There's a discussion
here for a better crime system and
here for a better justice system.
The following acts are already criminal:
* Violation of Production Order - failing to produce items mandated by a noble.
* Violation of Export Prohibition - selling items to a caravan which a noble forbade exporting.
* Violation of Job Order - failing to complete guild jobs mandated by the mayor (currently does not happen).
* Conspiracy to Slow Labor - unknown (
could mean strike by disgruntled wokers)
* Murder - killing a fellow dwarf or a tame animal. Alternatively, being caught sucking blood out of another dwarf.
* Disorderly Conduct - attacking another dwarf while throwing a tantrum.
* Building destruction - destroying a building during a tantrum.
* Vandalism - toppling furniture or doors during a tantrum.
We could add the following:
* Theft: unlawfully take the property of another
** Robbery: theft accompagned by violence
* Treason: rebellion or adhering to the fortress's ennemies
* Embezzlement: Manager pocketing fortress's goods
* Desertion: soldier leaving during fighting
* Mutiny: rebellion by soldiers (and, in the future, sailors)
* Murder: limited to killing a fellow dwarf or an allied sentient being; ennemies and POWs will not be included in the definition.
* Unlawfully killing an animal: assimilated to Vandalism
* Not paying taxes
* Assault: include blood-sucking another dwarf
The following penalties would be available:
* Death by torture (stake, burning, quartering
et al.)
* Death without torture (hanging, beheading, garroting and in mods situated in the future, electrocution, gas chamber or firing squad)
* Prison (wasn't really an option of punishment until the XIXst) with or without hard labor
* Whipping (with whips or an hammer)
* Fines
* Branding