I think Tryrar made a wizard, so we're good on that front.
And depending on Remutha's ruling on those house rules I found means my character ideas are up in the air for now.
Well, crossbow thing is definitely in. I'm really hesitant on giving mages even more power. I think I said before that the general section was fine without the banned spells. Combined skills are out. Untrained knowledge checks are in. Intelligence retroactivity is in. Crafting change is fine.
Feat rules 2, 3, 5, 6, 7, 8, 9, 10, 12, 13, 14, and 15 are in. Don't abuse them or you will face the Wrath of the GM (Think difficulty spike). Magic items cannot be destroyed by normal means, so if you really want to do that you'll have to get some special help.
Item rules 2, 3, 4, 7, 9, and 10 are in. I will include the extra WBL if you really want it, but that will entail me also increasing the difficulty of everything to compensate. Magic items have no caps. Finesse still needs the feat, because that makes Dexterity a bit of a god stat.
More Changes rules 6, 7, 8, 9, and 10 are in. In order to benefit from 11 and 12, you must train under someone who actually knows what they're doing.
Class Changes 1, 2, 4, 5, 6, 9, 10, 11, 14, 15, 16, and 17 are in. Free LA buyoff will be available on a case by case basis. See the section on Feat Rule accepts.
Do we got a healer? I guess we have enough starting cash to get some wands if we have to.
Also, starting on my sheet, and I have a few questions for the GM:
1: Flavorwise, what gods in the area (of any race) are suitable for Druids and/or pirates?
2: Can I substitute a Druid's proficiency with a weapon for proficiency with a Rapier or Spiked Chain? I need to grab Weapon Finesse to get Dread Pirate, and those just fit my character background better than any light weapon on the Druid List.
3: Do you trust us to just go to Random.org and roll our own HP? Do you have a roller in mind? If you want to roll for me, I have six levels of Druid with a CON bonus of +3.
Also, who is going in with me to buy the boat? Or does the GM just want to give us one for a high seas adventure?
1: Whatever ones you want. They're not picky. However, it should be noted that the elves worship their God-queen and nothing else, and you are free to make your own dieties.
2: Nope, but you can get the Weapon Proficiency feats for those or use Rule 12 of the More Changes.
3: I trust you not to fudge, but it never hurts to use Invisible Castle to avoid suspicion.
I can't just give you a boat, but perhaps you could either buy one, steal one, or have one custom built. In fact, I would prefer that you built your own ship.
Also, it should be noted that in this world, every time you use improper grammar a demon is summoned to the Material Plane somewhere.
A healer, or perhaps a weather caster. Maybe even both.
Edit: Remuthra, what kind of terrain do the islands have, and can we get an updated rule summary in the first post?
It varies, but generally they are temperate and rather rocky. Most of the inland spots have decent fertility, and some of the less inhabited islands are fairly heavily forested. The center island, where Wavebreak is, is basically one big bleak mountain. And sure thing.