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Author Topic: Mirehole, the Great Succession Fortress in the Swamp  (Read 24512 times)

Dawnofdarkness

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #60 on: November 15, 2013, 10:43:13 am »

I would like to request a dwarfing preferably a swordsdwarf named darkness that is borderline psychotic and wants to watch the world burn by magma
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If Toady implements it, we can kill elves with it.

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #61 on: November 15, 2013, 07:00:56 pm »

Don't forget to inter/memorialize the fallen migrants.
Yeah, um, about that... I think I had somewhere along the lines of 20 or so die... welp.

Oh, and Dawnofdarkness, we don't have any swordsdwarfs, there is a single unclaimed axedwarf or you can wait for a migrant.  If any make it. Nevermind, Blenheim requested an axedwarf.
« Last Edit: November 15, 2013, 07:09:24 pm by 4maskwolf »
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4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #62 on: November 15, 2013, 07:15:15 pm »

Quick Question: How do I upload the images.  I just figured out how to take screenshots.

BlackMuffin

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #63 on: November 15, 2013, 07:21:50 pm »

Quick Question: How do I upload the images.  I just figured out how to take screenshots.
Upload it to imgur.com, use the [img] BBCode, and paste the image's URL into the code.
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Mod mod mod the raws!
Mod mod mod the raws!
SAY YES TO SLAVERY
A better fort for you and me!

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #64 on: November 15, 2013, 07:51:04 pm »

Thanks!

Tree and shrub farm:


Dormitory:


Bedrooms:


Dining room and food area:


Workshop space:


Job list:

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #65 on: November 15, 2013, 08:44:00 pm »

Diary of Wolf
7 Hematite
A cloud of abominable gloom has drifted nearby.  Hope it husks those elf bastards.
13 Hematite
And another one.  This place is truly cursed.  I hate this place.
14 Hematite
Finally FIrecrazy and Rhyme managed to dig out the tree and plant farming area.  Hopefully we will have some wood soon that does not require braving either the caverns or the outdoors to get.
24 Hematite
The elves have left.  I guess they got tired of all of the gloom clouds drifting towards them.  Too bad I couldn’t open the doors and steal their stuff.
27 Malachite
Congratulations to Dr. Wrench!  She gave birth to a girl today, who I’m sure will become a part of the fortress workforce eventually.
28 Malachite
Tosid had a baby too!  Congratulations!
2 Galena
Migrants were sighted! Hopefully these ones fare better than the last ones.  I’ve ordered the doors unlocked to let them in and all dwarfs to stay inside.
9 Galena
Excellent!  All of our brothers of the order managed to make it inside! 
19 Galena
A human caravan has arrived!  I hope that their guards can kill some of the husks that have been bothering us.
21 Galena
Finally, the workshop area is complete.
28 Galena
The human guards have been locked in battle with one of the husks for days now.  I now doubt that they can be killed.

Summer has ended.

Also, wtf?



ARE THESE THINGS INVINCIBLE!?!?!?!?

Gnorm

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #66 on: November 15, 2013, 08:47:12 pm »

At least the goat husk is essentially disabled without its limbs. As long as no one gets within biting range, it should be harmless.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #67 on: November 15, 2013, 08:47:56 pm »

Nope.  It's been like that since the first migrants tore it's legs off and has been moving around.

Gnorm

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #68 on: November 15, 2013, 08:49:07 pm »

Nope.  It's been like that since the first migrants tore it's legs off and has been moving around.
Give our dog some war training, it will need it.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

WoobMonkey

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #69 on: November 15, 2013, 09:03:49 pm »

Bim Kibiden has been posessed! 

. . .

Bim Kibiden has created WoobMonkey, a goat husk soap false I.D.  This object menaces with spikes of glumprong.  On the item is an image of a forumite and dwarves in goat husk soap.  The forumite is pleading.  The dwarves are considering.

This image relates to the request of WoobMonkey to be dorfed into the game, as the official Soapmaker of Mirehole.

Swamps are so dirty, after all.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #70 on: November 15, 2013, 09:10:47 pm »

Oh, um... he was the axedwarf I mentioned... And he was given to Blenheim...
Edit: Although if Blenheim is okay with it, a couple other axedwarfs arrived, he can have one of those... you know what, consider it done.
« Last Edit: November 15, 2013, 09:15:04 pm by 4maskwolf »
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WoobMonkey

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #71 on: November 15, 2013, 09:20:23 pm »

Thanks!
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #72 on: November 15, 2013, 09:42:30 pm »

Diary of Wolf
1 Limestone
The humans found a thief.  Good thing that bugger didn’t get into the fortress.
6 Limestone
Archmage has organized a party in or current, excessively small dining room.  Since I’m going to dismantle that room soon, I guess it is a “farewell to this room” party.
10 Limestone
Our blacksmith has withdrawn from society.  Am building a temporary forge.
15 Limestone
Well, he claimed the forge and is off to gather materials.  Fortunately, there are a couple of bars lying around from who knows when.  Hopefully it will be enough.
20 Limestone
He grabbed some gold bars.
21 Limestone
And some mule leather.  He is now working on his project.  Hope that this will be useful.
24 Limestone
The merchants left today.  Our blacksmith continues work on his project.
26 Limestone
He has created Splatteredsilk the Umber Belts, a gold armor stand.  I will place this in our new barracks.  When we get a proper barracks.


27 Limestone
I have ordered the expansion of the growing area in order to allow more trees to grow.

25 Sandstone
It appears that the humans have finally struck down one of the husks that was bothering us.  I must commend them on not losing anybody to it.
5 Timber
Damn it.  As the humans started to leave, some of them got caught in a cloud and turned into husks.
7 Timber
Migrants! They all made it inside, too!
17 Timber
A caravan from the mountainhomes has arrived.  Excellent.  Unfortunately, the fortress is in lockdown mode.
19 Timber
Apparently the kobolds launched an ambush against the fortress.  Eh, the caravan guards will kill them.

Thus ends autumn

Gnorm

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #73 on: November 15, 2013, 09:44:31 pm »

Ach! You let the kobolds take too many things! Now they'll be a launching ambushes for the rest of this fort's lifespan!
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

4maskwolf

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Re: Mirehole, the Great Succession Fortress in the Swamp
« Reply #74 on: November 15, 2013, 09:57:01 pm »

Sorry, but there was a crapton of stuff on the migrants that I can't collect because of the husks.
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