Those materials used in cheat reaction:
[REACTION:CHEAT3]
[NAME:Test marker destroy]
[BUILDING:CHEAT:CUSTOM_S]
[REAGENT:A:1:TOOL:ITEM_TOOL_RED_MARKER:NONE:NONE]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:KILL_NECROMORPHS]
[PRODUCT:0:1:BOULDER:NONE:INORGANIC:ANNOUNCEMENT_MARKER_STOP]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_ARMOK:INORGANIC:ADAMANTINE1]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_ARMOK_SWORD:INORGANIC:ADAMANTINE2]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_ARMOK:INORGANIC:ADAMANTINE3]
Interesting are those 3 versions of adamantine located in inorganic_dfhack.txt and not used anywhere else (i think they should be deleted from a list of materials, so that megabeasts won't come made from them).
[INORGANIC:ADAMANTINE1]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamantine]
[STATE_NAME_ADJ:LIQUID:molten adamantine]
[STATE_NAME_ADJ:GAS:boiling adamantine]
[DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[REACTION_CLASS:ADAMANTINE_COATING]
[SYNDROME][SYN_CLASS:DFHACK_ITEM_SYNDROME] for item "armor of armok"
[CE_CAN_DO_INTERACTION:START:0:END:450]
[CDI:INTERACTION:ARMOK_LOCK_1]
[CDI:TARGET:A:SELF_ONLY]
[CDI:VERB:1:lock #1:NA]
[CDI:ADV_NAME:test 1]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:1]
[CE_CAN_DO_INTERACTION:START:0:END:450]
[CDI:INTERACTION:ARMOK_LOCK_2]
[CDI:TARGET:A:SELF_ONLY]
[CDI:VERB:2:lock #2:NA]
[CDI:ADV_NAME:test 2]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:1]
[CE_CAN_DO_INTERACTION:START:5:END:460]
[CDI:INTERACTION:ARMOK_BOOST]
[CDI:TARGET:A:SELF_ONLY]
[CDI:VERB:boost:gets the bonus from the completed set:NA]
[CDI:ADV_NAME:test boost]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[INORGANIC:ADAMANTINE2]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamantine]
[STATE_NAME_ADJ:LIQUID:molten adamantine]
[STATE_NAME_ADJ:GAS:boiling adamantine]
[DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[REACTION_CLASS:ADAMANTINE_COATING]
[SYNDROME][SYN_CLASS:DFHACK_ITEM_SYNDROME] [SYN_NAME:shield of armok]
[CE_CAN_DO_INTERACTION:START:0:END:1000]
[CDI:INTERACTION:ARMOK_UNLOCK_LOCK_1]
[CDI:TARGET:A:SELF_ONLY]
[CDI:VERB:b1:unlock lock #1:NA]
[CDI:ADV_NAME:test b1]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[INORGANIC:ADAMANTINE3]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamantine]
[STATE_NAME_ADJ:LIQUID:molten adamantine]
[STATE_NAME_ADJ:GAS:boiling adamantine]
[DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[REACTION_CLASS:ADAMANTINE_COATING]
[SYNDROME][SYN_CLASS:DFHACK_ITEM_SYNDROME] [SYN_NAME:sword of armok]
[CE_CAN_DO_INTERACTION:START:0:END:1000]
[CDI:INTERACTION:ARMOK_UNLOCK_LOCK_2]
[CDI:TARGET:A:SELF_ONLY]
[CDI:VERB:b2:unlock lock #2:NA]
[CDI:ADV_NAME:test b2]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
What is interesting about them? They are full copies of usual candy but they got syndromes attached to them. And those interactions are not used anywhere so can be deleted too. From interaction_masterwork:
[INTERACTION:ARMOK_BOOST]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:BOOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:LOCK_1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:LOCK_2]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A][IE_IMMEDIATE][SYNDROME]
[SYN_NAME:boost]
[SYN_CLASS:BOOST] => also has all the unlocks itself.
[SYN_CLASS:UNLOCK_LOCK_1]
[SYN_CLASS:UNLOCK_LOCK_2]
[CE_SPEED_CHANGE:SPEED_PERC:3000:START:5:END:1000]
[INTERACTION:ARMOK_LOCK_1]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:BOOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:UNLOCK_LOCK_1]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A][IE_IMMEDIATE][SYNDROME]
[SYN_NAME:LOCK_1]
[SYN_CLASS:LOCK_1]
[CE_SPEED_CHANGE:SPEED_PERC:101:START:0:END:500]
[INTERACTION:ARMOK_LOCK_2]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:BOOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:UNLOCK_LOCK_2]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A][IE_IMMEDIATE][SYNDROME]
[SYN_NAME:LOCK_2]
[SYN_CLASS:LOCK_2]
[CE_SPEED_CHANGE:SPEED_PERC:101:START:0:END:500]
[INTERACTION:ARMOK_UNLOCK_LOCK_1]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:BOOST]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A][IE_IMMEDIATE][SYNDROME]
[SYN_NAME:b1]
[SYN_CLASS:UNLOCK_LOCK_1]
[CE_SPEED_CHANGE:SPEED_PERC:101:START:0:END:1100]
[INTERACTION:ARMOK_UNLOCK_LOCK_2]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:BOOST]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A][IE_IMMEDIATE][SYNDROME]
[SYN_NAME:b2]
[SYN_CLASS:UNLOCK_LOCK_2]
[CE_SPEED_CHANGE:SPEED_PERC:101:START:0:END:1100]
I don't really understand what it does (i was always bad with interactions) but i think it gives a great speed to a dwarf. But will it work as part of inorganic material for armor or shield? I am really interested how Meph tests ended:)