As you,
who still do not get a name, approach the
also unnamed expedition leader, about the lack of a proper furnace, and the general lack of stone implements, he replied, somehow nonchalantly, "
Mr Smith. We don't have any smith around, so we don't understand how to build a proper furnace. I guess you have to make tools on your own, and if the masons and stonecrafters have time they might help you out."
What. A . Response. Anyway that means you are on your own, at least in terms of design.
With the fort largely still in disarray, and having such a mismatch between your tools and materials, you decided to lay down the foundations for the future. You first crafted a knife, made of stone carefully chiseled shaped into a blade, held atop a handle which is made of wood laminated by wet clay, which is then baked and dried in your rudimentary furnace.
Materials:
Stone: II
Clay: I
Wood: I
Technology:
Stonecrafting: I
Potter: I
Labour: 3 (man-day)
Product: A shaped stone, about 10cm long, held up by a piece of wood, and held together by slightly fired mud. Not very durable, but reasonably good in its intended use.
Afterwards you thought of making an axe and chop wood, but you remember that there ARE actually woodcutters, and they are cutting enough wood for you to turn into charcoal.
Speaking about charcoal, you did that pretty carelessly. without much thinking you piled up some wood, stick mud onto it, and try to bring it to a controlled burn. This process does make charcoal, but a lot of wood is burnt up in the process. You thought you have learnt some more advanced methods in the Royal Academy back at the Mountain home but that escapes your mind, at the moment.
Regardless you repeated the process for a few days and made a few piles until the woodcutter complained about you using wood faster than they can cut. You stopped.
Materials:
Wood: IIIII
Clay: I
Technology:
Wood Burning: I
Labour: High (to be abstracted)
Product:
Coal: I
You wanted to make a klin, but again the design fell out of your grasp.
General Fort Situation for the monthThe resident stonecrafter wanted a lot of stone for trade goods, and they restricted stone use by everyone else.
The miners may have found more metal, but for some reason they are too afraid to venture forward, citing strange noises.
They also found a few piece of precious stones, which should drive a tiny migrant wave soon.
Total number of Dorfs: 12
In which Military dorfs: 1
In which axedorfs: 1
Weapon Stocks: 2 Axes, 2 Picks
Threat level: Very low, limited to wildlife.
Current problems: None at the moment
Workshops under your command:
Furnace: A few pieces of stone, probably only good enough for precious metals, or at best bricks.
Forge: Slab of stone
Apprentices: nada
Clay: ++++ Abundant
Stone: ++ Good
Wood: + Okay
Charcoal: -- Shortage
Metal:
Iron:
Bog: ++ Good
We have not encountered any other metal yet.
Wood Burning: II Novice
Furnace operator: III Adequate
Metal crafter: IIII Competent
Blacksmith: IIIII Skilled
Armorsmith: IIII Competent
Weaponsmith: IIII Competent
Potter: I Dabbling
Stonecrafting: I Dabbling
Today is 1 Hematite. What is the order for the month?I'm being very, very generous for the first turn. You should clearly describe the process or the design of anything new in later turns.
You may also notice that the general supply situation is highly abstracted: I simply don't want number cluttering up fast.
You are in a temperate biome. Anyway as a smith that shouldn't bother you. Expect any kind of enemy that dorfs will face, and probably kinds that dorfs won't.