"There's something in the mist," Merik growled, glaring up at the gate as though to clear the mist by sheer ill will alone. "Top of the wall, can't see anything for certain. Both of you should get back to the others, see what their trouble is. I can watch this flank."
Wait, watch the mist. Get ready to dodge in the event that an arrow comes down from on high. If anything comes down to my level... impale it with the silver sword.
Merik per:? ?
? ?:? ?
? ?:? ?
Yep, there's definitely someone up there. they don't seem to have spotted you though, or at least aren't reacting to your presence.MINIGUNMINIGUNMINIGUNMINIGUN. Also save the last one for kicking.
"Understood. I'd have hoped we'd have made it inside the city before the trouble started though...", Raynen sighed. Hearing the commotion and shouts of pain from behind him, Raynen advanced until he could get a clear sight of the skeletons, and aiming his UV rifle.
As tempting as it is to just use a grenade or my cannon, it'd almost certainly inflict some severe friendly fire along with wiping out the enemies. At least this way I can be a touch more accurate.
Ready, Aim, Fire!
((Does anyone in this group actually know anything about playing medic?))
"Oh dear! Look over there! Something's happening with our teammates!"
Drop to all fours and gallop toward our teammates. If I notice the skeletons, gauge their intent. If not very pleasant, ready my trusty cane for some good ol' ultra-violence.
(Ungh, well I'll try to give you your character back in one piece.)
AKARI grabs Renard and drags him over to the rough location of the others, using a cantrip to misdirect the undead until she can get clear.
((I'm thinking dragging takes..too long Thanks though-randomly rolled cantrip, ahoy! May it be along the theme of distraction/delay/misdirection or slowing.
I know how Lenglon = creative. :3))
((Huh, I've never seen that half/whole action thing before. There should really be like an rtd basics faq or something.))
Use my hand to put pressure on the wound. DO NOT pull out the arrow yet.
Joe spd: auto-success
Joe spd: 4+2
Renard spd: 3
Skel 5(b) spd: 1-1
Skel 3(s) spd: 6-2Akari spd: 4-2
Raynen spd: 1+3
Pantagruel spd: 3-1
Skel 2(s) spd: 3-2
Skel 1(s) spd: 3-2
Skel 4(s) spd: 5-2Joe str: 6-2+1
Joe agi: 5
Joe luk: ? ?
Joe luk: ? ?
Skel 3(s) tou: 4-2
Skel 4(s) tou: 2-2
Renard luk/tou: ? ?
skel 5(b) agi: 6-1
Joe spd: 6+2-4
Joe tou: 6-1
Raynen agi: 6+2
Raynen luk: ? ?
Tiruin luk (vague instruction): 4
Akari will: 5
Akari per: 5-1
Skel 1(s) str: 6+1
Joe str: 5-2-1
Joe tou: 2-1
Joe tou: 4-1
As Joe's minigun spun up, making a loud whirring and humming sound, and the sides of its chambers began to emit a dull greenish glow, he watched the skeletal swordsman charging him, carefully timing how much longer he was going to have to wait before he could open fire, each milisecond feeling like an eternity. would he be ready in time? would he be able to handle the whirling weight of his weapon? would the weapon even work against these things?
Turns out, the answer to all these questions was yes.
As Joe fully depressed the trigger on his weapon, the minigun shifted to a slightly higher pitch and the skeleton before him visibly began to blacken and crumble, falling apart before Joe's radioactive fury. Joe quickly shift his aim as the bony figure finished falling apart before him, and caught the one following closest behind in his weapon's fire, with similar, and extremely satisfying, results.(the two closest (fastest reacting) skeletal swordsmen are destroyed.)
Renard however had different priorities, mostly focused on not dying to this arrow in his chest. rather than continue moving around and risk making things worse, he stayed still on the ground and applied what pressure he could to his chest wound, attempting to staunch the bleeding. (Bleeding out, 3 turns left if you stop staunching the bleeding and take action. medical aid needed but you won't die if left alone for a while and you keep this up.)
As Joe prepares to sweep his minigun over to his next target, he sees the same figure in the back raises his arms again, aimed right at him. Joe's adrenaline pumping, his reflexes as fast as they have ever been, he watches as though in slow motion as the archer aims... and dives to the side just as the arrow is released, after the archer could adjust his aim. although the arrow still grazes his arm, leaving a small cut, he manages to avoid any signifigant harm.Raynen, hearing the sounds of combat, turns and raises his UV rifle to aid his allies. opening fire on one of the skeletal swordsmen, it seemed like a perfect hit. in fact, it even left a visible glow on his target's skull! yet even so, it doesn't seem to have even slowed down, in fact it seems stronger than ever! (I warned you about radiation weapons and undead... your target was skel 1(s) btw)
Akari finally snaps out of her stupor, and attempts to cast a simple illusionary light spell... right in the eye socket of one of the skeletal swordsmen. the skeleton keeps on walking directly forwards at where Joe used to be standing, even though Joe has moved off to the side. (skel 2(s) is blind)
Pantagruel charges forwards to his allies aid... on all fours? um, ok... and what's this about a cane? I don't see no cane in your inventory!
anyway, yeah, you make it over to the combat area, and I'll give you the cane this time, but really now, list off your inventory if you want to have items.
the blind skeleton walks forward, slashing wildly at nothing but air where Joe used to be standing.the final skeletal swordsman, a strange glow emitting from his skull, charges at the group, sword in hand. going after the person with the most effective weapon, the minigun. Joe, still regaining his balance from avoiding the arrow earlier, attempts to block the blow with the reinforced body of his minigun, but isn't able to get it into position in time and feels a horrible, blinding-white stab of pain as his chest is slashed open and his blood begins pouring out over the ground. (Bleeding out, 3 turns left without medical aid)