freighters are fairly cheap. We could buy a couple dozen of them with the money we just got. We could buy a cruiser and a squadron of fighters with the money we just got.
Ergo, I'd suggest our ship has an effective cargo capacity of 200 tons (Incidentally, this is twice that of a YT series) and that we just sold 100 tons of durasteel plates. We are then left with 250,000 credits, which, while a very respectable sum, is much more reasonable and doesn't let us upgrade everything right from the get-go. That said, if Serenity is made cheaper, upgrading IT will be cheaper.
Edit: Sweet lord, though. I just looked up our ship on the wiki, and it really DOES cost that much/carry 700 tons. Wow. I'm probably in the wrong here, then. At least on two and three. I'd LIKE to get it reduced to something at least SLIGHTLY smaller and more... starter-y, but if you don't feel like changing the ship we're already stated to have, I'm fine with that.
Edit2: Possible alternative, in this case, is to make the Durasteel plates somewhat cheaper as cargo. Maybe worth 1500 a ton rather than 2500 a ton. Or maybe to make future cargo runs not pay off NEAR as much as this first one did. Smaller profit margins, etc.