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Author Topic: Your first post on Bay12  (Read 4952 times)

FritzPL

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Re: Your first post on Bay12
« Reply #45 on: January 13, 2014, 01:08:35 pm »

He could've said pubically, which would be actually kind of funny

i2amroy

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Re: Your first post on Bay12
« Reply #46 on: January 13, 2014, 01:38:40 pm »

I can't even remember what the old forums looked like :O
Pretty much the same as the upper boards dark theme, just compress/remove a large part of the Hello/News/menu section. Also the background was a true solid black instead of a gradient IIRC.

And here's the oldest one of mine I could find, though it dates to 1 day after I registered (meaning I probably have a post older than it buried in the many pages of posts I have).
I built my well but when my dwarves go to drink from it they never take a drink. I know the well is working because the bucket is moving through the z-lvls. I have checked just about everything that could be wrong with it but nothing has worked. Because I am playing on a glacier map, could it be possible that the water is freezing in the bucket on the way up? please help I have already lost two dwarves to dehydration.
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jaxy15

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Re: Your first post on Bay12
« Reply #47 on: January 13, 2014, 01:43:41 pm »

I had to fight some enemy. I was overconfident as I took down other enemies without breaking a sweat, so I fight her.
Then she gives me a kick to the head.
One hit kill.
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Dwarf Fortress: Threats of metabolism.

SomeStupidGuy

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Re: Your first post on Bay12
« Reply #48 on: January 13, 2014, 04:45:25 pm »

Quote
Hey, I really love this game but I unfortunately kind of suck at surviving for longer than 2-3 days so does anyone have any advice on long-term survival?
Also, out of curiosity what are the radios going to be used for in future releases?
Eh... Just a particularly bland post in the old Cataclysm thread. :I
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Zrk2

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Re: Your first post on Bay12
« Reply #49 on: January 13, 2014, 05:23:20 pm »

Discovering the mass construction build button. Try building a replica of Solomons' temple without it.

Yeah, that was a pain. Now that I think of it I'm not sure if I finished it...
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He's just keeping up with the Cardassians.

Powder Miner

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Re: Your first post on Bay12
« Reply #50 on: January 13, 2014, 05:47:11 pm »

Quote
I want to join this game!

Name: Powder Swordsman (I have a weird way of naming my doods)
Race: Human
Gender: Male
Skill points: Swordsman 5!!!!!!
Items: Iron Two-Handed Sword, Iron Mail Shirt, Iron Chain Leggings, Iron Gauntlet(x2).
Bio: He is a gladiator. The arena is hid life! He was trained for this for his whole life! RAWR!
This is from three years ago, when I was thirteen, and joined a DF community game (an arena game).
When I look at this post, I want to weep.
I've become a lot more intelligent since then, probably.
« Last Edit: January 13, 2014, 05:58:06 pm by Powder Miner »
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Beast Tamer

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Re: Your first post on Bay12
« Reply #51 on: January 13, 2014, 09:14:16 pm »

Quote
I've recently started playing around with various tokens in the raw files, and managed to get my female Giant Cave Spider to lay eggs in a nest box. The thing is though, they're not hatching. I've had three separate clusters, and not a one has hatched.

Is there something that I might be missing?

This is also what inspired me to choose my name, and my current avatar.
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There is currently a minor problem in that the veteran demons fighting in the corpse factory have failed to die in the 2 year battle and have become legendary unkillable gods of war. I may have misjudged this possible outcome.

VerdantSF

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Re: Your first post on Bay12
« Reply #52 on: January 13, 2014, 09:23:01 pm »

Man, I LOVE this game!  I somehow stumbled across it while looking up tips for Majesty 2.  After figuring out the basics of DF with the help of Capnduck (THANK YOU!!!) I quit playing Majesty 2 and haven't looked back since.  The tales of (mis)adventure on these forums are nearly as fun as the game itself...

monk12

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Re: Your first post on Bay12
« Reply #53 on: January 13, 2014, 09:43:30 pm »

After the goblin siege broke through my newb defenses, they absolutely destroyed my army. Luckily, my fortress had plenty of obsidian, and I'd been churning out obsidian short swords for the better part of the last year, so militarizing the civilians was a quick process. After a furious battle in which fully 1/7 of my dorfs were slain, including the mayor, I began following the travels of the baby Spartacus. This is his story.

Spartacus was the son of some random planter, hereafter known as Urist McDeadbeat, and a legendary bonecarving mother whos valuable artifact was surely the cause of the siege.. While an infant, his mother took part in the aforementioned battle and was slain by a gut wound. Spartacus was left to fend for himself, covered in his mothers bile, abandoned by his father who went on the become the next Mayor. Astoundingly, he avoided falling in the well numerous times as he scrabbled for the seeds left behind in the meeting hall, and drank from the buckets of dorfs who were wounded in the fight. He survived till childhood, which he spent under the light of the Daystar. Despite repeated goblin ambushes, he grew to adulthood, when he finally tantrumed. The only victim of his rage? Urist McDeadbeat. Spartacus is in jail for patricide right now, and the repercussions of his actions threaten to plunge the entire fortress into chaos.

Or the short version, Fun happened.

Well, I do remember this, and it was pretty awesome. As I remember, the fort survived that tantrum spiral, but not too long after there was another, larger, noble-related one that wiped everything out (or near enough that I didn't bother to recover.)

Every grammar error I see in my first posts is like a nail hammered into my skull, though. And somehow, I was even LESS imaginative when it comes to naming things back then.

Aqizzar

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Re: Your first post on Bay12
« Reply #54 on: January 14, 2014, 01:04:26 am »

Not the best way to make a first post, but I have a bug to report.  This is hardly large or game-breaking but it has to do with the game's math so I figured it worth mention, and couldn't find any notice of it elsewhere.<P>In my last few fortresses (two stock DF, one with the Martial Arts mod) I've seen pig-tail bags with no contents, no decoration, and equal quality with different prices.  It might happen with bags of other cloth or any bags or any cloth items, but this is the only way I've noticed.<P>Standard quality, undecorated, empty bags sometimes have a value of 60, sometimes 80.  Well-crafted ones are either 80 or 100.  I've seen this with bags made in house and empty bags bought from traders.  One recent caravan had several identical bags with different prices (really should have taken a screenshot).<P>Which is odd since according to the wiki, unless I'm mistaken or the wiki is, pig-tail bags should cost 10(furniture)x2(pig-tail)+20(cloth) = 40, and well-crafted ones would be 10x2x2+20 = 60.  If bags are actually finished goods then it'd be 15x2[x2]+40 = 70/100.  That said I'll bet it has something to do with the cloth price function.<P>Funny equations aside, I'm sure everything uses the same algorithm, so I can't image why it would return two different values for two copies of the same item.<P>Has anyone else seen this?  Like I said, I've seen it in different fortresses so it should be present anywhere.

Turns out, I didn't know how dye works, but I did discover a related bug where the contents of a bag could effect the bag's own price.

Look at those ancient format tags.
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Seamas

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Re: Your first post on Bay12
« Reply #55 on: January 14, 2014, 01:59:25 am »

Okay, so for context, this post was about WW1 Medic, which was actually what got me into the B12 headspace originally.  I proceeded to not post anything afterwards and instead lurk venomously for four long years.  True story.

Hey you guys, I have just completed a mod for the game, and I would like to talk to whoever is in charge of mod uploading on X's site.

In a nutshell - I changed the uniforms drastically (added backpacks, boots, bayonets, etc), I changed the charge music (replaced that annoying trumpet with a clip from The Final Countdown by Europe - seemed like a fitting theme song  :)

P.S.  I also am nearly done with my other mod, where you can play as Ze Germans!  Looking forward to sharing these with you all.

The Final Countdown?  Really? 
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Tarran

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Re: Your first post on Bay12
« Reply #56 on: January 14, 2014, 02:44:16 am »

My first post was in the Aurora 4x game thread. I was... 13 back then, I think.

Great game.

Anyone find a Hypergiant star?

I have yet to find even a (Normal) Giant, I've only found up to Subgiants.

I REALLY hope my first Hypergiant is the lovely YV Canis Majoris, hmm... anyone ever thought what it would be like to live on one of the planets in it's system? Major sunburn, heheheh...

Edit; fail-link.
I never did find VY Canis Majoris, nor another hypergiant star.
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Mech#4

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Re: Your first post on Bay12
« Reply #57 on: January 14, 2014, 02:59:31 am »

Hm, let's see...

Hey there people, started playing this about a month ago when it came in a magazine I get. Great game here Toady, anyway.<P>@Sinoth: There's probably an obvious answer to this question but where do I put the files for 3Dwarf exactly, or does it auto detect the folder? Also, does this work with version .38a?

.38a eh? I believe I came in just on the tail end of multiple Z levels being introduced. I remember the magazine article as it had pictures of Boatmurdured and how Dwarf Fortress was like the Mines of Moria.

3Dwarf had that picture someone did of the Orthanc tower of Isengard.

Second post was suggesting the addition of Koolaidmen (With building destroyer) in a topic about adding whatever-men.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Dutchling

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Re: Your first post on Bay12
« Reply #58 on: January 14, 2014, 09:16:44 am »

I swear this is like the third iteration of this thread. Anyway...

What's going on in my fort?
Well, my dwarfs are all succumbing to infections and I have no idea how to cure them or how they get them in the frst place.  Well maybe the gorilla's caused them, which brings me to the 2nd thing going on in my fortress: Dwarfs bringing cages to the trade depot, but the do NOT take the gorilla's with them.... it took my military (totally inexperienced) to kill it, but the managed to do so because the gorilla didn't fight back (the battle reports were like 20 pages per gorilla...)

stupid dwarfs...

Doesn't get much more DF than this :v
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Muz

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Re: Your first post on Bay12
« Reply #59 on: January 14, 2014, 10:11:57 am »

Lol, I love my first post. It's like I had no idea this was going to be a decent game.

Quote
I think what the game first needs is proper item management. I.e. clothes that don't weigh several kgs, stuff like more realistic leather tanning, sewing skills, etc.
Or better yet, less bugs or an autosave. The game isn't really playable yet as it crashes too much and there's nothing to really do but beat up trees.
THEN maybe an option to build buildings, then other stuff.


Spoiler (click to show/hide)
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
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