So guys. I've had this build idea in my head for a while now, and I wanted to just say it. Particularly because it gets much improved with these rules.
Monk build. Two weapon fighting. Rapid shot. Flurry of blows. The whole point of the buikd is that you become a shuriken machine gun. The damage is in the shurikens. +1 Teleporting (originally I had been thinking of Wounding since it was for a lvl 20 build for which reducing your foe's constitution would probably be the fastest way to kill them, but for this it'd probably be a collection of +1d6 damage enhancements) Shurikens.
At level six you can launch 8 of them per round, if I'm reading the rules right. Throw in Haste and you get 2 more. Each with +2d6 damage, quite cheap(comparatively; they're handled as ammo so cost 1/50 as much individually; get 10 +4 ones, still cheaper than +2 other weapon) and being magic weapons, don't get destroyed on hitting the targets. Of course, you guys can probably come up with ways to improve this build, find items that add damage to all of it, etc.. Since it relies on already really crappy damage to just serve as carriers for the damage on them, MAD is reduced to merely Dex, Con, and maybe Wis. With Zen Archery, could even just be Wis and Con. If you so chose. Would be
very nice if you could find a way to apply unarmed damage while doing this, or other such shenanigans.
Downside is the many hit penalties that start adding up when you do this. Can't do Splitting, either.
What do you think?