A few more questions Remuthra, then I'll stop for the time being. What's the average population of a settlement out here, and what are the largest cities here? Also, what's the climate here like?
Finally Have you done anything in regards to the Drow? I may not have done anything pertaining to my background yet, but I do intend to work on it and this constitutes a large part of it.
Not really, although they would probably be located somewhere on the Eastern Continent (which I haven't really defined yet), and most elves are evil, so...
Can we get a ruling on this, Remuthra?
Crates are really just barrels in disguise.
I would love to say that my flock isn't powergaming, but it kind of is. Well, I probably should be okay if Remuthra makes me pay for their equipment. They are only 5th and 1st level after all. I should be okay. Anyway, I am very weak in a one on one fight.
Yeah, you're currently first on my hitlist.
Hmmm, it would seem I may have spoken too soon on that non-caster thing. Damnit, Rogue, why you gotta lack Knowledge?
Oh, wait, a Ranger dip is perfect for that. Huzzah!
Hey, Rem, would it be possible for me to exchange Favoured Enemy (Whatever) for Favoured Environment (Aquatic)?
Also to exchange the class skill Knowledge (dungeoneering) for Knowledge (architecture and engineering)? Knowing about ship construction and the like seems a lot more related to the character than knowing about dungeons.
That seems kind of like taking Favored Enemy (Everything), so nau.
If you really want to. Keep in mind that Dungeoneering is the primary way to identify monsters and such.
On the topic of powergaming and optimization; I play a character completely based on sneak attacks, without having a clue of what kind of enemies we are going to face.
Yes, I am really hoping we won't be mainly facing zombie pirates
Who uses zombie pirates? Just use Drowned.
Oh yeah. Immateral, what skills would your followers have?
Well, that's a good question. If Remuthra lets me create them, then they will all have a level of Warrior or Fighter, with all possible skill points in Profession (Sailor), Use Rope, and Climb. But I could also pick up some of the specialized roles.
From the description, it wouldn't make much sense for you to pick them as opposed to enthralling some nearby person, would it? You can choose your first five believers, though (Although they need backstories and you need to tell how they came to you.)
Apologies for any confusion that may've caused. Anyway, I've updated my book-keeping on a lot of the notes I'm keeping for team evil, I'll plug a list here for everyone's perusal.
I'll copy this to the OPs.
That's the plan, was going to build it out of masonry (Reinforced, but I'll ask Remuthra if I can combine the superior and reinforced masonry types, that'll keep anything from climbing the wall). The forge I should do actually, but I'd like to ask what everyone would like for their own little cluster first.
Also, we may want a launch for the Caravel, so we can go ashore without a proper dock and not wreck the ship in the process (Only 2000 gp for one as well too (Along with the crane), no reason not to take it.)
I'm going to say no, because that way you have to do a bit more tactical construction.
Lets start practical with our pirate lair. We need an uninhabited island, with a nice harbor with a large sea cave, so we can stash our boat. We can turn our prisoners into miners, and have them go around building our quarters and vault. Then we'll kill them.
Remuthra, whats the law out here about claiming property?
It's all been claimed by one of the two empires. They let Wavebreak be though, because it isn't good practice to desecrate mystic temples, especially one's who have lots of connections, and Rickshaw is the favorite hangout spot of most explorers, pirates, privateers, adventurers, and such, so it's crazy hard to actually assault directly. Also, any more monstrous populations still standing haven't been worth subjugating yet (and are far away enough from the Sil-Merrion).
Team Evil functions just like a corporation. Who would've thought.
They do indeed. Useful, that.
I'm putting my WIP flock here:Expert. Rolled, best four out of 5d6, REALLY well for stats, so he's our numbers man.
Fighter 1.
Fighter 2.
Fighter 3.
Should I take a cleric too for utility?
Edit: Also, Remuthra, can my fighters switch Ride and Handle Animal for Use Rope and Profession (Sailor)?
RP reasons, as always.
I think you just use the following array for NPCs: 13, 12, 11, 10, 9, 8
Indeed you do!