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Author Topic: Mirehole, the Great Succession Fortress in the Swamp  (Read 24819 times)

peregarrett

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #165 on: January 27, 2014, 04:49:36 am »

It's winter now.
Dwarven caravan has come and made into our new depot - the old one is occupied by fighting husks.
But accidentally I forbade the depot with traders on it while got annoyed with "Urist McUseless cancels Place item in tomb: Item inaccessible x10000" and did mass-forbid on surface.
I was wondering why noone brings items to depot, but when I found out traders left already, leaving all their stuff in depot. Okay. Also their guards tried to kill husks and failed miserably, and one of traders got attacked by wren men husk who've been following him an his horse all over the place. Stupid traders.

We're in the middle of building of Project "Burn'em All" but I'm afraid we won't have time to finish it before spring. Will detail it later.

Also we've stared cautious mining of adamantine.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

peregarrett

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #166 on: January 27, 2014, 04:22:46 pm »

We got an ambush here. Goblins try to wipe out husks - good luck, greenies!

Magmathrower is ready for first shoot. It's mostly magma shotgun. I designed it to throw magma at the forest and burn it down - let's see will husks survive that!

and suddenly -

Okay.
-----
So, here's the save
http://dffd.wimbli.com/file.php?id=8370
« Last Edit: January 27, 2014, 04:43:15 pm by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

ImagoDeo

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #167 on: January 27, 2014, 09:19:46 pm »

This looks epic. Set me up as the tenth overseer? :D
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

peregarrett

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #168 on: January 28, 2014, 02:30:59 am »

This looks epic. Set me up as the tenth overseer? :D
Looks like you can take it over now.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

PlayingGood

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #169 on: January 28, 2014, 03:48:50 am »

Since coming to this underground hell-hole, i've managed to remain undetected, but for how long i do not know.

These dwarfs are funny, always seemingly stumbling into calamity and disasters like curious cats. Take Woobmonkey for example, he likes he get drunk and do training drills, but he is a good mayor.

This place seems to produce gloom, outside its in the form of a thick cloud that blows by and turns the living into undead abominations, but inside it's a lack of hope that that turns men against each other, ultimately consuming any chance of survival.

It's getting harder and harder finding dwarfs with a low amounts of wine in their system to really enjoy that warm blood. The taste, the texture, like red velvet, Armok has damned us, but sometimes it feels almost like a blessing in places such as this.


May i request the first vampire? Name, Count Dmar
« Last Edit: January 28, 2014, 04:03:30 am by PlayingGood »
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*Create potion of immortality*
*Potion Created! Drink potion*
*Immortality gained!*
*You have lost your soul!*

ImagoDeo

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #170 on: January 28, 2014, 10:44:04 am »

This looks epic. Set me up as the tenth overseer? :D
Looks like you can take it over now.

Mmmkay. I'll start my turn tonight after classes.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

MDFification

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #171 on: January 28, 2014, 06:09:13 pm »

We got an ambush here. Goblins try to wipe out husks - good luck, greenies!

Magmathrower is ready for first shoot. It's mostly magma shotgun. I designed it to throw magma at the forest and burn it down - let's see will husks survive that!

and suddenly -

Okay.
-----
So, here's the save
http://dffd.wimbli.com/file.php?id=8370

All you've accomplished is discovering a means to create husks that burn permanently, or have all flammable tissue seared away, I'm afraid.
Your options with husks are pretty much just legendary axedwarves, cave ins or atom-smashing. 
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ShadowHammer

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #172 on: January 28, 2014, 06:27:46 pm »

We got an ambush here. Goblins try to wipe out husks - good luck, greenies!

Magmathrower is ready for first shoot. It's mostly magma shotgun. I designed it to throw magma at the forest and burn it down - let's see will husks survive that!

and suddenly -

Okay.
-----
So, here's the save
http://dffd.wimbli.com/file.php?id=8370

All you've accomplished is discovering a means to create husks that burn permanently, or have all flammable tissue seared away, I'm afraid.
Your options with husks are pretty much just legendary axedwarves, cave ins or atom-smashing.
Really? Husks are magma-proof? I thought that eventually they'd just burn to nothing.
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ImagoDeo

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #173 on: January 29, 2014, 02:07:30 pm »

There's no melting point for certain kinds of tissue.
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peregarrett

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #174 on: January 29, 2014, 02:15:08 pm »

All you've accomplished is discovering a means to create husks that burn permanently, or have all flammable tissue seared away, I'm afraid.
Your options with husks are pretty much just legendary axedwarves, cave ins or atom-smashing.
You say it  like it's a bad thing...  8) Anyway, it's not my problem anymore

Also, these are not an option in our case, when husks are fighing each other. THere are three groups of husks fighting and none of them seem to be winning. And whil they are fighting we can't lure them into smasher. Goblins tried but all they made is that group moved a tiles away.

Maybe adamantine axes will do.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Crocatowa

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #175 on: January 29, 2014, 03:36:57 pm »

All I have to say is that after reading through this is that it has EPIC potential!

Also, the aquifer is likely in the northwest corner of the map, seeing as that's closer to the river

Also, are catapults useful against husks?

Also, sacrifice to Armok for success. Trust me. Build an altar to your God

If none of you take up said mantel, I will simply have to join the turns list and make it myself!
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

ImagoDeo

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #176 on: January 30, 2014, 01:57:01 pm »

The following record is written in a neat hand which has been altered in several places with a dark and ugly-looking scrawl, but the original text under each alteration is still legible.

Mirehole, 1st Granite, 305

Personal Journal of ImagoDeo, Reluctant Overseer

Damn, but this place is a mess.

Our previous idiot in charge overseer, peregarrett, whose name is almost impossible to spell correctly the first time, especially with three shots of gutter cruor bubbling happily through my veins, stepped down last night. I say she stepped down but perhaps it would be more accurate to say she was declared criminally insane after a thorough inspection by Melbil Locktorch, who concluded - based on a very complex psychoanalysis that involved glancing once or twice at the "magma cannon" peregarrett made - that she was unfit for command. I quickly agreed - a bit too quickly, it seems, because that left me the only one standing. Someone stared at me and asked what we do now, and I realized what that bastard peregarrett had dumped on me.

I ran shrieking from the room and cried into my pillow for a half an hour, then drank an entire bottle of gutter cruor while my wife tried to comfort me. I immediately took charge and ordered peregarrett ousted. She went without a fight and I got down to business after another very small shot of gutter cruor to shore up my iron-firm resolve.

Evaluation of the Population
My preliminary glance into the records kept by peregarrett have yielded three two findings.
  • She was a $#%@ing idiot.
  • We have a lot of dwarves hanging around with completely and utterly useless skills like pottery and beekeeping.
  • We have no organized military of any kind whatsoever - just a few dwarves running around calling themselves militia captains and one beard who calls himself a badass.


I've re-assigned everyone to various logical jobs and designated every horribly useless bottom-feeder skill-less dwarf to be an item hauler. Those who had reasonable skills - e.g. Astesh Auburnseals, a fantastic miner - have retained their previous designations. There were a few useless idiots valuable individuals who refused to have their designations or job descriptions altered, so I have left them each to their own devices. Notably:
  • Rhyme, who has been doing a fine job of mining lately.
  • peregarett, now calling herself Dr. Wrench, who - for some insane reason - wanted to continue screwing around with our limited supples of cloth in a futile effort to make something that looks vaguely wearable instead of doing her job of making the Armok-damned mechanisms work. who has been working hard at her mechanic duties while dabbling with tailoring.
  • Shadowhammer, one of those idiots calling themselves militia captains Armok-blessed warriors with legendary metalsmithing skills who defends our fortress day and night.
  • Zlob, who is - surprisingly - engaged in a set of tasks all having to do with the same thing: stone.
  • Wolf, a previous overseer who intends to keep growing plants and brewing them which is just fine by me.
  • Blenheim, a good axedwarf and the only halfway competent warrior in this whole #$%@ing place.
  • Gnorm, whose skills at planting and harvesting are, annoyingly, being utilized to their fullest extent.
  • ColdBones, who insists on doing spinning and pottery, neither of which we have the tools to do. What a $&#%ing idiot. One day I'm sure he'll be useful, though.
  • Batdorf, who's actually not so bad at punching stuff. I should know! The @#$!*$ smacked me one in the noggin when I suggested he haul some stone across the fortress. I'll get him back for that.
  • Karma, our 'official badass.' Besides being in the military, he's taken the elvishly-stupid eminently intelligent route of brewing, leatherworking, and metalsmithing. We'll see if he ever has time for that #%$^@$ @$^@# those particular valuable tasks while on patrol...
  • WoobMonkey, our soapmaker. I... don't really mind that, to be honest.


That's enough of idiots and their Armok-damned skills my fellow dwarves. I'm going to get another shot, and by the time I'm done this fortress' layout had better make sense.

To Be Continued.
« Last Edit: February 03, 2014, 11:45:23 pm by ImagoDeo »
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peregarrett

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #177 on: January 30, 2014, 03:50:21 pm »

Our previous idiot in charge overseer, peregarrett, whose name is almost impossible to spell correctly the first time, especially with three shots of gutter cruor bubbling happily through my veins, stepped down last night. I say he stepped down but perhaps it would be more accurate to say he was declared criminally insane after a thorough inspection by Melbil Locktorch, who concluded - based on a very complex psychoanalysis that involved glancing once or twice at the "magma cannon" peregarrett made - that he was unfit for command.
I so appreciate this, thank you!  :D
But my current dwarf is Doctor Wrench, to be precise. Peregarrett was the member of embark team and died one of the firsts
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

ColdBones

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #178 on: January 30, 2014, 04:10:31 pm »


  • ColdBones, who insists on doing spinning and pottery, neither of which we have the tools to do. What a $&#%ing idiot. One day I'm sure he'll be useful, though.
  • Batdorf, who's actually not so bad at punching stuff. I should know! The @#$!*$ smacked me one in the noggin when I suggested he haul some stone across the fortress. I'll get him back for that.

Well then get me some damn thread to spin!!

I thought I was the mayor as well?  If so, I should just be drinking all the time anyway.  Did you guys know that Rob Ford based his mayoral activities off dwarf fortress?
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ImagoDeo

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #179 on: January 30, 2014, 05:16:57 pm »

Well then get me some damn thread to spin!!

I thought I was the mayor as well?  If so, I should just be drinking all the time anyway.  Did you guys know that Rob Ford based his mayoral activities off dwarf fortress?

That last sentence made me laugh out loud. (My roommate would've given me a funny look if he were here.) You are not currently the mayor. The mayorship has shifted to some unnamed dwarf. I can move it back if you want.

I so appreciate this, thank you!  :D
But my current dwarf is Doctor Wrench, to be precise. Peregarrett was the member of embark team and died one of the firsts

Oh, okay. I'll edit the post to reflect that.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?
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