Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Your first post on Bay12  (Read 4955 times)

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Your first post on Bay12
« on: November 03, 2013, 09:19:09 am »

Everyone used to be a lurker at some point. And then they stop. So, what is your very first-est post on these forums?


Spoiler: Here's mine (click to show/hide)
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

anzki4

  • Bay Watcher
  • On the wings of maybe
    • View Profile
Re: Your first post on Bay12
« Reply #1 on: November 03, 2013, 09:26:12 am »

Logged

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Your first post on Bay12
« Reply #2 on: November 03, 2013, 10:17:32 am »

We've had this thread before.

Which is literally as old as DF2012.

OT.
First of all, "Giant Hello charges at Bay 12 Forums, piercing the Dwarf Fortress and bruising the DF General Discussion!"
In other words, hello everyone!


I've been following the game for...Well, not a long, but I heard of it before as being "the game that inspired Minecraft" and the "super-hard-to-learn game" sort of thing...
I have yet to come to a success known as Urist McFisher being eaten by a Carp, but I'm getting here.

To the point!

The game itself, as we all know, is helluva of fun and Fun, and for sure will grab any hardcore gamers out there, but it lacks one thing that would enlarge its community even further:
A trailer.

A good trailer would, in my opinion, raise the game's already big attention, especially if...
"The footage is not representative of actual gameplay."

Think the opening...Scene.

Suggestions? Anything?

I still think it should happen.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Your first post on Bay12
« Reply #3 on: November 03, 2013, 02:36:53 pm »

My guess is that the kid managed to get enough skill to have the labors enabled by default.

In my current fort, I was slowly mining out the area below the tower I was building, when I noticed this (the child arrived last year so I have no clue how long this was happening):
Spoiler (click to show/hide)
I have a child mining!
With skilled in Engraver, Mason, Gem Cutter/Setter, Stone Crafter, and Mechanic as well!
And as if that wasn't enough:
Spoiler (click to show/hide)
The kid is only four!
And arrived last year!
I have to ask, has this happened to anyone ELSE?
(I apologize for image quality.  I'm using Dial-up internet)
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Vector

  • Bay Watcher
    • View Profile
Re: Your first post on Bay12
« Reply #4 on: November 03, 2013, 04:04:25 pm »

I am interested primarily in reviewing, though I may post a story at some point.

About: Fantasy short story
Author: Vactor
Spoiler (click to show/hide)

Closing remarks: Mechanics are generally good, though at this point your main problem is lack of sentence flow.  I suggest that you work on that first, and then turn your attention to further description.  From there, consider your protagonist's characterization--he doesn't do anything or project any attitudes deviant from the standard pattern.  Who is he?  Why is he a hermit?  What does he think about all this?  These are all questions you should be asking yourself so the reader doesn't raise the queries himself.
I particularly enjoyed the vovoxes.  I hope to see more of your writing, as your imagination has borne intriguing fruit.

Thank you for sharing your tale.

Hm.  Eighteen-year-old Vector.

Back then "your imagination has borne intriguing fruit" was apparently enough of a Vectorism that the person I was dating realized "Vector" must be me.  How things change in five years. . .
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Your first post on Bay12
« Reply #5 on: November 03, 2013, 04:13:51 pm »

...
PTW.
I think my first post was something about a wyvern arm gun or something like that.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Your first post on Bay12
« Reply #6 on: November 03, 2013, 04:22:29 pm »

Oh.
Well yeah, my campaign of fatal bites to the left little toe came first.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Your first post on Bay12
« Reply #7 on: November 03, 2013, 05:12:13 pm »

When is the antibiotic makers workshop coming?
Approximately when DF includes stuff from the 20th century. Or one mod after healing magic is properly introduced.

Really?  Physicians were using vinegar and alcohol as cleaning and disinfecting agents with a historical record going back to the ancient Greeks.  It was particularly noted as a weird quirk of the Franks, if I recall properly (and I might not; that particular detail was something I think I heard in passing somewhere).  Against a decent range of bacterial infections, it even actually worked (specifically, because the reduction in pH killed or reduced the activity of the pathogens).  Mind you, since they had no clue about microbial theory, much less modern antibiotics, they felt free to come up with their own explanations.  Besides, that dwarven booze has to have some powerful antiseptic properties; that's how you know it's dwarven, right?

Question on building sanitary cisterns for medical use: when people talk about lining it, they just mean putting in smoothed or constructed stone, right?  Does it have to be smoothed or constructed, just one or the other, or can it be left raw stone as long as there aren't any dirt tiles?  I looked in the wiki, but it doesn't give much details in the reservoir about how to keep the water clean.

While discussing the myriad dangers of hospitals. 
Logged

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Your first post on Bay12
« Reply #8 on: November 03, 2013, 05:23:29 pm »

Let's be brief here:
We don't have a massive group of cats and dogs because we prevent them from breeding.

I say that male pet cats should be available for castration to prevent catsplosion.

This should also be available for dogs as well, but of course, not birds.

I know this might be a bit hard to do, but it's the only way to stop them.

Yes, my first post on Bay12 was about catsplosions.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Owlbread

  • Bay Watcher
    • View Profile
Re: Your first post on Bay12
« Reply #9 on: November 03, 2013, 05:26:55 pm »

It's been my intention for quite some time to recreate the 1983 horror film The Keep if that counts, utilising some sort of clown and quite a lot of nickel.

I never did.
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Your first post on Bay12
« Reply #10 on: November 03, 2013, 06:46:49 pm »

Ok, so I've added the [PET] tag and the [trAINABLE] tag to goblins, but I can't train them at the kennels with tame large animal. Does anyone have the solution?

I think I've somehow devolved since then.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: Your first post on Bay12
« Reply #11 on: November 03, 2013, 06:50:29 pm »

It seems that a good deal of demons are both magma and water invunerable. They might be vunerable to ice, but this is moot as your plan involves dropping it past your world's mantle and into hell. Even dwarven physics can't make that work.
The OP never did deliver on that.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Your first post on Bay12
« Reply #12 on: November 03, 2013, 07:37:01 pm »

Correct me if I'm wrong, but couldn't you use TRAILING_DUST_FLOW as a sort of "Fus-Ro-Da" type attack?
Code: [Select]
[CAN_DO_INTERACTION:TRAILING_DUST_FLOW]
  [CDI:ADV_NAME:FUS-RO-DA]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
Also, would I need to define a material for this to work properly?
This was from when I was still struggling with modding. I gave up soon after.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Your first post on Bay12
« Reply #13 on: November 03, 2013, 07:46:19 pm »

Spoiler: Mine. (click to show/hide)
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Solifuge

  • Bay Watcher
    • View Profile
Re: Your first post on Bay12
« Reply #14 on: November 03, 2013, 07:47:01 pm »

I genned a really unusual world in my first Dwarf Fortress playthrough, and it inspired me to make a Community Fort/Let's Play type thing. A Demon led a tiny Goblin nation to conquer large and powerful neighboring Elven and Dwarven nations, and the Goblin populations then proceeded to die out, leaving behind an evil empire of Elves and Dwarves with Goblin Ethics. And the kidnapped, Goblin-raised son of the former Dwarf Queen killed his own mother, and became governor of the conquered site, which was pretty awesome. Also also, since the Dwarven nation was destroyed, the embark group were the only Free Dwarves left in the world. So it sorta appealed to my love of Extreme Challenge, and Post Apocalypse stories.


I was hoping to do a fort for a while, then once I lost go into Adventure Mode on a final quest of revenge. Sadly, it was killed by a corrupt save file and version changes before I could finish it. Was fun, though.
Logged
Pages: [1] 2 3 ... 5