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Author Topic: Nations of Dolusil 2 (6/6) OOC thread  (Read 12429 times)

Terenos

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #225 on: November 17, 2013, 08:19:09 pm »

I told you to get out of my forest!
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But despite what you've been told, I once had a soul. Left somewhere behind...

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #226 on: November 17, 2013, 08:48:08 pm »

I told you to get out of my forest!
Learning what my glass cannons are poor at (and being glass cannons in the first place) is already an accomplishment. In addition I need to RP that champion.

Terenos

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #227 on: November 17, 2013, 08:48:59 pm »

He's going to die here.
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But despite what you've been told, I once had a soul. Left somewhere behind...

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #228 on: November 17, 2013, 09:01:00 pm »

He's going to die here.
Note that he's far, far from being a glass cannon. And he can still pelt you at range.

Terenos

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #229 on: November 17, 2013, 09:01:57 pm »

Range matters less when you're already encircled and in melee range.
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But despite what you've been told, I once had a soul. Left somewhere behind...

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #230 on: November 17, 2013, 09:10:17 pm »

Range matters less when you're already encircled and in melee range.
Confusion works both ways.

Anyway, enough banter. Lets see how the fight fares.

Terenos

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #231 on: November 18, 2013, 10:32:46 pm »

Well that was a lovely little scrap. Stay out of my forest.
Now we just need Mr.Zero's turn and we can carry on!
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But despite what you've been told, I once had a soul. Left somewhere behind...

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #232 on: November 19, 2013, 12:00:21 am »

Well that was a lovely little scrap. Stay out of my forest.
Now we just need Mr.Zero's turn and we can carry on!

pew pew pew pew pew pew. You think slingers are useless bro?

Terenos

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #233 on: November 19, 2013, 12:23:58 am »

Seems they didn't kill anything. So..Yes, Yes I do.
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But despite what you've been told, I once had a soul. Left somewhere behind...

RulerOfNothing

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #234 on: November 19, 2013, 06:36:17 pm »

So 10ebbor10, how long are you planning on waiting for Mr Zero?
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Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #235 on: November 20, 2013, 04:47:30 am »

Maybe we should look for a payer who will agree to play his race? Would be sad to lose it
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #236 on: November 20, 2013, 05:17:14 am »

At worst, a natural disaster buries them, and a new player takes the field
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #237 on: November 21, 2013, 01:56:14 am »

Formal Bump.

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #238 on: November 21, 2013, 01:47:43 pm »

Truly, the reason why I haven't been more insistent on players posting their turns is the fact that I'm still working out the new research system. Also, lack of motivation and some struggling with other rules.

Anyway, here are the new science rules.

- Unlocking an idea will cost 2 invention points for the first 2, then 4 for the next 2, then 8 for the following 2, ... (You get the point)
- An invention cost the combined sum of the various idea levels. (Ie, Lv2+LV1+Lv0=3) At least 2 non zero ideas need to be combined. Additionally, absolute values are used, so negative level technologies still use science points.
- Traded technology will need to be integrated, at half the expected cost.

Players will be allowed to give up ideas.

Edit: turn coming soon after.

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tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #239 on: November 21, 2013, 06:22:45 pm »

Huh, sounds reasonable. So, as an example, the current trade me and rulerofnothing have is Mana Crystals and Elemental Magic for Mana Wells and Apprenticeship(which I should have this turn). How would we integrate these techs according to the new rules, and what would be the cost?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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