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Author Topic: Lugdunon -- playable alpha of a sandbox crafting RPG  (Read 10389 times)

ductape

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Re: Lugdunon -- playable alpha of a sandbox crafting RPG
« Reply #30 on: November 08, 2013, 12:08:28 am »

so it kinda seams, that when the DM tools are done you will be able to run something like a graphical MUD of sorts? PLease allow DM players to have lots of cool tools like they would in a MUD or a Neverwinter Nights persistent world.

e.g. moving around invis and placing objects, possessing NPCs and mobs... ok thanks!

You're welcome!

That is pretty much what I am aiming for. GMs can currently switch to an edit mode which allows them to manipulate in-game items and the terrain invisibly, as well as warp to any spot / instance in the game to observe what is happening.

Possessing NPCs is on the list of things to do, but likely won't happen until after beta begins.

Great! Also, a niche completely unfilled, except by NWN, is delivering to gamers easy tools with which to create their own living worlds and allow them to run persistently and invite multiple players on at once. In a sense, a crossbreed of gaming table, MUD or MORPG, and RPG Game.

NWN provided a fairly solid set of tools to make this happen: check out the DM Client features: http://social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Dungeon-Masters-Realm/The-Dungeon-Master-Client-Info-and-FAQ-from-Bioware-3225258-1.html

There was also a mod that is very popular, the DMFI Wand, cant seem to find a full feature list but it added impressively useful tools. I also recommend just opening it up and playing as a DM if you havent already had that experience.

Granted, I realize this is your game and you have a vision already. Thats great, all I am saying is that so far, I have not seen any other graphical games that come close to filling that same niche as NWN persistent worlds. I look forward to seeing where this goes. Someone with a good plan and vision could even do much better than NWN for those purposes, if that were the goal.

One more thing I will say: the first game I ever find with all of those features, I for one would be a major supporter.
« Last Edit: November 08, 2013, 12:12:00 am by ductape »
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I got nothing

Gabeux

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Re: Lugdunon -- playable alpha of a sandbox crafting RPG
« Reply #31 on: November 08, 2013, 01:28:51 am »

This seems interesting, specially since you have an aim at letting people mod and make worlds easily.

I like it, overall. :)

The crafting is a bit unfriendly (as already stated), and I noticed a bug when changing hair colors (not sure if someone already posted about it), and hopefully you have something to speed up the movement speed, even if temporarily (mounts, spells or something)  :P

Thanks, I am glad you are enjoying it so far!

There will be movement speed enhancing (and degrading) abilities added in the near future.

What was the issue with the hair color changing that you encountered?

Just a note - I borrowed seeds from the chest (wheat) and someone new appeared on the second server. I will replace them soon.
Also, I invited a friend and we are playing together, total 3 people on the server, and me and my friend got a bit of lag, randomly.

EDIT: My char randomly bugged and seems "stuck" : I can walk around but can't move between areas (houses, cave, etc), and can't use items or break things.
An unstuck command is necessary :/
-- OR..you can have a friend that will kill you only to see if you get unstuck. It works.

EDIT2: A recipe for wooden sticks is necessary  :P


Awesome! I have seen a few instances over the last few days where three players are in game at once. This makes me happy. :)

Lag is something that I am looking to address in the near future. I may also try to organize a group play test in order to get some metrics.

I have made note on the character stuck issue on the Lugdunon forums. I've gotten several reports on this issue, as well as having seen it in action. I will add an unstuck command in 0.5.7, which should go out tomorrow evening. I'll make it a priority to get this fixed in 0.5.8.

Is there a particular reason that you want a wooden stick recipe, given that you can already get sticks from punching and chopping trees?

Great! Yeah, I posted the bugs on Lugdunon forums since it seems very new and there were no posts, to encourage people to move reports there and get some momentum on reports or something  :P

Me and my friends noticed that when changing hair colors, only some parts of it actually changes colors.

About the nasty stuck bug: that's great to hear. My char is stuck in my fenced area so I'm helpless without superior help  :-\

And the stick recipes, well.. I always end up with a lot of logs and sticks can be used really fast, so I thought maybe if converting logs into sticks was a good idea. Haven't thought about balancing or consequences of it, though.

I'll post whatever issues I find on Lugdunon forums and/or directly to JIRA via the bug report feature.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

lugdunon

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Re: Lugdunon -- playable alpha of a sandbox crafting RPG
« Reply #32 on: November 09, 2013, 01:48:26 am »

I just pushed release 0.5.7 out. I will send out the official release notification via IndieDB over the weekend. Until then, the release notes are available here.

UPDATE: 0.5.7a is out now as well. I didn't like the fact that you used your bare hands to tear down crafting stations so I added a wrench tool for configuration and hammers are now used to dismantle things.


Great! Also, a niche completely unfilled, except by NWN, is delivering to gamers easy tools with which to create their own living worlds and allow them to run persistently and invite multiple players on at once. In a sense, a crossbreed of gaming table, MUD or MORPG, and RPG Game.

NWN provided a fairly solid set of tools to make this happen: check out the DM Client features: http://social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Dungeon-Masters-Realm/The-Dungeon-Master-Client-Info-and-FAQ-from-Bioware-3225258-1.html

There was also a mod that is very popular, the DMFI Wand, cant seem to find a full feature list but it added impressively useful tools. I also recommend just opening it up and playing as a DM if you havent already had that experience.

Granted, I realize this is your game and you have a vision already. Thats great, all I am saying is that so far, I have not seen any other graphical games that come close to filling that same niche as NWN persistent worlds. I look forward to seeing where this goes. Someone with a good plan and vision could even do much better than NWN for those purposes, if that were the goal.

One more thing I will say: the first game I ever find with all of those features, I for one would be a major supporter.

You are almost spot on with your comment about 'a crossbreed of gaming table, MUD or MORPG, and RPG Game'. That is fairly close to my end goal.

NWN was certainly one of the places I pulled inspiration from, despite not having played it in close to a decade. I should probably take your advice and give it another look, especially since I am unfamiliar with DMFI Wand.

I am looking forward to getting this to beta so that I can get back to concentrating on the editing mode / GM side of things.



Great! Yeah, I posted the bugs on Lugdunon forums since it seems very new and there were no posts, to encourage people to move reports there and get some momentum on reports or something  :P

Me and my friends noticed that when changing hair colors, only some parts of it actually changes colors.

About the nasty stuck bug: that's great to hear. My char is stuck in my fenced area so I'm helpless without superior help  :-\

And the stick recipes, well.. I always end up with a lot of logs and sticks can be used really fast, so I thought maybe if converting logs into sticks was a good idea. Haven't thought about balancing or consequences of it, though.

I'll post whatever issues I find on Lugdunon forums and/or directly to JIRA via the bug report feature.




Thanks for that! You and Brash have been most helpful with getting issues reported and posting on the new forums.

I added the /stuck command. Hopefully it will fix your problem.

I also notice a lot of people attempting to use the non-existant /help command, so I added one in. Currently it just serves up some links to the wiki, however I will expand on it in the future to allow server-specific information to be added.
« Last Edit: November 09, 2013, 02:26:56 pm by lugdunon »
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brash

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Re: Lugdunon -- playable alpha of a sandbox crafting RPG
« Reply #33 on: January 13, 2014, 09:03:13 am »

Was glad to see some interesting new additions on their IndieDB update page, including being able to buy and sell items with vendors, and to send friends items via ingame mail:

http://www.indiedb.com/games/lugdunon

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