With a vast amount of new work to undertake you send out orders to your many fabrication facilities and within moments they are all abuzz with the sounds of work, it won't be long before your Eye Drones, Orbital Railgun shells, and more are ready for use. With that under way you check your current power situation and find that you should be set on power for some time, your Solar Array Complex and Generator are more then enough to power your current facilities though you doubt you'd be able to power both weaponry and the manufacturing aspects of your facilities at the moment. With that you turn your attention to your primary concern, disassembling the stuff you salvaged from the planet and developing further construction capabilities, ships, and ground assets.
In your research endeavors you manage to successfully design ground based construction units, one use drop pods capable of carrying single fireteams to the surface, and minimalistic transports fit for carrying two fireteams through the void of space. Of course you also design several more impressive things such as a Droid Carrier Frigate and most importantly ablative armor which you think will be of much use against the Technocracy should they decide to go against your plans.
With all other projects done you decide it is time to test the Kraken Model 5 Warheads in the far side of the asteroid belt, loading the missile into one of the launchers you do some quick calculations ensuring facility safety before launching it. The missile flies along the path and collides with its target, the resulting explosion is ... less than satisfactory as you report only a slight rise in the power of the warhead, despite your expectations the new warhead is only a slight step up.
Designation: Aegis or Aegis Station 22
Condition: Perfect
Shell: Derelict Defense Network Station 22
Shell Internal Space: 0% of your Shell is empty and can be used to store further facilities.
Station Hull Status
Central Spike Hull: Good Condition, mild damage and a handful of hull breaches but not to much.
First Ring's Hull: Poor Condition, around a third of the ring has been torn to shreds or fallen away at some point, a large amount of maintenance and repairs will need to be done. Not to mention manufacturing new segments to replace the lost segments in the ring.
Second Ring's Hull: Average Condition, the ring is mostly intact and has been restored to optimal condition though large sections are definitely missing.
Third Ring's Hull: Average Condition, only one or two sections of the ring are gone and for the most part the damage to this is mostly superficial with a handful of hull breaches.
Weaponry and Defenses
8 Fraxis Prototype PD Turrets - [Medium Range, Point Defense, Lasers, 5 Shot Bursts, Low Energy Consumption]
21 Yulith-Pattern Autocannon PD Turrets [Long Range, Point Defense, Solid Projectile, 12 Shot Bursts, Extremely Low Ammo Consumption]
2 Hunter Class Heavy Railguns [Extremely Long Range, Ship-killer Weapon, Solid Projectile, 2 Round bursts with long recharge time, Average Energy Consumption]
7 Missile Tubes - [Unloaded]
Ammo and Payloads
Vast amounts of Ammo [Used when weapons like the Autocannon turrets are fired]
5 Solid-Core AP Railgun Shells [Ammo for the Heavy Railguns]
20 Lynx Interceptor Missiles
14 Model 3 Kraken Hellfire Warheads
5 HMK-47 Tactical Nuclear Warheads
Droids and Ground Units
50 Spider Bot Droids [Armaments: Yulith-Pattern Compact Slugthrowers; Very Light Armor; Fast]
Launch Bays and Fighters
Launch Bay Alpha: (Basic Repair Facilities) [Capacity: 11/12]
5 Prowler Interceptor Drones
6 SCDs
Launch Bay Gamma: (Basic Repair Facilities) [Capacity: 12/12]
2 Fighter-Bomber Drones
3 Mid-Range Escort Fighter Drones
4 Harvester 'Hivemind' Drones
3 SCDs
Launch Bay Lambda: (Basic Repair Facilities) [Capacity: 12/12]
3 'Eye' Scout Drones
4 Hauler Drones
5 SCDs
Station Facilities
Experimental TAX-7 Model Power Core [Extremely High Energy Output, Decent Condition, Self-sustaining Fuel Source]
Munition Fabrication Deck [Decent Condition, Allows for the creation of ammo and basic missiles/warheads in exchange for the proper resources, Slow Production, Average Energy Consumption]
Basic Fighter Fabrication Unit [Perfect Condition, Allows for the creation of basic fighter drones for protection and scouting, Very Slow Production, High Energy Consumption]
Advanced Fabrication Unit [Perfect Condition, Allows for more advanced fabrications such as construction and harvester drones and special facilities for space stations and the like, Very Slow Production, High Energy Consumption]
Improved Passive Sensor Hub and Radar System [Perfect Condition, Allows for long distance detection and analyzing of unknown bodies, can effectively scan the surface of a planet, can effectively scan a ship for signs of life and such, Low Energy Consumption]
Small Fuel Storage [Decent Condition, Fuel Stored: 500 out of 500 Units]
Orbital Research Lab [Perfect Condition, Allows the creation and formulating of brand new blueprints, Can have a maximum of three projects running at any one time, small energy consumption per project.]
2x Sub-space Power Transfer Stations [Perfect Condition, Each Station can transfer energy to 5 separate facilities via sub-space energy signals]
Basic Refinery Complex [Perfect Condition, can refine basic materials into advanced materials and advanced materials into basic materials, small energy consumption.]
Basic Gravitational and Geosurvey Array [Perfect Condition, Allows for Survey of planets, planetary bodies, asteroids, etc. along with the sensing and analyzing of gravitational anomalies.]
Storage and Resources
Cargo Bay Alpha Minor: [Storage Space - Can store a medium amount of materials]
Nothing
Cargo Bay Alpha Major: [Can store vast quantities of materials.]
Large amount of Simple Ores and Metals
Average amount of Advanced Ores and Metals
Average amount of Chemical Materials
14 Containers of Fuel [20 Units of Fuel per container]
Unnamed Mining Corvette
- Mining Speed: Fast
- Armor: Moderate
- Speed: Average
- Weapons/Defenses:
- 2 Yulith-Pattern PD Turret
- Ammunition Supplied
- Storage Space: [Can hold large amounts of materials]
Empty
2 Hunter-Killer Frigates
- Armor: Moderate
- Speed:
- Weapons/Defenses:
- 3 Hunter Class Light Railguns
- 18 Solid Core Railgun Shells
- 4 Yulith-Pattern PD Turret
- Ammunition Supplied
Structures:
Small Naval Drydocks [Requires massive amounts of simple ores and moderate amounts of advanced ores to build, long construction time, is used to build larger space-faring vessels of roughly commercial/military frigate class]
Small Automated Mine [Requires Moderate amounts of simple and advanced ores, requires power to run, average construction time, is used to automatically mine larger concentrations of ore such as those that can be found on planets]
Basic Solar Power Array [Requires moderate amounts of simple ores, low amounts of advanced metals, average construction time, generates power for structures to run off of]
Orbital Research Lab [Requires moderate amounts of simple and advanced ores, requires small amounts of chemical materials, requires small amounts of advanced electronics, long construction time, allows you to design & test & perfect various technologies and designs, requires power to run off of]
Small Defense Platform [Requires moderate amounts of simple ores, low amounts of advanced ores, average construction time, is where you place weapon systems and drone fighters to use for defensive purposes (does not come with any weapons)]
Small Drone Bay [Requires average amounts of simple ores, low amounts of advanced ores, average construction time, allows a shell/platform to house and repair 12 drones per bay.]
Small Refinery Complex [Requires average amounts of simple and advanced ores, average construction time, refines simple resources into advanced resources]
Sub-Space Power Transfer Station [Requires moderate amounts of simple ores, average amount of advanced ores, small amounts of chemical materials, and very small amounts of advanced electronics; long construction time]
Basic Fabricator Unit [Requires average amounts of simple and advanced ores, average construction time, a basic fabrication unit that builds support class drones]
Solar Array Complex [Requires large amounts of simple and advanced ores, long build time, produces a massive amount of power that can be both stored on site and transported to other facilities.]
Basic Gravitational and Geosurvey Array [Requires moderate amounts of simple ores, average amounts of advanced ores, small amounts of advanced electronics; long build time.]
Unnamed Orbital Railgun Platform [Requires large amounts of simple and average advanced ores, long build time, is a massively scaled up version of the Hunter Class Light Railgun, comes with a small emplacement built around it.]
Improved Passive Sensor Hub [Requires moderate amounts of simple ores, average amounts of advanced ores, small amounts of advanced electronics; long build time.]
Ships/Fighters:
Corvette Class Mining Freighter [Corvette Class Ship, High Simple Metals & High Advanced Metals & Average Chemicals & Low advanced electronics consumption, very long build time]
'Hunter-Killer' Frigate [Frigate Class Ship, High Simple Metals & Average Advanced Metals & Average Chemicals & Low advanced electronics consumption, 3 Hunter Class Light Railguns & 4 Yulith-Pattern PD Turrets required, long build time]
Unnamed Drone Carrier Frigate [Frigate Class Ship, High Simple Metals & High Advanced Metals & Average Chemicals & Low advanced electronics consumption, 2 Yulith-Pattern PD Turrets required, long build time]
Basic Frigate Design [High Simple Metals & Average Advanced Metals & Average Chemicals & Low advanced electronics consumption, ten weapon slots and two missile tubes, long build time]
Prowler Interceptor Drones [Average Simple Ores and Metals & Low Advanced Metals and Ores consumption, average building time]
Space Construction Drone Model 14 aka 'SCD' [Average Simple Ores and Metals & Low Advanced Metals and Ores Consumption to build, Short building time (only a few hours at most)]
Harvester 'Hivemind' Drones [Average Simple Ores and Metals and Low Advanced Metals and ores Consumption to build, Short Building Time]
Hauler Drone [Low Simple and Advanced Metals consumption, very short building time, hauls resources from one place to another]
'Eye' Scout Drone [Very Small amounts of simple and advanced ores, very short build time]
Space Droid Transport [Very Small amounts of simple and advanced ores, very short build time]
Droid Atmospheric Drop Pods [Very Small amounts of simple and advanced ores, very short build time]
Ground Units:
Spider Bot Droids [Average Simple and Advanced Ores consumption, short build time, produces groups of 5 each time.]
Ground Construction Drone Model 1 aka 'GCD' [Average Simple Ores and Metals & Low Advanced Metals and Ores Consumption to build, Short building time (only a few hours at most)]
Mark 1 Drone APC [High simple and Advanced ore consumption, Yulith Assault Cannon or Fraxis Laser Cannon, long build time. Can only be built in ground factories. Can carry two droid fireteams.]
Weapons:
Hunter Class Light Railguns [High Simple Metals & Average Advanced metals consumption, medium build time]
Yulith-Pattern Autocannon PD Turret [Average Simple Ores and Metals & Very Low Advanced Metals and Ores Consumption, short building time]
Yulith Assault Cannon [Low Simple Ores & Very low advanced metals consumption, extremely short build time.]
Yulith-Pattern Compact Slugthrower [Very Low simple & extremely low advanced metals consumption, miniscule build time.]
Unnamed Scattergun [Very Low simple and extremely low advaned metals consumption, miniscule build time.]
Suppression Grenade Launcher [Very low simple, and extremely low chemical consumption, miniscule build time.]
Light Droid Energy Rifles [Low Simple, very low advanced, and extremely low chemical consumption, short build time.]
Prototype Fraxis Laser Cannons [Average simple, average advanced, and low chemical consumption, average build time.]
Munitions:
Solid-Core Railgun Shells [Average Simple Metals & low advanced metals consumption, average build time]
Bombardment Orbital Railgun Shells [Very High Simple Metals & average advanced metals consumption, long build time]
Lynx Interceptor Missiles [Low Simple & Advanced Metal consumption & low chemical materials consumption during construction, average build time, very low output]
HMK-47 Tactical Nuclear Warheads [Average Simple & Advanced metal consumption & high refined chemical materials consumption, long build time, requires a far more advanced munitions facility to build.]
Model 5 Kraken Warheads [Low Simple & Advanced Metal consumption & average chemical materials consumption during construction, average build time, very low output]
Unnamed Mk. 1 Counter Missile Missiles [Low Simple & Advanced Metal consumption & low chemical materials consumption during construction, average build time, average output]
Refining:
Simple to Advanced Ores [2 to 1 Ratio, Very Short Refine Time]
Advanced to Simple Ores [1 to 2 Ratio, Short Refine Time]
Ores to Advanced Electronics [5 Simple and 2 Advanced Ores to 1 Adv. Electronics, Average Refine Time]
Shell's Orbital Lab:
Project One: None
Project Two: None
Project Three: None
In Close Proximity to the Station:
Small Naval Drydocks
Slipways: 2 (Empty, Empty)
Production Speed: Average
Internal Facilities: (0% of the Facility Space in the Drydocks is empty)
Orbital Research Lab
Basic Fabrication Unit
Weapons & Defenses:
10 Yulith-Pattern PD Turret
- Ammunition Supplied
Solar Array Complex
Energy Production: High (Complex has a built in sub-space transfer station)
Power Storage: Massive
Internal Facilities: (0% of the Facility Space within the Solar Array Complex is empty)
Basic Fabrication Unit
Small Drone Bay - [12/12 Capacity]
- 2 Hauler Drones
- 10 Eyebots
Orbital Railgun Platform 'Primaris'
Unnamed Orbit to Ground Railgun Weapon: Perfect Condition, Fully Operational, Uncharged
Sub-Space Transfer Station: Perfect Condition
Ammunition Stores: [3/20]
None
Internal Facilities: None (100% of the Facility Space within the Platform is empty)
Weapons & Defenses:
4 Yulith-Pattern PD Turrets
- Ammunition Supplied
Asteroid Field:
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: Average, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: Average, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: Average, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: Average, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
GM Note: I was promised cookies :v