:/ I get a bad feeling that I'm less optimized than I thought I would be in this...Could someone take a look at my sheet and tell me what could be improved and such?
Also, Remuthra, does vertical distance(when going down) count for range increments, and can I get some extra leeway vertically? I think a 30' radius hemisphere around my target is a bit silly. What about a 40' tall, 30' radius cylinder?
Also, how's this for a monk build:
(Halfling or Human?) Monk 11/Swashbuckler 3/Master Thrower 5/?
Max out Sleight of Hand, Dexterity, and Intelligence. Rest goes in Constitution. Take Point Blank Shot, Rapid Shot, Two-Weapon Fighting, and possibly Weapon Focus (Shuriken)(For Exotic Weapon Master, if you want to use Stunning Blow), Manyshot & Improved Rapid Shot, Improved Precise Shot, maybe more. Various things could go in the last level; it would have been Rogue for Ascetic Rogue, since the table says the levels stack for sneak attack damage, but the feat description says it stacks for unarmed strike damage(although a level with the many and various items that boost sneak attack damage still isn't a bad idea). Sad. Even more ridiculously overpowered otherwise, but sad. Really not too feat intensive, all said.
For thrown weapon tricks, take Palm Throw, Sneaky Shot, and Weak Spot.
With the current rules, at least, this is what it ends up being;
Base Attack Bonus: +19/+14/+14/+14
Flurry of Blows: +19/+19/+19/+14/+14/+14
Rapid Shot: +17/+17/+17/+17/+12/+12/+12
Haste or a similar effect: +17/+17/+17/+17/+17/+12/+12/+12
Two-Weapon Fighting: +15/+15/+15/+15/ +15/+10/+10/+10 and +15/+15/+15/+15/ +15/+10/+10/+10.
So a total of 16 attacks(or at least attack rolls). Each of which includes two shuriken. Thirty-two shuriken. Every round. 320 shuriken per minute, aka faster than the original Gatling Gun. Against your touch AC, and effectively whilst you are flat-footed. Just shuriken, though, right?
But these shuriken are special. They are, each and every one, +1 Teleporting Shocking Frost Flaming Corrosive Sonic Shurikens. Add whatever you like else to them. Wounding, Construct-Bane, Magebane, whatever. Preferably stuff to deal with energy resistance and damage resistance, as well as creatures immune to precision based damage. Can even have multiple sets each designed to kill different enemies, quite easily. Wounding will slaughter anything not undead, or immune to crits. If the character is undead, could have Profane to inflict negative levels. Depending on how Force works for other enhancements, that could let you bypass DR. As they are, they deal 1d2+4d6+1d4 damage, before flat bonuses to damage or power attack or anything. Or about an average of 18 damage before said bonuses. Each. Consider that. And then he repeats it next turn.
But my character is just a simple Scout with a measly two attacks per round for now.