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Author Topic: Jagged Alliance 2  (Read 16056 times)

scriver

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Re: Jagged Alliance 2
« Reply #30 on: November 04, 2013, 10:21:48 am »

...Did you read the emails where you're told what to do?
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sluissa

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Re: Jagged Alliance 2
« Reply #31 on: November 04, 2013, 10:26:11 am »

Also you saw the woman... you wondered if you should talk to her, but you never actually did? I feel like that's pretty basic in games... you run into a character that isn't shooting at you... try talking to them. Don't forget, aside from all the tactical strategy, this is basically an RPG at its core. That means quests, talking to NPCs and having some amount of ambition and trying to explore on your own.

Your main goal is to kill the queen. How you go about doing that is your business.
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Goron

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Re: Jagged Alliance 2
« Reply #32 on: November 04, 2013, 10:30:42 am »

Anyone by chance have success getting this to run on win8 and/or a surface pro?
I installed it using an external cd drive on my surface pro but when I run it it changes resolution then holds at a black screen.
I am considering just buying it again from GOG for ten bucks thinking their version may not be poopy like my original cd version... And on that note, why is steam charging 20 bucks?

sluissa

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Re: Jagged Alliance 2
« Reply #33 on: November 04, 2013, 10:34:26 am »

I know JA2 is really picky about the color palette your display is in. I found myself having to manually change it to either 16 or 32 bit colors every time I wanted to run it. (I forget which one it is.) But that may have been because I wanted to run it in windowed mode.

It's an old game, and while it's possible to run it on newer OSes, it is a bit finicky and wants things done its way. No idea about Win8 or a Surface Pro, though.
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Ozyton

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Re: Jagged Alliance 2
« Reply #34 on: November 04, 2013, 12:08:04 pm »

Again it's been a long time since I played, but the first merc that arrives has a letter in their inventory. I don't remember if they explain that it's there, but you have to either talk to the lady using that merc, or give the letter to her, or something of that sort.

sluissa

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Re: Jagged Alliance 2
« Reply #35 on: November 04, 2013, 12:26:31 pm »

That is the intended way to start things, but I don't think there's necessarily anything stopping you from just going out on your own, you'd just be missing out on a lot of the local help if you didn't introduce yourself to the right people first.
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chaoticag

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Re: Jagged Alliance 2
« Reply #36 on: November 04, 2013, 01:01:41 pm »

Not saying I'd rather have generic "handgun", "machine gun", "rifle" weapons, but having thousands of them seems counter-productive to actually playing and enjoying the game. I mean really, how different can they possibly be, in practice?
For the most part, the important thing is the caliber, and the whether or not it's a calico (Don't get the Calico 9mm rifle.)

Getting more in depth is whether you want certain attachments or fire modes. By and large though, if you're gun shopping, just keep the caliber in mind is my advice.
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Stworca

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Re: Jagged Alliance 2
« Reply #37 on: November 04, 2013, 01:51:03 pm »

If you get crazy with mods weapons also have different reliability when exposed to dirt, sand etc. as well as heat.

90000 versions of the same shit pistol is an overkill, i agree.
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Pakkanen

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Re: Jagged Alliance 2
« Reply #38 on: November 04, 2013, 01:55:21 pm »

How often does the game crash on you? 1.13 crashes a lot and urban chaos + 1.13 crashes A LOT.
I always have multiple saves of the same game since the game can go into a crashing loop and make it impossible to continue.

It's so infuriating to have that endless clock go round and round after putting a good hour into capturing that last sector in IRON MAN mode or having the game just straight up CTD.
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Stworca

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Re: Jagged Alliance 2
« Reply #39 on: November 04, 2013, 02:06:51 pm »

JA series were all very unstable for me, no matter the PC, game nor version.

Don't Ironman the game, save often.
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Sharp

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Re: Jagged Alliance 2
« Reply #40 on: November 04, 2013, 02:42:51 pm »

I've not had many problems with stability. My worst problem is accidentally quick-loading while playing which can set me back quite a bit and seems to happen more often when I'm doing well, like my brain can't handle a lucky streak and must subconsciously sabotage my efforts!
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Moogie

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Re: Jagged Alliance 2
« Reply #41 on: November 04, 2013, 05:58:43 pm »

I am a bit reassured to hear a few other people saying they feel the selection is overkill. Hearing that by and large, the exact guns you use does not make a huge impact on your success or failure in the game, makes me want to go and have another stab at it. :)

I like depth too, but I've always maintained that there comes a point where a game stops being fun to play when it goes too far into the realm of tedious (and largely meaningless) detail.

The main issue was that it was my first time playing, the resolution was eye-wateringly tiny and I felt like I was spending most of my time studying gun stats. I didn't know how important the correct equipment selection would turn out to be during the mission, I had a limited in-game budget and didn't want to make bad choices that would screw me over or make the game harder in the long run. In short, it was intimidating, and after a few sessions I was still spending 20-30 minutes stuck in that bloody catalog screen, scanning reams of guns whose differences were seemingly invisible to me. It wasn't my idea of 'fun' at all.

I think I still have the game installed, so I might pick it up again and have another try. And I'll take the advice that's been given, focus less on stats and more on just calibre and price, and see how that goes. Thanks for the protips, guys. ;)
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Bdthemag

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Re: Jagged Alliance 2
« Reply #42 on: November 04, 2013, 06:07:34 pm »

Really, the only major disadvantages you're going to have when it comes to selecting from the large amount of guns is if you're bringing the wrong kind of gun to the fight (Bringing a carbine to a long-range fight), or you're using shitty guns that you were scrounging up at the beginning of the game during the end-game. The large amount of weapons that may or may not be very similar are just there for customization purposes, so you can pretty much pick whatever weapons that seem good to you along with what attachments you'd think would work well, and you'll be fine. Sure, there are guns that are considered the best and certain combinations of attachments that are considered the best, but I had the most fun picking weapons I thought would be fun to use and customizing them however I wanted. I don't really think there's any such thing as meaningless detail, because it can be argued any extra-detail in a game is meaningless in the first place. You're also calling something tedious in a game that has very intensive inventory management.
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Ozyton

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Re: Jagged Alliance 2
« Reply #43 on: November 04, 2013, 06:18:58 pm »

7.62mm would track each individual bullet in each individual magazine.

Be glad =p

Sharp

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Re: Jagged Alliance 2
« Reply #44 on: November 04, 2013, 06:21:47 pm »

Jagged Alliance and especially the 1.13 mod has been tailored to the more gun-nut type of person, for a newbie it can be a bit of a challenge just to get enough correct ammo for your weapons if you can survive that long but interesting challenges can lead to interesting solutions, I had a time where I had a merc without ammo need to ambush a guard just to get a weapon, unfortunately didn't knock him out in my turn and pistol at point-blank was pretty deadly :(

I quite like the variety of guns, I really enjoy all the extra flavour of the game even if many of the weapons are extremely similar. If your using the 1.13 mod though I think it's easy to see what is compatible with what.
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