For anyone who is wondering, my char will probably end up Barbarian 10/Fighter2/Silvermarked Berserker 10. I really don't intend to be very complicated here.
My PRC is actually a fluff mod of Runescarred Berserker that Remuthra okay'd.
Barbarians have long practiced ritual tattooing-believing that when the Gods generated life, they laid out certain patterns and symbols that could be drawn by the hand-endowing the mortal with the power of their ancient creators. Few perfect the art and find these secret marks, and fewer still unlock their true potential. Many achieve naught, but hasty ritual scars-trading quick power for disfigurement. There is a better way, however...one that pays homages to the ancients.
For all those who have a touch of the arcane, yet retain their wild heritage and respect for their ancestors there is a potential to become a Silvermarked Berserker-one who combines ferocious martial power, with the unique ability to unlock the ancient magics writ within the divine blueprint of their own flesh. The components in the Ink used are kept secret, and often unique to the user-but all have in common the Silverflame tattoo lines, crisscrossing their skin and giving them their titles.
Requirements:
Alignment: Any nonlawful, Must be Good
Base Attack Bonus: +7
Feats: Iron Will, Extend Rage.
Skills: Craft (Tattoo) 5 ranks , Knowledge Arcana 2 ranks, Sense Motive 2 ranks
Special: The character must be able to rage at least once per day, as the barbarian class ability
Class Features:
- Hit Die: d10
- Base Attack Bonus: High.
- High Saves: Fortitude.
- Weapon Proficiencies: None.
- Armor Proficiencies: None.
- Skill Points: 4 + Int Modifier.
- Class Skills: Craft, Climb, Intimidate, Jump, Listen, Sense Motive, Survival and Swim.
- Scribe Silvermark: A 1st-level Silvermarked Berserker learns how to carve a Silvermark into their own skin. To learn a silvermarked spell, a berserker must have a Wisdom of 10+spell level. A silvermarked berserker can only cast spells by crafting them as silvermarks; she has no other spellcasting capability and cannot use spell completion or spell trigger magic items based on spells from this list.
Scribing a silvermark tattoo takes at least 1 hour, the expenditure of materials equal to 5 gp × spell level × caster level, and the expenditure of XP equal to 1/25th the gp spent. The character may set the caster level of the silvermark at anywhere from the minimum class level necessary for her to know the rune to her own silvermarked berserker class level. She may scribe a silvermark only on her own body. The act of scribing a silvermark is not overly painful, but it does take time to do properly, and requires great spiritual focus and endurance-a proper tattooing takes one hour, and it deals 1d6 points of non-lethal damage per spell level at the end of the scribing time. If this damage would knock the berserker out, the casting fails, and the materials are wasted. (The berserker is free to heal this damage by any normal means afterward—the silvermark remains until activated.)
A silvermarked berserker can bear no more than seven silvermarks at any one time: two on the chest, two on the upper arms, two on the backs of the hands, and one on the face. Silvermarks are dormant until activated and cannot be dispelled (although they can be suppressed).
Silvermarks are considered divine spells, although a berserker does not actively prepare or cast them. To activate a silvermark, the character must take a standard action and touch the rune. All silvermark spells target only the silvermarked berserker or an item in her possession, even if the spell scribed could normally be bestowed on another subject. After activation, the silvermark's magic is discharged, and the rune fades to nothing but a faint outline-which itself fades in a few hours. Typically, a Silvermarked Berserkers skin eventually becomes stonecolored, harkening back to the oldest of our elemental roots.
- Extra Rage: A silvermarked berserker gains additional daily uses of the barbarian rage ability. At 2nd level, she gains one additional rage per day; at 5th level, she gains a second additional rage; and at 9th level, she gains a third additional rage. For example, a barbarian 8/silvermarked berserker 5 can rage three times per day from her barbarian levels, plus two more times from her silvermarked levels, for a total of five rages per day.
- Silverskin: Through frequent tattooing of her own skin, a silvermarked berserker gains a naturally stronger and tougher hide as she absorbs the energy of the ancients-she gains a +1 natural armor bonus to AC at 3rd level. This increases to +2 at 6th level, and +3 at 9th level.
- Scion of the Frost: Most Silvermarked come from the North-where the old ways hold true. Starting at level 4, Inured to the bitter cold of the winter, a silvermarked berserker gains cold resistance 5.
- Damage Reduction: Starting at 4th leve, a silvermarked berserker gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the berserker takes each time she is dealt damage from a weapon or natural attack. At 7th level and 10th level, this damage reduction increases to 2 and then 3 points. This overlaps (does not stack with) damage reduction from any other class feature.
- Greater Rage: Starting at 8th level, a silvermarked berserker's rage bonuses become +6 to Strength and +6 to Constitution, and a +3 morale bonus on Will saves. Her AC penalty remains -2.
Silvermarked Berserker Spell List:
1st Level: Cure moderate wounds, divine favor, low-light vision, protection from alignment, endure elements, see invisibility, true strike
2nd level: bull's strength, bear's endurance cure serious wounds, darkvision, invisibility, keen edge, protection from energy
3rd level: air walk, cure critical wounds, death ward, divine power, freedom of movement, greater magic weapon, haste
4th level: greater invisibility, neutralize poison, restoration, righteous might, Spell Immunity, Stoneskin
5th level: Anti magic field, dimension door, heal, polymorph self, spell resistance
And with some final purchasing changes to my char, I believe she's done.
Edit: The only 'weird' items I took was the Dimension Stride boots from MIC, and I made a custom item based on the creation rules-a headslot bonus to insight AC.