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Author Topic: Nations of Dolusil 2 (6/6) OOC thread  (Read 12408 times)

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #90 on: November 03, 2013, 11:46:50 am »

How are we supposed to continue w/o innovation points?

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #91 on: November 03, 2013, 11:48:54 am »

You get 1 /turn as a base research rate.
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tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #92 on: November 03, 2013, 11:59:03 am »

oh, in that case, I'll start research!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #93 on: November 03, 2013, 12:04:54 pm »

On a side note, you can't use innovations points directly to level up ideas. Instead, making inventions using said ideas levels them up.

Also, the innovation counter inside your stats counts how much points you need for the next idea/invention.
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Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #94 on: November 03, 2013, 12:10:21 pm »

You get 1 /turn as a base research rate.

Does that mean that I have 1 base + 1 from building invention points and can get necromancy now?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #95 on: November 03, 2013, 12:11:15 pm »

I kinda figured, but I wanted to get started so you know what to apply my innovation points to :)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #96 on: November 03, 2013, 12:11:47 pm »

You get 1 /turn as a base research rate.

Does that mean that I have 1 base + 1 from building invention points and can get necromancy now?
Maybe
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Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #97 on: November 03, 2013, 12:18:00 pm »

Does first level of idea need to be linked with some invention, too?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #98 on: November 03, 2013, 12:18:49 pm »

Unlocking is separate, any additional level needs an update.
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evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #99 on: November 04, 2013, 07:10:41 pm »

How do production translate into construction mats?

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #100 on: November 05, 2013, 12:41:22 am »

(Can't remember making a distinction, so probably the same...)
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evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #101 on: November 05, 2013, 12:52:50 am »

(Can't remember making a distinction, so probably the same...)
I guess there is a problem with my production figures.

Also is combat resolved out of or in turn?

RulerOfNothing

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #102 on: November 05, 2013, 01:14:08 am »

So how much resources did recruiting a second set of fire wand wielders actually cost (I note that according to my sheet I am still at 20/30 resources)? And would I be correct in assuming that the [2/2] for my firewands is their mana capacity?
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10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #103 on: November 05, 2013, 06:28:23 am »

So how much resources did recruiting a second set of fire wand wielders actually cost (I note that according to my sheet I am still at 20/30 resources)? And would I be correct in assuming that the [2/2] for my firewands is their mana capacity?
2 Production, 10 mana.
Yup.

(Can't remember making a distinction, so probably the same...)
I guess there is a problem with my production figures.

Also is combat resolved out of or in turn?
You started with 20-10(pasture)-5 unit. so yup, I forgot to add production. I need to remember not to run these when almost asleep.
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Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #104 on: November 05, 2013, 09:12:06 am »

-Sea raiders [HP:4, Attack:2, Defense: 1 Traits: Naval Unit ]
       -Sea raiders [HP:4, Attack:2, Defense: 1 Traits: Naval Unit Upkeep: 4 Mana

Does this mean that first sea raiders have no upkeep? Or that they both need 4 mana? Or that they need 2 mana  each totalling 4?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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