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Author Topic: About Biology research  (Read 1256 times)

tenshi99

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About Biology research
« on: October 26, 2013, 06:41:36 am »

Is any way to see what biology researches already completed? (like tool from research lab)
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Etherdrinker

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Re: About Biology research
« Reply #1 on: October 26, 2013, 07:16:48 am »

This is a good idea, Mep should implement one short of "log" for know how many researches you have already in a handy window plus other stuff you canīt look like the biology advancement.

Varyag

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Re: About Biology research
« Reply #2 on: October 26, 2013, 07:41:00 am »

I think the closest solution is a stockpileable option under it's own tab which by my own limited experience of modding df presents a considerable challenge. Might be possible to integrate a function into one of the customized third party programs to read the gamelog and list all the findings that way.
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Etherdrinker

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Re: About Biology research
« Reply #3 on: October 26, 2013, 08:05:40 am »

A plug in with DFhack could do the trick.

tenshi99

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Re: About Biology research
« Reply #4 on: October 26, 2013, 10:31:08 am »

all research result did not appear in gamelog.txt
and after game load no trace of it
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chronomad

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Re: About Biology research
« Reply #5 on: October 26, 2013, 04:42:59 pm »

If you mouseover your citizens in therapist, you can see the buffs the have, including the ones from biology research.
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Meph

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Re: About Biology research
« Reply #6 on: October 26, 2013, 05:10:11 pm »

If you mouseover your citizens in therapist, you can see the buffs the have, including the ones from biology research.
You can see active syndromes in the therapist?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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JodGap

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Re: About Biology research
« Reply #7 on: October 26, 2013, 07:00:30 pm »

Yes
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Meph

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Re: About Biology research
« Reply #8 on: October 26, 2013, 07:14:47 pm »

Fancy. Best to mention this somewhere, because it can show if runes work on soldiers, if the biology buffs work, if a diseases or curse hit the fort and who is infected and so on.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

tenshi99

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Re: About Biology research
« Reply #9 on: October 27, 2013, 09:20:24 am »

yes it do the job. thanks
« Last Edit: October 27, 2013, 09:23:27 am by tenshi99 »
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serriffe

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Re: About Biology research
« Reply #10 on: October 28, 2013, 06:37:41 pm »

The [SYN_NAME] is the same for all the different researches on the same species "<Species> Biology Interaction" so the therapist buff readouts aren't really all that helpful after you've gotten deep into research. I'm new to modding, so I was wondering if anything would break if I replaced the [SYN_NAMES] with more informative names (eg "Goblin Physiology Research").
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Meph

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Re: About Biology research
« Reply #11 on: October 29, 2013, 07:42:03 am »

The [SYN_NAME] is the same for all the different researches on the same species "<Species> Biology Interaction" so the therapist buff readouts aren't really all that helpful after you've gotten deep into research. I'm new to modding, so I was wondering if anything would break if I replaced the [SYN_NAMES] with more informative names (eg "Goblin Physiology Research").
Yeah, I can do that. I didn know that the therapist actually shows syn names, they are 90% just placeholders, copy pasted...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::