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Author Topic: Orbtrances, succession fort (players needed)  (Read 14792 times)

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #30 on: November 03, 2013, 01:34:00 pm »

Sounds good. DarkArtemisFowl, can we expect an update anytime soon?

DarkArtemisFowl

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Re: Orbtrances, succession fort (players needed)
« Reply #31 on: November 03, 2013, 07:28:16 pm »

Writing up some of it right now. Also getting a new computer soon, but don't worry, I'll finish my turn  :)
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KingBacon

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Re: Orbtrances, succession fort (players needed)
« Reply #32 on: November 03, 2013, 08:19:31 pm »

I might be interested joining this, I just need a dorf with psychotic tendencies. (Also why is the world so young.)
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4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #33 on: November 03, 2013, 08:28:06 pm »

The world is so young because I was genning a large world and didn't feel like taking the time to let it run through the year 1050 or whatever, while not having it stop at year 5. Also, take any dwarf you like and just play up psychotic tendencies, I'm doing that in two other games right now.
Turn or just dwarf?

KingBacon

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Re: Orbtrances, succession fort (players needed)
« Reply #34 on: November 04, 2013, 09:07:03 am »

I'll wait till the next save is posted to decide.
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DarkArtemisFowl

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Re: Orbtrances, succession fort (players needed)
« Reply #35 on: November 06, 2013, 08:49:48 pm »


I should have the rest of it done by the end of this night. Hopefully.
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KingBacon

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Re: Orbtrances, succession fort (players needed)
« Reply #36 on: November 06, 2013, 10:02:14 pm »

DF Hack solves the trader bug:
Tweak fixmigrant

This happens when the pool of historical figures is low.
« Last Edit: November 06, 2013, 10:54:58 pm by KingBacon »
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4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #37 on: November 06, 2013, 10:12:01 pm »

Zulban cowered against the wall as Mask stormed in, hoping he would be overlooked. To no avail. Mask grabbed him by the shoulder and hurled him against the wall.
"Armok damn it, that was your squad leader you son of an elf. HE WAS OUR BEST WRESTLER! YOUR TRAINER!"
"Sssssssssssirrrrr, we were just horsing around"
"Horsing around my ass, you up and killed him. If we had a jail set up yet,  I would send you there permanently. As is, all I can do is discharge you from the military. Permanently."
"Bbbbbut sir..."
"Don't you but sir me. Now get out!"

OOC: take his squad off of the active/training if Zekariah agrees with me, he won't train very well as a one man squad anyway. Also, whenever we get another hammer and axe, unassign shadowhammer and I from our squad, place us in a squad of our respective weapon, and give us a rookie each to work with.

ShadowHammer

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Re: Orbtrances, succession fort (players needed)
« Reply #38 on: November 06, 2013, 10:32:55 pm »

End of the second year, and we have some weapon lords? Impressive. What level did me and mask start at, on embark?
Also, you can make hammers out of the silver you found in the caverns, it's actually a very good blunt weapon material.
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4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #39 on: November 06, 2013, 10:34:27 pm »

Axe 2 for me, hammer 5 for you. And you were hammer lord by the end of the FIRST year.

DarkArtemisFowl

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Re: Orbtrances, succession fort (players needed)
« Reply #40 on: November 06, 2013, 10:39:24 pm »

Yep, that's why I mentioned we could make silver :D that, combined with iron armour (hopefully steel later) and bronze also, it should work fantastically.
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4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #41 on: November 06, 2013, 11:16:28 pm »

Oh, and ShadowHammer, I don't know if you saw this earlier but you have grown attached to your copper war hammer. Which means you won't unequip it. Ever. Sorry. Note to all overseers: keep him out of combat. Use him to train our squads. Oh, and DarkArtemisFowl, actually, when you have the resources give both of us like four recruits. It will cut down on idle dwarves and at this point we're good enough soldiers we'll train them descently fast.

zlob

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Re: Orbtrances, succession fort (players needed)
« Reply #42 on: November 07, 2013, 06:28:57 am »

A punch in face for an ambitious warrior.  :-\
Just don't get depressed. Being a combat trainer is still a good job! So many recruits to terrorize.
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4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #43 on: November 07, 2013, 06:46:21 pm »

Yep, that's why I mentioned we could make silver :D that, combined with iron armour (hopefully steel later) and bronze also, it should work fantastically.
Unless I used all of our dolomite wall building (and that would be a really big facepalm scenario) we should have plenty of flux to make steel.

Also, though your time is technically up, I'm willing to give you a two day extension on the fortress.  You're updates are looking good so far.  The new deadline is 11:59 Friday.  Have fun with the fortress!

ShadowHammer

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Re: Orbtrances, succession fort (players needed)
« Reply #44 on: November 07, 2013, 11:50:50 pm »

Oh, and ShadowHammer, I don't know if you saw this earlier but you have grown attached to your copper war hammer. Which means you won't unequip it. Ever. Sorry.
Drat. Oh well, copper's still not terrible as a blunt weapons material. I could serve as a defense against cavern creatures or something.
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