Hello first post here, been playing this game like 10+ hours a day for 2 weeks lol. Very very complicated at first took me 3 hours sometimes to fully grasp a certain aspect out of many that are in this game by reading threads/wiki. Now after learning the majority of the game and successfully making a fort, im ready for more of a challenge wanting hostility with everyone.
I did a good bit of searching and have some questions pertaining to warring with civilizations. From my understanding, making civilization's ethics polar opposites increases chances of war.
-Do I have to edit all of their ETHICs or just have one specific ethic for Dwarves and other civilizations at polar opposites?
-Does it have any impact on anything if other civilizations war with each other or at peace with each other?
-Does ETHICs in themselves do anything according to unit behavior?
-Also does REQUIRED and NOT_APPLICABLE do anything special?
Also tying into wars is the INTELLIGENT tag and corresponding CAN_SPEAK etc.. I read removing INTELLIGENT and replacing with CAN_LEARN and CAN_CIV will increase war though the wiki doesnt mention CAN_CIV, token out?
-Is this just like BAYSNATCHER making the civilization hostile to everyone?
-Any side effects of doing this?
Second thing I read is BABYSNATCHER causes ambushes and guaranteed hostility.
-If I add this to every civilization, they will snatch children/ambush me like goblins?
-Side effects?
These are some of the things I came across, are their any other values to change that would help? And what side effects would they have? Also what are some values that can be messed with that are interesting/fun because there are a good bit?
-Like one thing I read is messing with ACTIVE_SEASON to make civilizations attack/trade year round instead of once.
-Would adding ITEM_THEIF to everyone make them theives like Kobolds? Any side effects?
If you have any more interesting/fun values (dont have to be war-related) please share. Thanks
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