[<3 Lenglon
...Dear goodness people. THIS IS WHY YOU SHOULD WEAR ARMOR. Even padded clothing. You're giving Akari a bad time ]
(flavor later)
WAKE UP!
Akari tou: 3-2
Nope.
I'm not bothering to wait for you because there really is only one thing you can try to do anyway, and that's to wake up.
Joe tou: 4-2
Not happening.
((Well, my rolls in this thread have been 2225132143232, without modifiers aplied. With modifiers, they're even worse. I must have angered the random number god somehow. What is the correct offering to the RNG again?))
attempt to regain consciousness.
Renard tou: 5-1+1
annnnd you're awake and coughing up blood. breathing hurts like hell, and you feel nauseous. looking down, you appear to still have a bloody mess on your chest but the hole where the arrow used to be is mysteriously vacent. you can't look down the hole itself because you don't have a mirror and your neck isn't several feet long, but you still do not feel good. still, you're awake and alive, so that's a plus. Still not sure if you should stand up though.
"Oh dear. It looks like my more biological companions have completely passed out. This will not do."
Drag all the unconscious people out of the fog if possible, hopefully to someplace safe.
Random unconsious target: Joe
Joe luk: ??
?? : ??
?? : ??
Pantagruel per: ??
Pantagruel begins dragging Joe, who looks to be fully healed, the only way you can even tell that he was hurt is from the damage to his clothes, off back down the road the way you came. he watches the figures behind him slowly fade into the mist as he backs away, but the mist ahead of him doesn't get any thinner. after the figures behind him have completely faded for several moments, he notices a pair of largish dark lumps in the road ahead, and several odd disturbances in the grass near them. one of the larger dark lumps is moving slightly. he can't see through the mist ahead well enough to tell exactly what he's looking at though.
Merik brought the bow up and carefully sighted in on the active skeleton archer, taking his time with the shot. He only had one arrow, missing would be... unfortunate. He could afford to take his time, it wasn't very likely these arrows were tipped with silver.
Put an arrow through the other archer's skull, sacrifice my initiative if it would grant me a bonus
Skel 1 (ground) spd: autowin
Skel 2 (other wall) spd: autowin
Merik spd: autolose
Skel 1 agi: 1-1
Skel 2 agi: 1-1
Skel 2 luk: ??
Merik agi: 5+2+2
Skel 2 tou: 1-1
Ignoring the arrow that doesn't go anywhere near him, and the sound of the other skeleton flailing about on the ground below him, Merik slowly takes his time and lines up his shot, breathes in... and out... and smoothly releases the arrow, in absolutely perfect form. the bodkin arrow flies perfectly
through the skull of the skeleton before him, leaving a neat hole with cracks spreading in all directions out the top of the forehead and out the back. the skeleton falls apart before his eyes, a textbook-perfect kill.
With the skeleton crew down, Raynen chuckled softly, mentioning,
"Well, not exactly how I imagined this playing out, but that wasn't so bad, right guys?"
Dead silence.
"Uh..."
Looking around, the robot belatedly realized that half the party had already been incapacitated.
"Well… blast it. Three unconscious people, we can't really just leave them here, and we don't have any real way to move them save dragging them.
Not to mention that that's probably a bad idea to do to injured people, and on top of that, there's not really anywhere safe to drag them to… Hm.
Pantagruel, could you keep an eye on these three? I should probably check on our acquaintance by the gates."
Head back to the gates, weapons at the ready.
Raynen per: ??
returning to the gates, you don't see your companion, but you do see a skeleton flailing about randomly with a dagger next to the right-side torch sconce. this doesn't appear to be accomplishing much, unless you're missing something important here.