Well, might as well explain some things right now. Let's start with pets. Pets are something that you can gain by many different ways, by purchase or by solution of puzzle. You can use them, and if you do, they get a D6 roll and another D6 rolled- The first D6 will tell if they obey you. It starts with a -2 on wild animals, neutral on animals either trained or bought, or gained by puzzle. +2 if they have been masterfully trained. The second D6 is to determine if they succeed. "Why wouldn't I use my cute pet?" Because it might die. Simple as that. What next.... Ah, mounts. Mounts are a great thing, but can only be used in certain places. They will not go in dark places, or enclosed spaces. In combat, untrained steeds will get jitterish- however, the mounted arts specialist gets a bonus to any action done whilst mounted. They train mounts beautifully, and can also train someone else's mount so that it will go into dark spaces, enclosed spaces, and even not cower in battle. They can also train pets much quicker. However, they have very little combat skills to start- They must train that. You will start, soon, with a choice of a mount. You can choose a sleek, fast horse which is better at running, fleeing, and athletic skills like competitions in town. The other choice is a brave, large horse. It will be able to stand proud in combat, and even get a bonus to surviving blows, and maneuvering in combat. These horses have enchanted forms- The current wizard is not yet powerful enough to enchant mounts, but I will give you a hint about what they will become- The athletic one will have wings, and the strong one will be able to harness and use magic. Anything else you want explained?