Apologies for the lack of updates. Also, a note: I do roll for investigations, but the rolls are hidden. Perception or Intelligence is used as a modifier.
---
Investigate the slab.
You figure out that it's a slab.
Investigate rock formations.
They look really weird and out-of-place. They also seem like they've been placed in strategic locations. Hmm...
Investigate...uh...the slab?
Hmm. It seems to have some kind of mechanism for being moved. Also, looking more closely, it seems to have some runes.
Skewer some fish, make a shish-ka-bob.
(2+2)You stab a few fish with your knife. This accomplishes nothing.
Continue climbing down
(6)You also reach the bottom.
Continue climbing down the newly-relocated rope.
(5+2)You reach the bottom! Hey, what's that sound?
Kerry and Matt look at their surroundings. All around them is a massive jungle of humongous mushrooms, with little mushrooms covering the floor. It's difficult to see very far, with all the mushrooms around; if there's an exit, it might take some searching.
They can still hear a faint sound, and it makes them somewhat nervous.Name: Cromwell Jackson
Status: Fine
Strength: 0
Toughness: 0
Dexterity: 2
Intelligence: 0
Perception: 1
?: 0
Items:
Rapier (Fish Kebab)
Poison * 3
Oil * 4
Feats:
Fencer
Poison User
Night Vision
Sharp-Sighted
Good Hearing
Trickery
Flaws:
Poor Fighter
Name: Alexandria Belle
Status: Fine
Strength: -1
Toughness: 1
Dexterity: 1
Intelligence: 2
Perception: 1
?: 1
Items:
Rune Book
Bow
Knife
Arrows (10)
Pick
Backpack
Rope
Torch
Green-and-blue Mushroom
Skills:
Archaeologist
Rune Expert
Rich x2
Archer
Flaws:
Unlucky
Name: Squidgel McTroglodyte
Status: Fine
Strength: 1
Toughness: 1
Dexterity: 2
Intelligence: 0
Perception: 0
?: 0
Feats:
Sharp Sighted
Good Hearing
Unarmed Expert
Trickery
Night Vision
Poison User
Items:
Club
Crude Clothes
Flaws:Caveman*****
Name: Kerry MacSeal
Strength: 1
Toughness: 0
Dexterity: 2
Intelligence: 2
Perception: 0
?: 0
Items:
Torch x2 [20]
Copper Sword [30]
Backpack [20]
Bow [50]
Arrows x10 [20]
(Total [150] = 100 (starting) + 50 (rich))
Feats:
Rich
Archer
Flaws:
[None]
Name: Matt Ross
Status: Somewhat Bruised
Strength: 0
Toughness: 0
Dexterity: 0
Intelligence: 1
Perception: 1
?: 1
Items:
Rope x 2
Backpack
Knife
Gem Identification Kit
Oil x 2
Torch
Feats:
Archeologist
Night Vision
Unarmed Expert
Flaws:
[None]
Name: Merc.
Status: Fine
Strength: 0
Toughness: -2
Dexterity: 1
Intelligence: 2
Perception: 2
?: -1
Items:
Steel sword
Rope x 2
Torch x 2
Backpack
Pickaxe
Mushroom Powder
Mushroom x 5
Feats:
*Rich
*Archaeologist
Flaws:
Name: Orste
Status: Fine
Strength: +3
Toughness: +2
Dexterity: -1
Intelligence: -1
Perception: -1
?: 1
Items:
Backpack
Gem Identification Kit
Mushroom Handbook
Oil x2
Pickaxe
Rope
Feats:
Good Memory
Night Vision
Name:Lyle Hauser
Strength: -1
Toughness: -1
Dexterity: +1
Intelligence: +1
Perception: +1
?: 1
Items:
Backpack
Pickaxe
Rope
Mushroom Handbook
Gem Identification Kit
Beginner's Book of Runes
Knife
Feats:
Rich
Archaeologist
Sharp Sighted
Good Hearing
---
A few things. I had misplaced my map (which is on paper) and so didn't really want to make an update. It has been found, and I have slightly changed a few things that you haven't gotten to yet. Also, mushroom cave is a bit overused, but I unfortunately was unable to think of another area idea that seemed suitable for this cave.