I have no idea what's up with the dice. Also, I just realized that Unlucky gives less points than decreasing each stat by one. That should probably change.
Sneak-run off.
Push past the guy going down the unsloped path. That guy who's yelling.
-MEGASNIP-
Don't attack Coolrune, but put the fear of God/me into him.
Light oil and chase after Coolrune
Flip off Coolrune, follow behind him by 20 feet, and apply poison to my rapier.
"One false move and your dead, mate, and I'm not risking my life with those stupid ropes."
Wish everyone good luck, including Squidgel, if he understands.
Then go down the left path with anyone else that is also going that way.
Dash down the left path with reckless abandon
(Initiative for this sort of thing is dexterity-based. Other times, it might be perception-based. Also, for this turn, I'm also using the same rolls for movement. I may change this later, but it makes sense and means much less rolling.)
(Merc: 1 + 1 = 2)
(Alexandria: 5 + 1 - 1 = 5)
(Orste: 1 - 1 = 0)
(Cromwell: 5 + 2 = 7)
(Lyle: 1 + 1 = 2)
(Squidgel: 1 + 2 = 3)
Cromwell applies poison to his weapon, then easily keeps pace behind Merc, who takes a while to get up to full speed.
Alexandria runs off quite a distance down the left tunnel. The tunnel has quite a few mushrooms.
Squidgel runs down the left path, and Lyle quickly follows.
Orste plans to scare Kyle, but the later runs off before he can do so.
Use one of my ropes to descend the sloped cave.
If we agree NOT to kill each other and cooperate for a moment, go down the rope path.
(Placing ropes is dexterity, as is climbing them. Both actions gain bonuses for being easy.
(Kerry: 5 + 2 + 2 = 9)You beautifully throw that rope down, and anchor it onto a rock. Poetry in motion. If there were any judges, they'd give you an 11/10.
(Matt: 2 + 2 = 4)You descend partway down the rope.
(Orste: Stupidity + Obliviousness = Auto-Success)You manage to climb partway down the rope. (What edit? No edit here, that's for sure.)
Name: Cromwell Jackson
Status: Fine
Strength: 0
Toughness: 0
Dexterity: 2
Intelligence: 0
Perception: 1
?: 0
Items:
Rapier
Poison * 3
Oil * 4
Feats:
Fencer
Poison User
Night Vision
Sharp-Sighted
Good Hearing
Trickery
Flaws:
Poor Fighter
Name: Alexandria Belle
Status: Fine
Strength: -1
Toughness: 1
Dexterity: 1
Intelligence: 2
Perception: 1
?: 1
Items:
Rune Book
Bow
Knife
Arrows x10
Pick
Backpack
Rope
Torch
Skills:
Archaeologist
Rune Expert
Rich x2
Archer
Flaws:
Unlucky
Name: Squidgel McTroglodyte
Status: Fine
Strength: 1
Toughness: 1
Dexterity: 2
Intelligence: 0
Perception: 0
?: 0
Feats:
Sharp Sighted
Good Hearing
Unarmed Expert
Trickery
Night Vision
Poison User
Items:
Club
Crude Clothes
Flaws:Caveman*****[/spoi
ler]
[spoiler=SealyStar]
Name: Kerry MacSeal
Strength: 1
Toughness: 0
Dexterity: 2
Intelligence: 2
Perception: 0
?: 0
Items:
Torch x2 [20]
Copper Sword [30]
Backpack [20]
Bow [50]
Arrows x10 [20]
(Total [150] = 100 (starting) + 50 (rich))
Feats:
Rich
Archer
Flaws:
[None]
Name: Matt Ross
Status: Fine
Strength: 0
Toughness: 0
Dexterity: 0
Intelligence: 1
Perception: 1
?: 1
Items:
Rope x 2
Backpack
Knife
Gem Identification Kit
Oil x 2
Torch
Feats:
Archeologist
Night Vision
Unarmed Expert
Flaws:
[None]
Name: Merc.
Status: Fine
Strength: 0
Toughness: -2
Dexterity: 1
Intelligence: 2
Perception: 2
?: -1
Items:
Steel sword
Rope x 2
Torch x 2
Backpack
Pickaxe
Feats:
*Rich
*Archaeologist
Flaws:
Name: Orste
Status: Fine
Strength: +3
Toughness: +2
Dexterity: -1
Intelligence: -1
Perception: -1
?: 1
Items:
Backpack
Gem Identification Kit
Mushroom Handbook
Oil x2
Pickaxe
Rope
Feats:
Good Memory
Night Vision
Name:Lyle Hauser
Strength: -1
Toughness: -1
Dexterity: +1
Intelligence: +1
Perception: +1
?: 1
Items:
Backpack
Pickaxe
Rope
Mushroom Handbook
Gem Identification Kit
Beginner's Book of Runes
Knife
Feats:
Rich
Archaeologist
Sharp Sighted
Good Hearing