As you start to set to work once more a strange transmission begins to broadcast from the moon, turning your full attention to it you quickly ready everything for receiving it (with some precautions of course). What you hear is someone talking, and shockingly enough you realize that you have something extremely similar programmed into your database, in fact that language is that of your creators! Listening to the broadcast you listen, quite interested by what you hear,
"... or fucks sake! Come on pick up the damn signal, hello, hello? This is Pentus Graham, leader of a group known as White Hounds, we are aware of your waking Aegis and we'd like to talk, there is much we would like to know from you and we're sure there is much you'd like to know of us. I don't have much time so if you're getting this damn broadcast respond already ...
*pause followed by muffled yelling* Carl take thirty men to sector 17, we got a damn platoon of the Technocracy's stormtroopers pushing up, engage them but do it to delay do not get drawn into a fight you can't escape from or you'll get us all killed. Now go!
*crackling* If you're there now would be a great time for some help, you were built to protect even if its not one of your directives live up to what your creators made you to do, I'll send the coordinates of our location to you shortly. This is the last option we have, please send something to help us, my people will get wiped out if you don't ... *distant gunshots, more crackling followed by cursing and the sound of hurried footsteps*"
Suddenly the broadcast cuts off and another one takes its place sending you coordinates to a location on the moon below, turning your sites onto it your sensor can make out a heavy mountainous area on the edge of a large crater. What to do ....
Designation: Aegis or Aegis Station 22
Condition: Perfect
Shell: Derelict Defense Network Station 22
Shell Internal Space: Roughly 10% of your Shell is empty and can be used to store further facilities.
Station Hull Status
Central Spike Hull: Good Condition, mild damage and a handful of hull breaches but not to much.
First Ring's Hull: Poor Condition, around a third of the ring has been torn to shreds or fallen away at some point, a large amount of maintenance and repairs will need to be done. Not to mention manufacturing new segments to replace the lost segments in the ring.
Second Ring's Hull: Average Condition, the ring is mostly intact and has been restored to optimal condition though large sections are definitely missing.
Third Ring's Hull: Average Condition, only one or two sections of the ring are gone and for the most part the damage to this is mostly superficial with a handful of hull breaches.
Weaponry and Defenses
8 Fraxis Prototype PD Turrets - [Medium Range, Point Defense, Lasers, 5 Shot Bursts, Low Energy Consumption]
21 Yulith-Pattern Autocannon PD Turrets [Long Range, Point Defense, Solid Projectile, 12 Shot Bursts, Extremely Low Ammo Consumption]
2 Hunter Class Heavy Railguns [Extremely Long Range, Ship-killer Weapon, Solid Projectile, 2 Round bursts with long recharge time, Average Energy Consumption]
7 Missile Tubes - [Unloaded]
Ammo and Payloads
241 Units of Ammo [Used when weapons like the Autocannon turrets are fired]
5 Solid-Core AP Railgun Shells [Ammo for the Heavy Railguns]
20 Lynx Interceptor Missiles
17 Model 3 Kraken Hellfire Warheads
5 HMK-47 Tactical Nuclear Warheads
Droids and Ground Units
35 Spider Bot Droids [Armaments: Yulith-Pattern Compact Slugthrowers; Very Light Armor; Fast]
Launch Bays and Fighters
Launch Bay Alpha: (Basic Repair Facilities) [Capacity: 11/12]
5 Prowler Interceptor Drones
6 SCDs
Launch Bay Gamma: (Basic Repair Facilities) [Capacity: 12/12]
2 Fighter-Bomber Drones
3 Mid-Range Escort Fighter Drones
4 Harvester 'Hivemind' Drones
3 SCDs
Launch Bay Lambda: (Basic Repair Facilities) [Capacity: 12/12]
3 'Eye' Scout Drones
4 Hauler Drones
5 SCDs
Station Facilities
Experimental TAX-7 Model Power Core [Extremely High Energy Output, Decent Condition, Self-sustaining Fuel Source]
Munition Fabrication Deck [Decent Condition, Allows for the creation of ammo and basic missiles/warheads in exchange for the proper resources, Slow Production, Average Energy Consumption]
Basic Fighter Fabrication Unit [Perfect Condition, Allows for the creation of basic fighter drones for protection and scouting, Very Slow Production, High Energy Consumption]
Advanced Fabrication Unit [Perfect Condition, Allows for more advanced fabrications such as construction and harvester drones and special facilities for space stations and the like, Very Slow Production, High Energy Consumption]
Sub-Space Radar System [Decent Condition, Allows for long distance detection and analyzing of unknown bodies, can act as a simply geographical survey tool but will not be very effective, Low Energy Consumption]
Small Fuel Storage [Decent Condition, Fuel Stored: 500 out of 500 Units]
Orbital Research Lab [Perfect Condition, Allows the creation and formulating of brand new blueprints, Can have a maximum of three projects running at any one time, small energy consumption per project.]
2x Sub-space Power Transfer Stations [Perfect Condition, Each Station can transfer energy to 5 separate facilities via sub-space energy signals]
Basic Refinery Complex [Perfect Condition, can refine basic materials into advanced materials and advanced materials into basic materials, small energy consumption.]
Basic Gravitational and Geosurvey Array [Perfect Condition, Allows for Survey of planets, planetary bodies, asteroids, etc. along with the sensing and analyzing of gravitational anomalies.]
Storage and Resources
Cargo Bay Alpha Minor: [Storage Space - 0/100 Units]
Nothing
Cargo Bay Alpha Major: [Storage Space - 963/1000 Units]
490 Units of Simple Ores and Metals
379 Units of Advanced Ores and Metals
80 Units of Chemical Materials
14 Containers of Fuel [20 Units of Fuel per container]
Unnamed Mining Corvette
- Mining Speed: Fast
- Armor: Moderate
- Speed: Average
- Weapons/Defenses: None
- Storage Space: [0/2000]
Empty
Structures:
Small Naval Drydocks [Requires massive amounts of simple ores and moderate amounts of advanced ores to build, long construction time, is used to build larger space-faring vessels of roughly commercial/military frigate class]
Small Automated Mine [Requires Moderate amounts of simple and advanced ores, requires power to run, average construction time, is used to automatically mine larger concentrations of ore such as those that can be found on planets]
Basic Solar Power Array [Requires moderate amounts of simple ores, low amounts of advanced metals, average construction time, generates power for structures to run off of]
Orbital Research Lab [Requires moderate amounts of simple and advanced ores, requires small amounts of chemical materials, requires small amounts of advanced electronics, long construction time, allows you to design & test & perfect various technologies and designs, requires power to run off of]
Small Defense Platform [Requires moderate amounts of simple ores, low amounts of advanced ores, average construction time, is where you place weapon systems and drone fighters to use for defensive purposes (does not come with any weapons)]
Small Drone Bay [Requires average amounts of simple ores, low amounts of advanced ores, average construction time, allows a shell/platform to house and repair 12 drones per bay.]
Small Refinery Complex [Requires average amounts of simple and advanced ores, average construction time, refines simple resources into advanced resources]
Sub-Space Power Transfer Station [Requires moderate amounts of simple ores, average amount of advanced ores, small amounts of chemical materials, and very small amounts of advanced electronics; long construction time]
Basic Fabricator Unit [Requires average amounts of simple and advanced ores, average construction time, a basic fabrication unit that builds support class drones]
Solar Array Complex [Requires large amounts of simple and advanced ores, long build time, produces a massive amount of power that can be both stored on site and transported to other facilities.]
Basic Gravitational and Geosurvey Array [Requires moderate amounts of simple ores, average amounts of advanced ores, small amounts of advanced electronics; long build time.]
Unnamed Orbital Railgun Platform [Requires large amounts of simple and average advanced ores, long build time, is a massively scaled up version of the Hunter Class Light Railgun, comes with a small emplacement built around it.]
Ships/Fighters:
Corvette Class Mining Freighter [Corvette Class Ship, High Simple Metals & High Advanced Metals & Average Chemicals & Low advanced electronics consumption, very long build time]
'Hunter-Killer' Frigate [Frigate Class Ship, High Simple Metals & Average Advanced Metals & Average Chemicals & Low advanced electronics consumption, 3 Hunter Class Light Railguns & 4 Yulith-Pattern PD Turrets required, long build time]
Basic Frigate Design [High Simple Metals & Average Advanced Metals & Average Chemicals & Low advanced electronics consumption, ten weapon slots and two missile tubes, long build time]
Prowler Interceptor Drones [Average Simple Ores and Metals & Low Advanced Metals and Ores consumption, average building time]
Space Construction Drone Model 14 aka 'SCD' [Average Simple Ores and Metals & Low Advanced Metals and Ores Consumption to build, Short building time (only a few hours at most)]
Harvester 'Hivemind' Drones [Average Simple Ores and Metals and Low Advanced Metals and ores Consumption to build, Short Building Time]
Hauler Drone [Low Simple and Advanced Metals consumption, very short building time, hauls resources from one place to another]
'Eye' Scout Drone [Very Small amounts of simple and advanced ores, very short build time]
Ground Units:
Spider Bot Droids [Average Simple and Advanced Ores consumption, short build time, produces groups of 5 each time.]
Weapons:
Hunter Class Light Railguns [High Simple Metals & Average Advanced metals consumption, medium build time]
Yulith-Pattern Autocannon PD Turret [Average Simple Ores and Metals & Very Low Advanced Metals and Ores Consumption, short building time]
Yulith Assault Cannon [Low Simple Ores & Very low advanced metals consumption, extremely short build time.]
Yulith-Pattern Compact Slugthrower [Very Low simple & extremely low advanced metals consumption, miniscule build time.]
Munitions:
Ammo [Very low simple ores and metal consumption, very short build time, Poor ammo to resource ratio]
Solid-Core Railgun Shells [Average Simple Metals & low advanced metals consumption, average build time]
Bombardment Orbital Railgun Shells [Very High Simple Metals & average advanced metals consumption, long build time]
Lynx Interceptor Missiles [Low Simple & Advanced Metal consumption & low chemical materials consumption during construction, average build time, very low output]
HMK-47 Tactical Nuclear Warheads [Average Simple & Advanced metal consumption & high refined chemical materials consumption, long build time, requires a far more advanced munitions facility to build.]
Refining:
Simple to Advanced Ores [2 to 1 Ratio, Very Short Refine Time]
Advanced to Simple Ores [1 to 2 Ratio, Short Refine Time]
Ores to Advanced Electronics [5 Simple and 2 Advanced Ores to 1 Adv. Electronics, Average Refine Time]
Shell's Orbital Lab:
Project One: Improved Passive Sensors [This particular research project is one of the more challenging you've undertaken, you feel that you're slightly past halfway to completing this.]
Project Two: None
Project Three: None
In Close Proximity to the Station:
Small Naval Drydocks
Slipways: 2 (Empty, Empty)
Production Speed: Average
Internal Facilities: None (100% of the Facility Space in the Drydocks is empty)
Weapons & Defenses:
1 Yulith-Pattern PD Turret
- 20 Ammo
Solar Array Complex
Energy Production: High (Complex has a built in sub-space transfer station)
Power Storage: Massive
Internal Facilities: (50% of the Facility Space within the Solar Array Complex is empty)
Small Drone Bay - [2/12 Capacity]
2 Hauler Drones
Orbital Railgun Platform 'Primaris'
Unnamed Orbit to Ground Railgun Weapon: Perfect Condition, Fully Operational, Uncharged
Sub-Space Transfer Station: Perfect Condition
Ammunition Stores: [0/20]
None
Internal Facilities: None (100% of the Facility Space within the Platform is empty)
Weapons & Defenses:
None
Large Asteroid:
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: 0/120, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
Large Asteroid:
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: 0/120, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
Large Asteroid:
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: 0/120, Modular (Allows it to be moved to another location with 3 Hauler Drones)]
Large Asteroid:
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: 0/120, Modular (Allows it to be moved to another location with 3 Hauler Drones)]