((Looking for more players, then?
((Yep! :3))
How does improvement work? I've only glanced at the game, but I haven't noticed anyone leveling or learning anything.))
((From my opinion, I take it Lenglon isn't doing the whole modern 'level'-type idea. I believe she thinks it like 'no intervals of level, but its in how the adventure goes--what items and skills you develop, and how the character evolves'.
Which i guess its in how the true concept shows, rather than...numerical advancements.))
((Tiruin has it right. If you want an example of advancement, notice that Akari's magic is more versitile than it used to be. Having said that, I do suggest that when you create a character you make sure it's someone you'll be happy playing as-is for a while. That's part of why I left it so open-ended.))
((And I notice my reply didn't go thru x_x))
Keep. On. Running. Try to lose my attackers by getting out of view. Run quick, then find a spot to HIDE.
((De-archiving Akari and running a turn for you right now to keep you in the same timeframe as everyone else.))
Akari spd (-1): 4
Skel spds (-1): 6, 6, 5, 2, 2
Skel strs (-1): 6, 3, 1
Skel luk: (hidden modifier): 1
Akari luk: (hidden modifier): 6
Skel target (best/other/self): best
Skel agi (-1): 4
Skel tou (-1): 1
Skel tou (-1): 6
GM opinion: Tiruin is stealing Pancaek's luck, there's no other explanation for this.
Akari runs as best she can, trying to put distance between her and her skeletal pursuers, however she just. isn't. fast. enough. Though she manages to leave two of them in the dust, she finds three of them are faster than she is. She manages to duck the first one's blade, but as she does so another one jumps in front of her and swings its blade in perfectly placed horizontal slash, and she can't stop in time to avoid running directly into it. The adrenaline pumping through her veins makes everything seem to move dreadfully slowly, and she desperately tries to slow down, to change direction, anything, and it isn't enough. She watches the blade come closer, and closer, and... then the third skeleton behind her, the one she had nearly forgotten about, finishes trying to leap forward and slash downwards at her with its boney weight and momentum adding extra force to the blade... but it overshot her, and instead struck the skeleton in front of her, the one she had zero chance of avoiding. its blade shatters the skeleton's sword-arm, and cuts through and embeds itself in the skeleton's rib-cage. the two of them tumble to the ground in front of her, and she keeps on running past the heap of angry bones, with only one skeleton left chasing after her... again. Still, her wounded leg is beginning to give her some serious trouble. She's still able to run on it for now, but she's having trouble keeping her balance and using her fullest strides in her efforts to escape. (-1 to spd in following turns)
((In summary: the Jump-Slash is a dumb idea when you have teammates in close proximity))