So, the first, small iteration of the anatomy is in and - what is more - seems to work! It doesn't do much now, though. You can take a look at a character sheet, and it lists all 23 body parts, their current HP and max HP, and that's it as far as gameplay goes. But there is more behind the scenes - equipment slots are now governed by the anatomy, although most are dummy slots now (only torso and both hands have meaningful ones - armour, weapon and shield), the anatomy is loaded from XML and generated based on body type and so on. But there is a lot to be done still; for starters, I need to put a link between body parts HPs, and character main HP count*. Then I will implement a chance to hit body part different than torso (actually, right now you are still attacking general HP pool, not body part's one), and than, unless something comes to my mind about anatomies, or you give me some idea, there will be movement with fighting iteration version 0.2 - Bouncy Boulbasaur**.
*For now the idea is as follows: a creature has HP pool, let's say, 100. Every body part has it's own pool - from 10 (foot, hand, neck) to 100 (torso). Every time a character is hit, the damage it directed to one of the body parts, and it's Current HP are lowered by a given amount. The same amount of damage is taken from creatures' HP pool (the general one). For example:
Urist McShepherd has 100 hit points. His left foot has 10 hit points.
Urist McShepherd drops a hammer on his foot. The hammer hits him for 15 damage points.
Urist McShepherd's left foot drops to -5 hit points.
Urist McShepherd himself drops to 90 hit points.
Urist McShepherd's left foot is disabled (since it is below 0 HP).
If creature's HP pool drops to 0, creature dies. If creature's head, neck or torso is disabled (drops below 0), creature dies. If any other body part drops below 0, it stops working and every body part downwards of it stops working too (so if you have disabled elbow, your forearm and hand don't work either).
**After I have read about Utopic Unicorn Ubuntu version, I decided to go crazy myself every other time. But don't get attached to such bursts of creativity, I don't think I will remember them myself in a few days.