Posting to express interest. I'll start dreaming up a character now. With that much money to start with, I'm thinking of playing a Dread Pirate: http://dndtools.eu/classes/dread-pirate/
Now I just have to figure out what sort of build would be best to get to that prestige class...
Interested in a first mate, mayhaps? I have a few ideas for both whether you go dishonourable or honourable path.
Cool. I'm still planning the character out, but I don't think I'm going to take Dread Pirate before level 6, so I wont have to decide honorable or not until my first level up. If you want to be a first mate, we could help each other out with the cost of the ship at creation, so we have more money to buy stuff, but we should at least plan out out backgrounds together.
We should. Especially since what kind of character your character is should probably affect what kind of guys he keeps around. So I don't make a Scarlet Corsair-bound to your Captain Jollypants Swashbuckleton, if you know what I'm saying. Prefer pms or chat?
In other news, I'm thinking of making a Scarlet Corsair. Or possibly a Leviathan Hunter. I liked both those prestige classes a lot. Still thinking about base classes.
(You know what, I think I'll just decide on dishonorable for your ease then. Here is a background blrub for you, and for me to
justify skill swaps to the GM)
The basic background will be that my guy was a very young Druid in training when he was captured at sea and his master killed. He was sold as a slave in Rickshaw and grew up on various pirate ships. He continued to grow as a Druid, but since much of his time was at sea he learned to revere the ocean above all other nature.
He sees it as his duty to teach others to fear and respect the sea. Since the sea plays no favorites the prisoners he takes must play games of chance to determine if they live or die, typicaly this involves rolling a dice or drawing a card. The odds of survival depend on how much spare room is on the ship. Female prisoners may be exempted from gambling for their lives if they agree to marry a crew member who plans on retiring at next port, or if a prisoner (Or crewman) who already succeeded in passing his test of luck agrees to play again in her place. Children are never killed, but are given to the captains of other ships or sold as slaves in Rickshaw so that they may learn to live off the sea. Other surviving prisoners are stripped of all worldly goods and delivered naked to the nearest temple in service of a god who represents nature, travel, or the sea.
He is much more interested in handling prisoners than he is in the loot, which he sees as merely a way to keep his ship, gear, and crew maintained. He is not above teaching deadly lessons to his own crew from time to time, but is pragmatic enough not to push it too far and risk mutiny. He doesn't particularly care who he teaches his lessons to, and is more than willing to cut deals with factions for safe harbor and even privateer work so long as there are other targets in the region.
I think that background justifies me swapping Ride and Survival for Use Rope and Appraisal, right?