Warning! Wall of text!
Thus ends my rather uneventful turn. The following is an overview of the fortress from an out of character perspective.
The fort is a bit of a mess right now. There are a whole bunch of random workshops inside the walls, yet we only have one farm plot. There are two stockpiles: The stone stockpile near the mason's workshop and the food stockpile in the middle of nowhere. The only nobles are ShadowHammer, the expedition leader, and myself, the sheriff. None of the defense buildings are complete, as I didn't dig out the underground living quarters, archery ranges, weapon and armor piles, etc. There are currently 22 dwarves in the fortress, of which 4 are active military. Job preferences are in disarray, because I got a whole bunch of useless peasants and whatnot, and the fish cleaner fishery worker is the fortress mechanic. Most of the peasants are now masons, the only one who isn't is an archer. Also, the hammerdwarf who isn't shadowhammer is being trained as a wrestler due to lack of weapons. Only the middle grate in the gatehouse is hooked up to the lever, and there are currently no mechanisms to attach to the remaining grates. Due to poor time management, the fortress only exists on a single z-level currently for all intents and purposes, but there is plenty of space on that z-level. The other member of the archer squad is the ranger, but he broke his hand falling off stairs after disassembling a stairwell used for the roofing of the archer tower. The leather armor uniform no longer has a shield or a weapon, as I made it the wrestler uniform. One more thing: there is a useless woodcrafter who I didn't give any other job preferences, but we have limited wood and it would not be suitable to use what little we have on crafts. Nevermind, the woodcrafter is also head wrestler, I take that back.
Best of luck to DarkArtemisFowl. I'm giving you till Sunday to respond that you have the save. If you want to roleplay my dwarf, he spends all his time in the barracks and doesn't want to deal with "whiny civilians".
Edit: Oh, and a list of currently named dwarves and the other important ones:
Mask: accomplished axedwarf, great fighter, competent armor user, adequate shield user, novice dodger, adequate carpenter, adequate woodcutter.
Zekariah: Legendary +5 miner, proficient mason
ShadowHammer: great hammerdwarf (you're a hammerlord), novice dodger, great fighter, competent armor user, proficient weaponsmith (currently deactivated due to hammerlord status).
Ingish (our best mason): accomplished mason, proficient weaponsmith
Zulban (head wrestler): competent biter, talented dodger, adept fighter, novice striker, skilled wrestler, talented armor user, novice siege engineer, high master woodcrafter
Doren (hammerdwarf/wrestler): competent hammerdwarf, adequate dodger, adequate fighter, novice striker, adequate wrestler, adequate armor user, novice shield user. As a civilian, he is worthless.
Aban (best marksdwarf): novice dodger, novice armor user, novice shield user, competent marksdwarf
Tirist (ranger with broken hand): novice dodger, novice marksdwarf, novice animal trainer, novice trapper, novice small animal dissector
Oh, and the potash maker? He's the furnace operator.
Edit 2: Also, in my spare time today I created three armor sets specifically for new weapon specific squads. There are the hammerdwarf and axedwarf heavy armors, and a lighter speardwarf armor to be the template for all other weapon squads. The idea is that the hammer and axe armed dwarves use heavy armor but are the slowest while faster armed dwarves can engage fleeing opponents. The wrestler armor is now clearly labeled as such. For the military, I would say that when ShadowHammer and I become legendary and we get more dwarves to arm with weapons, put us in seperate squads with our specific weapon and have us train other dwarves in our fighting style.