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Author Topic: Star Wars Saga  (Read 7780 times)

Rolepgeek

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Re: Star Wars Saga
« Reply #60 on: November 06, 2013, 07:46:58 pm »

It's just a matter of how high the DC is to remove said inhibitor myself or with another's aid.

And/or a matter of how long it will take me to do so, if multiple attempts are needed.
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RAM

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Re: Star Wars Saga
« Reply #61 on: November 06, 2013, 08:43:34 pm »

And how well you can conceal the weapons for the one-in-a-hundred chance that we get randomly inspected when we arrive at a new port. And how efficiently we deal with the witnesses when the droid takes part in a shoot-out. But you might be able to legally operate a stun weapon for purposes of pacifying patients that pose a threat to themselves...
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Rolepgeek

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Re: Star Wars Saga
« Reply #62 on: November 06, 2013, 09:00:37 pm »

That is certainly true.

Plus, I'd prefer not to fight anyway; but I'm sure I can have a secret compartment on me somewhere. I might have built it in if nothing else; the 12 instrument appendages, 5 tool appendages, and 2 claw appendages are not standard for an E4 model. Typically they only have two tools and 5 instruments, no claws.

Also, funnily enough, because Soldier is the only class to get Use Computer, Mechanics, and Treat Injury all at once, I do not yet hve Treat Injury!
I will next level though, don't worry.

Edit: Also, if we participate in a shootout, we'll probably be wanted criminals anyway.
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tryrar

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Re: Star Wars Saga
« Reply #63 on: November 06, 2013, 09:18:13 pm »

as pointed out, we're gonna be legal for all of an hour anyways due to the empire blowing up our base of operations :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

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Re: Star Wars Saga
« Reply #64 on: November 06, 2013, 10:36:03 pm »

Not if we stop the DS1...

And just being former residents of Alderaan isn't enough to make you illegal, the Empire wants folk to talk about what happens to Alderaan. Having the refugees continue to travel the universe, rather than all running into corners and hiding, would help spread the word and add a personal touch to it. It is perfectly possible for us to find the shattered ruins of our home, conclude that this is not a fight that we want to pick right now, and go looking for a new base of operations from which to run a perfectly legitimate business...
« Last Edit: November 06, 2013, 10:39:10 pm by RAM »
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tryrar

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Re: Star Wars Saga
« Reply #65 on: November 06, 2013, 11:19:44 pm »

Not if we stop the DS1...

And just being former residents of Alderaan isn't enough to make you illegal, the Empire wants folk to talk about what happens to Alderaan. Having the refugees continue to travel the universe, rather than all running into corners and hiding, would help spread the word and add a personal touch to it. It is perfectly possible for us to find the shattered ruins of our home, conclude that this is not a fight that we want to pick right now, and go looking for a new base of operations from which to run a perfectly legitimate business...


4 stripped down y-wingsa and a cargo shuttle stopping the DS1?

Yes
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lord Shonus

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Re: Star Wars Saga
« Reply #66 on: November 06, 2013, 11:29:57 pm »

I should point out that your Y-Wings don't have topredoes, and the DS1 is invincible to all other weapons.
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tryrar

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Re: Star Wars Saga
« Reply #67 on: November 06, 2013, 11:35:36 pm »

....really needed to put a sarcasm tag there
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Rolepgeek

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Re: Star Wars Saga
« Reply #68 on: November 06, 2013, 11:40:01 pm »

Except for Emperors.

We will sneak in, bring in a young boy to usurp the Emperor, by taking command of the Death Star and then throw said young boy/Emperor into the reactor.

It's foolproof!
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RAM

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Re: Star Wars Saga
« Reply #69 on: November 07, 2013, 12:35:14 am »

Just need to get a nice chrome surface on our ship, polish it extra well, and fly in front of the superlaser...
Or get a giant lightsaber...
Or weld closed the lens covers...
Or get a single astromech droid aboard, at which point the entirety of the electronic systems will be completely at our mercy and we can just dump the coolant...
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Lucus Casius

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Re: Star Wars Saga
« Reply #70 on: November 07, 2013, 12:47:16 am »

Okay, first, we build a giant badger...
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RAM

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Re: Star Wars Saga
« Reply #71 on: November 07, 2013, 06:01:15 am »

We shouldn't need a giant honey badger unless they have both death stars and the giant lightsaber...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Rolepgeek

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Re: Star Wars Saga
« Reply #72 on: November 07, 2013, 06:37:24 pm »

I'm an astromech droid 'trapped' in a medical droid's body.

Also, on a similar note, would I fit into an astromech droid slot thing on a ship, Shonus? If I can't, what would I need to do to fit? Keep in mind droids can transfer bodies(and I will eventually get a set of different bodies for different purposes).

And another question, just about your DMing style. How much free reign and levity do you give your players? How much are you willing to houserule and go along with creativity? Not bad on you if you want to keep things simple, of course; I just don't want to make the mistakes I've made in other games, and start planning my Army of Doom the Droid Uprising GREAT JUSTICE before making sure it's at least possible, and you're willing to go with it.
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Lord Shonus

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Re: Star Wars Saga
« Reply #73 on: November 07, 2013, 07:06:29 pm »

Droid bodies aren't a set of clothes to be changed on a whim. It is a fairly high-dc check to change from one to another. As for fitting into a fighter port, all you'd need is a standard R-series astromech body. Ask RAM, Barb, or Lucius about my style.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: Star Wars Saga
« Reply #74 on: November 07, 2013, 07:16:08 pm »

Shonus will let you get away with anything except living...

Those mind transfer rules on droids looked like a really really bad idea as soon as I saw them. I pretty much simultaneously though of "army of clones" and "Mind of a medic in the body of a combat droid". Now the former has issues of not actually being in control of your clones, and you can get the same deal by being a processor with lots of remote droids... But the latter just seems wrong...

Of course, droids don't get the force either, and all you need to do is to convert your spirit into a darkside relic, leave it lying in the jungle someplace, and all of a sudden you have the mind of an Ewok controlling the body of a wookiee...
« Last Edit: November 08, 2013, 02:31:48 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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