so it kinda seams, that when the DM tools are done you will be able to run something like a graphical MUD of sorts? PLease allow DM players to have lots of cool tools like they would in a MUD or a Neverwinter Nights persistent world.
e.g. moving around invis and placing objects, possessing NPCs and mobs... ok thanks!
You're welcome!
That is pretty much what I am aiming for. GMs can currently switch to an edit mode which allows them to manipulate in-game items and the terrain invisibly, as well as warp to any spot / instance in the game to observe what is happening.
Possessing NPCs is on the list of things to do, but likely won't happen until after beta begins.
This seems interesting, specially since you have an aim at letting people mod and make worlds easily.
I like it, overall.
The crafting is a bit unfriendly (as already stated), and I noticed a bug when changing hair colors (not sure if someone already posted about it), and hopefully you have something to speed up the movement speed, even if temporarily (mounts, spells or something)
Thanks, I am glad you are enjoying it so far!
There will be movement speed enhancing (and degrading) abilities added in the near future.
What was the issue with the hair color changing that you encountered?
Hello lugdunon . I like your game, and I am looking forward to playing more of it in the future.
Do you think a mod created now will be mostly compatible with future versions?
Thank you!
That is an excellent question. I will strive hard to not alter the current APIs, but given that this is still in alpha I can make that promise. I can however promise you that I will document any changes made and help you with any questions or problems that arise.
Just a note - I borrowed seeds from the chest (wheat) and someone new appeared on the second server. I will replace them soon.
Also, I invited a friend and we are playing together, total 3 people on the server, and me and my friend got a bit of lag, randomly.
EDIT: My char randomly bugged and seems "stuck" : I can walk around but can't move between areas (houses, cave, etc), and can't use items or break things.
An unstuck command is necessary :/
-- OR..you can have a friend that will kill you only to see if you get unstuck. It works.
EDIT2: A recipe for wooden sticks is necessary
Awesome! I have seen a few instances over the last few days where three players are in game at once. This makes me happy.
Lag is something that I am looking to address in the near future. I may also try to organize a group play test in order to get some metrics.
I have made note on the character stuck issue on the
Lugdunon forums. I've gotten several reports on this issue, as well as having seen it in action. I will add an unstuck command in 0.5.7, which should go out tomorrow evening. I'll make it a priority to get this fixed in 0.5.8.
Is there a particular reason that you want a wooden stick recipe, given that you can already get sticks from punching and chopping trees?